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I freaking love the concept and how deep it is, but for a version that was suppossed to be more "new user friendly" there's so much stuff left unexplained that it's just frustrating. I always feel like I'm missing something.
Hell I don't even know what materials I need to craft something most of the time.
And the fact that there isn't a "select all" box in most menus where you select stuff (like burrows and trading) makes my carpal tunnel tremble in fear.
Haven't had any combat yet, but I remember there was an option in the free version to pass one frame at the time. That way you can track combat action by action. As far as I know, that isn't here.
And if you accidentally dismiss a notification? Too bad. There isn't a log you can check.
I understand the idea of letting the player discover things by themselves, but some of these seem a bit too much. It's just inconvenient and annoying, especially nowadays when these things are more standard in management/strategy games.
Someone in the development team decided to remove key management tools and screens that display great information (health report, anyone?) along with ways to input commands - which cause macros to be nearly useless for everything except what, mining?
The list of flaws is rather extensive but instead of doing the publisher's job for them, I could just go play the b12 version and wait for the "features" to make their way to me next update so that I say, can no longer tell if farm plots or tables are being used, or that I'm no longer allowed to use the loo'k' or 'v'iew units cursors.
Summarizing and posting it at the right channel would be beneficial
The conditions you set refer to the situation before your crafting order, not after. You are not actually specifying that you want 50 bricks to be made and not one more, you're telling the manager to greenlight the work order IF and WHEN you're under 50 bricks.
But there's no indication of what it is or why, and only through the wiki do you realize it can be smelted into iron or something. Just a total lack of context as to what something is when there's adequate space to provide some info on it.
Thank god that Nookrium and Blind are putting out videos. I've learned a lot through them and some scary basic things that should have been mentioned from the tutorial.
A couple of my own:
Where did actual numbers for skill levels go? As a longtime veteran, even I can't remember offhand if "Talented" or "Adept" is higher level without checking the wiki. There appears to be no way to find out in-game. How would a noob have any clue what those descriptions mean? And even with the wiki, we're left with no way to tell the difference between a level 15 Legendary and a level 20.
Dwarf happiness: such a simple thing and it drives me insane. When I click a Dwarf and look at his detailed panel, nothing there tells me what his overall happiness is. I have to look him up in the citizen list to see.
I just clicked the first dwarf I could see. He has a bunch of yellow-grade unmet needs, his recent thoughts are mixed between neutral and negative, not a single positive one, and his most recent thought is "I am not contented." Want to guess how he's doing overall? He's actually "happy," apparently, one of my happiest dwarves. But I can only tell if I find him on the unit list.