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They are there, but do they work? I remember personalities made a much bigger impact in older versions.
Cool. Go play something else. Like I said, people played this with ASCII graphics for years. There's a reason. If you don't get it, you don't get it. lol why would I bother arguing with you. Dwarf Fortress will live on without your presence.
Can we please stop arguing with the OP and focus on the actual issue?
FIrst of all, I'd like to thank you for you service. Do you have a Patreon or something I can donate to?
Just got done digging out a well/aquaduct system. Finally have the "pipes" all set up and have thrown the switches. The water is flowing fast and I'm testing the drainage pipe, following the water as it gushes toward the cave system where it will empty. But what's this? A dwarf is in the drainage pipe. He isn't a miner! What is he doing there and why didn't he leave with everyone else?
I check his stats: Bad Analytical Ability. Horrible intelligence. The water hits him in a torrent and he's flung out of into the 7/7 water of the underground cave. He crawls to shore and stands there, stunned. He can't find his way back to the ground level door, even though I've unlocked it. After a time, a dwarven child comes down the beach and takes him back to the door, showing him the way.
Another.
I have an axe dwarf who slayed a giant. I'm wondering why he is just standing there after the rest of the militia have returned to the fort to eat, drink, etc. He stands there for a long time. I check his health. He's fine. No injuries. Why is he just standing there over the corpse of the slain giant? I check his stats. Stoic.
You will NEVER get this kind of behavior in Rimworld or any other game. This is what dwarf fortress is. It's not about traits making npcs act predictably. It's about them taking on a life of their own.
You just don't get it. And that's fine. This game is not for everyone. It certainly isn't for you. Go play something else where you click a button and everything happens just how you'd expect.
Dwarf Fortress will live on without you.
Why would a "stoic" dwarf just stand over a dead corpse? You'd expect the opposite. A stoic dwarf would care even less than the average about the dead giant due to having better control of their emotions.
This is the kind of stuff that makes people think like the system does amazing things when I believe in reality it doesn't do almost anything in most cases.
The fact that there are frequent contradictions like this: leads me to believe it doesn't do anything most of the time. I saw this CONSTANTLY. A dwarf supposedly hates X or likes Y, yet their log is full of contradicting effects to mood.
The cruelest, most obnoxious, antisocial dwarf? No problem, drinking in the tavern, having intellectual conversations just like every other. You can follow him for 20 years and never see him get in any bar fight. And so on.
Currently 11 pages, getting there slowly!
it's not a placebo it is just not as BIG and omnipresent as you want it to be. And while this does not affect the game on each dwarfs daily Life it does in small dozes over a long time. And thats what matters.
I don't think attributes actually influence the dwarf behavior. They affect skills, how fast dwarves do things, quality of the things they make and also combat.
"Stoic" doesn't mean you don't care about things. Your understanding of the word is as shallow as your understanding of this game.
Once again, you are looking for direct cause and effect, which is a hallmark of simplicity, not complexity. For some reason this escapes you and you somehow believe that 20 years of development is a "placebo" as if there is nothing there.
Since I'm barely even reading your responses I suppose this is a good time to unsub. lol
Stuff like that never happens in any other game. It's all predictable. Everything is a series of a=b responses. That's why this game is great.