Dwarf Fortress

Dwarf Fortress

dumpster cat Dec 11, 2022 @ 7:39pm
Tavern brawls are killing all my dwarfs?
So I have a tavern that doesn't allow outsiders, and once I got past like 100 pop in my fortress, about once a year one dwarf would start "brawling under the influence." Okay, cute, you might think. But no, this results in 10-20 deaths EVERY TIME. EVERY YEAR. I don't know if this is intended or not but this never happened before the steam version.

Anyone else experiencing this shenanigans?
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Showing 1-15 of 30 comments
TFTEnthusiast Dec 11, 2022 @ 7:43pm 
That's always been a thing to keep in mind.

As per the wiki article on taverns:
"Although it may be fun to see your dwarves singing, dancing, and socializing their spare time away, be aware that having a Tavern Keeper or Performer assigned to a tavern in your fort puts tavern-goers there at risk of both alcohol poisoning and drunken brawls. Drunk creatures are more prone to violence, especially those with weak, tiny livers. Although these outbursts usually begin as a simple fist fight between peasants or children, they can escalate quickly; friends and family of combatants will often join in, leading to huge, undesirable melees which may include highly-trained military dwarves. Even if soldiers don't get involved, lucky punches and scratches can deal permanent wounds or even kill. Worst of all, unless you have a massive hospital with multiple doctors, you can find yourself suddenly buried under dozens of lightly injured dwarves, watching their wounds grow fatally infected as they wait for preliminary diagnosis.

For the overdrinking itself, dwarves will consider alcohol harmless and not a cause to move people to hospitals on its own. For this, including some bee hives or cage traps in your tavern can help ensure unconsicious patrons are removed from the dance floor.

However, there is not much you can do to control for fights besides getting your medical industry up and running before opening the tavern doors, or outright not assigning any alcohol, mugs, tavern keepers or performers to your tavern. But hey, if you want, you can simply think of it as an exciting source of hands-on experience for your med team!"

It's possible you've been lucky before, or dwarves are getting combat experience easier now or an under the hood damage and medical change, and therefore inflicting far more damage in simple brawls.
Last edited by TFTEnthusiast; Dec 11, 2022 @ 7:46pm
Jod! Dec 15, 2022 @ 11:50am 
Ugh. So that's what's happening. As soon as I assigned performers to my tavern I noticed them aggressively serving drinks and before I knew it my broker destroyed a stoneworkers workshop and massacred half the tavern goers including the tavern keeper and a random camel. I thought this would be fixed by now...

Well. Imma go remove performers from the tavern then.
dumpster cat Dec 15, 2022 @ 12:17pm 
Originally posted by The Vanguard:
That's always been a thing to keep in mind.

As per the wiki article on taverns:
...

yeah, I had 3 bartenders at my giant great hall tavern, i lowered it down to one, and that seemed to have not only lessened the frequency but also the severity of brawls

i increased the number of performers to 5, and i notice a lot more dancing and poetry now

maybe i did just have great luck before the steam version *shrug*



Originally posted by JodMcJod:
Well. Imma go remove performers from the tavern then.

I think it's just the tavern keepers/bartenders serving the alcohol. performers dont seem to cause trouble
cc Dec 15, 2022 @ 12:21pm 
Need to mod in some bouncers
Morkonan Dec 15, 2022 @ 1:56pm 
Some Dwarves can also have needs like "Start an argument."
Banana King Dec 15, 2022 @ 2:07pm 
Taverns over serve dwarves. Keeps your captain of the guard busy.
Jod! Dec 15, 2022 @ 2:59pm 
Originally posted by dumpster cat:
I think it's just the tavern keepers/bartenders serving the alcohol. performers dont seem to cause trouble
I will poke around. I definitely saw one of my bards with a serve drink job. The barkeep is the first thing to go too.
Jod! Dec 17, 2022 @ 7:41am 
Originally posted by dumpster cat:
I think it's just the tavern keepers/bartenders serving the alcohol. performers dont seem to cause trouble
Nope. Removed the bartender, 3 months later a bard overserved my broker and he went on a drunken murder spree again despite being happy and unstressed. Will try removing all staff from the tavern. Had no issues with other dwarfs though so I am considering just getting rid of the broker at some point.
Valstra Dec 17, 2022 @ 7:48am 
Okay, i need to know how you are doing this. I spend a year playing clasic, before Steam, and i always build a tavern. Still i never, never had a tavern brawl, not in classic, not in a steam version.
Tanaka Khan Dec 17, 2022 @ 8:06am 
Originally posted by JodMcJod:
Originally posted by dumpster cat:
I think it's just the tavern keepers/bartenders serving the alcohol. performers dont seem to cause trouble
Nope. Removed the bartender, 3 months later a bard overserved my broker and he went on a drunken murder spree again despite being happy and unstressed.
Just seems like your broker is the trouble maker...banish him!
Otterking Dec 17, 2022 @ 8:10am 
Tavern keepers are the opposite of real life and will force dwarves to drink even until they get alcohol poisoning and die.
Valstra Dec 17, 2022 @ 8:17am 
Originally posted by Vlood:
Tavern keepers are the opposite of real life and will force dwarves to drink even until they get alcohol poisoning and die.
"I told you, you will drink this, and that you can leave..."
BoogieMan Dec 17, 2022 @ 8:22am 
Performers serve drinks just like the bartender. No idea why, but that is how it works.
Zero Oct 27, 2023 @ 3:42pm 
Had to look this up after it started with a notification of a death…
Went to check and there was a dead dwarf child, wounded troglodytes (with intestines spilling out?) and blood everywhere… I unpause and suddenly there are more dead, from an elf, to more dwarves, one of my war dogs and 2 naked mole dogs (were they chased by the war dog into the brawl?). There was more blood, a couple body parts and so. much. vomit.
Too many fight notifications to make sense of anything.

This was the tavern open to all right next to the opening towards the caverns.

Apparently no justice was necessary for the deaths.
Morkonan Oct 27, 2023 @ 3:51pm 
Originally posted by Zero:
Apparently no justice was necessary for the deaths.

"But, honestly, it was like this when I got here, Captain! I've never seen these people in my life! It wasn't me! The check is in the mail!"
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Date Posted: Dec 11, 2022 @ 7:39pm
Posts: 30