Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In the previous version, any dwarf who spends a long time underground (roughly two years) can become cave-adapted, and once that happens, they start to get sick when they go out in the sun. "Light/inside" tiles pause that counter, while "light/outside" tiles roll it down (at an accelerated 10:1 rate). If you plan to have your military do any fighting on the surface, training them above-ground, or giving them regular time outside, will keep them from starting combat already puking their guts out. Unfortunately for a tile to be considered "outside", it must be open to the sky, which makes it hard to protect such areas from flying threats.
I don't know if cave adaptation works the same in the Steam version - I have not seen it, but my oldest fort in this version is only about 5 years old, and I've had my dwarves running out on the surface regularly, so I might not have seen it yet even if it works exactly the same.