Dwarf Fortress

Dwarf Fortress

Ikit Claw Dec 11, 2022 @ 1:40pm
HELP found cave with giant spider and idk how to get my people to stop going in there and dieing!
I found a cave with a giant spider and my dwarfs keep hanging out in there and get killed by the spider. I'm trying to wall it off but I have like 6 dwarfs wandering down there.
< >
Showing 1-15 of 19 comments
McFuzz Dec 11, 2022 @ 1:41pm 
Forbid everything in the cave. Turn off automatic jobs like collecting silk (at the loom), and wall it off ASAP.
The Trashman Dec 11, 2022 @ 1:42pm 
You can create a burrow. Just cover the safe part of your fortress and then set all your dwarves to be part of it. Just make sure the walls you're trying to build are in, or they won't get built
Last edited by The Trashman; Dec 11, 2022 @ 1:45pm
TerraSleet Dec 11, 2022 @ 1:42pm 
Normally I would say "assign all your dwarves to a safe burrow" but it seems burrows are bugged right now. Now might be time to set up your militia, or at the very least try and recruit your miners/woodcutters to try and pick/axe the spider to death.
Thom293 Dec 11, 2022 @ 1:47pm 
Make sure you take a spear or two.
RoyalFox Dec 11, 2022 @ 1:47pm 
GCS are unable to bite through steel helmets in the old version of DF and its probably still the case if you can build a few. Other armor would still be a good idea and marksdwarves are one of the safer ways of dealing with GCS.

The reason I mention steel helmets is that generally a webbed dwarf is vulnerable to headshots and they are programmed to always go for headshots on vulnerable dwarves in the old versions. This is probably still the case.
Emily Mewens Dec 11, 2022 @ 1:52pm 
The only logical and reasonable action is to build a wall.

But no really, you might want to make a wall and start a military up, make the best weapons and armor you can make and outfit as many military dorfs as you can. then head out and murderfy the spiders.
Be careful of the webs.

That said, if you dont wanna make a wall, try turning off automatic silk collection :P Clothiers will always have silk collection turned on by default. (that might be moved to a different tab/window though. Probably in the labor window somewhere)
Ikit Claw Dec 11, 2022 @ 1:58pm 
Originally posted by Emily Mewens:
The only logical and reasonable action is to build a wall.

But no really, you might want to make a wall and start a military up, make the best weapons and armor you can make and outfit as many military dorfs as you can. then head out and murderfy the spiders.
Be careful of the webs.

That said, if you dont wanna make a wall, try turning off automatic silk collection :P Clothiers will always have silk collection turned on by default. (that might be moved to a different tab/window though. Probably in the labor window somewhere)
How do I turn that off? I got this game a couple days ago so I'm still figuring out stuff
Originally posted by Emily Mewens:
The only logical and reasonable action is to build a wall.

But no really, you might want to make a wall and start a military up, make the best weapons and armor you can make and outfit as many military dorfs as you can. then head out and murderfy the spiders.
Be careful of the webs.

That said, if you dont wanna make a wall, try turning off automatic silk collection :P Clothiers will always have silk collection turned on by default. (that might be moved to a different tab/window though. Probably in the labor window somewhere)
Build a wall. And then make that damn spider pay for it. With blood. By using crossbows.
Ikit Claw Dec 11, 2022 @ 2:04pm 
Originally posted by Frank McFuzz:
Forbid everything in the cave. Turn off automatic jobs like collecting silk (at the loom), and wall it off ASAP.
It's a giant cave, do I have to look for every item in the cave and forbid it?
Ikit Claw Dec 11, 2022 @ 2:05pm 
I keep trying to wall it off but I get like 10 dwarfs stuck in there and that's like half my population
Ikit Claw Dec 11, 2022 @ 2:05pm 
Originally posted by FlyingTorpedoWhale:
Originally posted by Emily Mewens:
The only logical and reasonable action is to build a wall.

But no really, you might want to make a wall and start a military up, make the best weapons and armor you can make and outfit as many military dorfs as you can. then head out and murderfy the spiders.
Be careful of the webs.

That said, if you dont wanna make a wall, try turning off automatic silk collection :P Clothiers will always have silk collection turned on by default. (that might be moved to a different tab/window though. Probably in the labor window somewhere)
Build a wall. And then make that damn spider pay for it. With blood. By using crossbows.
I don't have crossbows ):
OGNocturnal Dec 11, 2022 @ 2:16pm 
Dwarfs will try to retrieve hurt dwarfs (if you have a hospital) clothes weapons whatever you have a stockpile of in the main fortress. If you turn off hauling for the dwarfs they should stop trying to go down there. Remember to turn it back on afterwards though.
Also you will want to remove anything designated - mining, stairwells, harvestables etc

Build doors and bar them (they can be easily unlocked) if the dwarfs keep getting past the walls you are building. After they start to filter back up, then you can wall it off.
Last edited by OGNocturnal; Dec 11, 2022 @ 2:18pm
Crisprbird Dec 11, 2022 @ 2:17pm 
there's a specific job called "collect spider silk" you have to disable somewhere on the jobs screen. This happened to me on the ASCII version.
Endemonadia Dec 11, 2022 @ 2:23pm 
DOORS

Build doors and then lock it (the option is in the menu)

Also this is the way most players fail on their first playthrough... so dont feel bad!
Originally posted by Endemonadia:
DOORS

Build doors and then lock it (the option is in the menu)

Also this is the way most players fail on their first playthrough... so dont feel bad!
I've done worse. I've forgot to build a door into my own Fort from the OUTSIDE.

Then jaguars happened. So much blood.
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Dec 11, 2022 @ 1:40pm
Posts: 19