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Cold water freezes, hot water evaporates. Cats having their blood turned to the temperature of the sun instantly obliterates the entire embark map.
You know, the usual stuff.
At somewhat less extreme temperatures, water, booze, and other fluids (lye, honey, syrup, etc) will freeze in the cold or evaporate in the heat, usually at something near the temperature the real-world equivalent fluid would do the same thing. On the upper end of the temperature scale, forest fires, magma, various fire elemental critters, and dragonfire will ignite, melt, or even boil/sublimate materials at roughly the real-world temperatures. (The temperature this happens to a substance is in fact what determines if the game considers something fire-safe or magma-safe). If you convert the units from the internal game scale, Dragonfire in particular turns out to be about three times the temperature of the surface of the sun (20k Celsius or 40k Fahrenheit)