Dwarf Fortress

Dwarf Fortress

pawelkrzyzak Dec 11, 2022 @ 3:40am
Do temperature really matters? Or is it just "cold-warm" sort of think?
I wonder if dwarfs only feel annoyed by rain and cold, or they would have frozen themselves to death, if forced to stay in cold for long enough period of time?
Originally posted by Other:
It is rarely seen in play, since you need a very large world to get the temperature extremes, but it is possible for dwarves to freeze to death if you embark on the north or south pole, and similarly an equatorial desert in summer can get hot enough to melt the fat off while they are still alive, leading them to bleed to death from a thousand cuts.

At somewhat less extreme temperatures, water, booze, and other fluids (lye, honey, syrup, etc) will freeze in the cold or evaporate in the heat, usually at something near the temperature the real-world equivalent fluid would do the same thing. On the upper end of the temperature scale, forest fires, magma, various fire elemental critters, and dragonfire will ignite, melt, or even boil/sublimate materials at roughly the real-world temperatures. (The temperature this happens to a substance is in fact what determines if the game considers something fire-safe or magma-safe). If you convert the units from the internal game scale, Dragonfire in particular turns out to be about three times the temperature of the surface of the sun (20k Celsius or 40k Fahrenheit)
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McFuzz Dec 11, 2022 @ 3:44am 
Right now, the only thing temperature effects is water. It's probably a hold-over for a more elaborate system, which is why Rimworld intentionally set out to do it better (and did).

Cold water freezes, hot water evaporates. Cats having their blood turned to the temperature of the sun instantly obliterates the entire embark map.

You know, the usual stuff.
pawelkrzyzak Dec 11, 2022 @ 3:50am 
Originally posted by Frank McFuzz:
Right now, the only thing temperature effects is water. It's probably a hold-over for a more elaborate system, which is why Rimworld intentionally set out to do it better (and did).

Cold water freezes, hot water evaporates. Cats having their blood turned to the temperature of the sun instantly obliterates the entire embark map.

You know, the usual stuff.
I know exactly what you are pointing at - just the other day my "axedwarf-to-be" keen and happy individuals hunted mountaine goats. Each corps was equally thorough and joyfully spread on several tiles across. :)
Originally posted by Frank McFuzz:
Right now, the only thing temperature effects is water. It's probably a hold-over for a more elaborate system, which is why Rimworld intentionally set out to do it better (and did).

Cold water freezes, hot water evaporates. Cats having their blood turned to the temperature of the sun instantly obliterates the entire embark map.

You know, the usual stuff.
We don't talk about the cats.
The author of this thread has indicated that this post answers the original topic.
Other Dec 11, 2022 @ 4:25am 
It is rarely seen in play, since you need a very large world to get the temperature extremes, but it is possible for dwarves to freeze to death if you embark on the north or south pole, and similarly an equatorial desert in summer can get hot enough to melt the fat off while they are still alive, leading them to bleed to death from a thousand cuts.

At somewhat less extreme temperatures, water, booze, and other fluids (lye, honey, syrup, etc) will freeze in the cold or evaporate in the heat, usually at something near the temperature the real-world equivalent fluid would do the same thing. On the upper end of the temperature scale, forest fires, magma, various fire elemental critters, and dragonfire will ignite, melt, or even boil/sublimate materials at roughly the real-world temperatures. (The temperature this happens to a substance is in fact what determines if the game considers something fire-safe or magma-safe). If you convert the units from the internal game scale, Dragonfire in particular turns out to be about three times the temperature of the surface of the sun (20k Celsius or 40k Fahrenheit)
pawelkrzyzak Dec 11, 2022 @ 4:32am 
Originally posted by Other:
It is rarely seen in play, since you need a very large world to get the temperature extremes, but it is possible for dwarves to freeze to death if you embark on the north or south pole, and similarly an equatorial desert in summer can get hot enough to melt the fat off while they are still alive, leading them to bleed to death from a thousand cuts.

At somewhat less extreme temperatures, water, booze, and other fluids (lye, honey, syrup, etc) will freeze in the cold or evaporate in the heat, usually at something near the temperature the real-world equivalent fluid would do the same thing. On the upper end of the temperature scale, forest fires, magma, various fire elemental critters, and dragonfire will ignite, melt, or even boil/sublimate materials at roughly the real-world temperatures. (The temperature this happens to a substance is in fact what determines if the game considers something fire-safe or magma-safe). If you convert the units from the internal game scale, Dragonfire in particular turns out to be about three times the temperature of the surface of the sun (20k Celsius or 40k Fahrenheit)
Thanks
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Date Posted: Dec 11, 2022 @ 3:40am
Posts: 5