Dwarf Fortress

Dwarf Fortress

Brewing just plump helmets
Hi all

So my farm which just grows plump helmets all year round suddenly had no seeds. It seems my brewer is brewing other plants so I have a pile of PHs and no seeds.

I changed the preferences so the only brewable item is PHs, I then got a stack of seeds, changed the permissions back and carried on. I notice my PH supply is growing any my seeds falling again, so I will shortly have to do that again.

Any elegant way to make my brewer use PH first?
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Showing 1-15 of 19 comments
Emily Mewens Dec 11, 2022 @ 1:03am 
Are you sure youre not cooking the plump helmets? If youre cooking them, it destroys the seed. Only brew them and youll keep getting seeds.
Last edited by Emily Mewens; Dec 11, 2022 @ 1:03am
The Trashman Dec 11, 2022 @ 1:11am 
Originally posted by definitive_prankster:
Hi all

So my farm which just grows plump helmets all year round suddenly had no seeds. It seems my brewer is brewing other plants so I have a pile of PHs and no seeds.

I changed the preferences so the only brewable item is PHs, I then got a stack of seeds, changed the permissions back and carried on. I notice my PH supply is growing any my seeds falling again, so I will shortly have to do that again.

Any elegant way to make my brewer use PH first?
If you make a stockpile that holds only PH and link it to the workshop, the still will only use those. You'll also need to set up an empty barrel/pot store and link that to it too, since once a workshop has any link set up it'll only pull from linked piles and you'll get missing food pointer cancellations if you don't
Originally posted by Emily Mewens:
Are you sure youre not cooking the plump helmets? If youre cooking them, it destroys the seed. Only brew them and youll keep getting seeds.

I’m not cooking them, hence why my stock of them only goes down if I force my brewer to only use them.
Originally posted by The Trashman:
Originally posted by definitive_prankster:
Hi all

So my farm which just grows plump helmets all year round suddenly had no seeds. It seems my brewer is brewing other plants so I have a pile of PHs and no seeds.

I changed the preferences so the only brewable item is PHs, I then got a stack of seeds, changed the permissions back and carried on. I notice my PH supply is growing any my seeds falling again, so I will shortly have to do that again.

Any elegant way to make my brewer use PH first?
If you make a stockpile that holds only PH and link it to the workshop, the still will only use those. You'll also need to set up an empty barrel/pot store and link that to it too, since once a workshop has any link set up it'll only pull from linked piles and you'll get missing food pointer cancellations if you don't

Could you elaborate on the second part please, do I need to set a stockpile to hold empty barrels for the outputs? Once they have booze in, will they get hauled away half full?

I’ve not linked workshops before so all new to me.
The Trashman Dec 11, 2022 @ 3:01am 
Workshops can give/take from stockpiles.

If they're set to take from or more stockpiles, they'll only take items from there to do jobs with. When brewing, you need fruit or plants, but also an empty food storage item. If you linked a PH only stockpile to a still and queued brew jobs, they'd get cancelled as the still wouldn't find empty food storage items in its input piles. You could either make an empty pot stockpile and link that, or add empty food storage items to your PH stockpile, though the first is probably generally a better option.

I'm not 100% sure how it'll handle partially full barrels, but any outputs from a still set up like above would just be hauled off to wherever they'd usually go, I think
Thanks, I'll give that a go!
TerraSleet Dec 11, 2022 @ 3:23am 
Originally posted by definitive_prankster:
Hi all

So my farm which just grows plump helmets all year round suddenly had no seeds. It seems my brewer is brewing other plants so I have a pile of PHs and no seeds.

I changed the preferences so the only brewable item is PHs, I then got a stack of seeds, changed the permissions back and carried on. I notice my PH supply is growing any my seeds falling again, so I will shortly have to do that again.

Any elegant way to make my brewer use PH first?
You can use dedicated stockpiles to force workshops to use specific materials. In this case, you would have a dedicated still just for dwarven wine set to take from nearby stockpiles that only accepts plump helmets and empty barrels. You'll also need to set the still to give plump helmet spawn and dwarven wine to output stockpiles, or the output will be stuck in the workshop (at least this was the case in Classic, idk if it was changed in premium)

You can do this for kitchens too - if done right you can force kitchens to cook meals from the exact same ingredients every time.
I came back to ask a question but I think TerraSleet may have pre-empted it!

So the issue I'm having is that if I link my still to my PH store, the 'make drink from plant' option goes red, because there is no place to store the item.

I thought it meant the booze, but I now wonder if it means the seeds (as the output stockpile can only take drink), so do I need to make my output stockpile able to accept drink and seeds? If so, is there a way to tailor how much of each it accepts, so the whole stockpile doesn't get swamped with one or the other? Or can I perhaps have two output stockpiles? The menu makes it look like I can, but I didn't try before I closed.
kheftel Dec 11, 2022 @ 10:57am 
Are there barrels in the stockpile(s) that are linked to the still? Once you turn on take from links only on a workshop, ALL items needed have to be provided from the linked stockpiles. The classic example is linking an ore stockpile to a smelter but forgetting to link a fuel stockpile as well.
If you have unskilled dwarves and poor soil you can just straight up use up all your available seeds, seed replenishment depends greatly on the skill of the farmer and the quality of the soil.
Ok so I have a stockpile with barrels of plump helmets linked as the 'in' and atm a stockpile with barrels (some with booze and some empty) linked to the 'out'.

So I assume as above that I also need a space to accept seeds in the 'out' stockpile, I'll designate a seed stockpile for plump helmet spawn only and link that too.
kheftel Dec 11, 2022 @ 11:02am 
Originally posted by definitive_prankster:
Ok so I have a stockpile with barrels of plump helmets linked as the 'in' and atm a stockpile with barrels (some with booze and some empty) linked to the 'out'.

So I assume as above that I also need a space to accept seeds in the 'out' stockpile, I'll designate a seed stockpile for plump helmet spawn only and link that too.
No you need empty barrels to brew the booze into.
Originally posted by kheftel:
Originally posted by definitive_prankster:
Ok so I have a stockpile with barrels of plump helmets linked as the 'in' and atm a stockpile with barrels (some with booze and some empty) linked to the 'out'.

So I assume as above that I also need a space to accept seeds in the 'out' stockpile, I'll designate a seed stockpile for plump helmet spawn only and link that too.
No you need empty barrels to brew the booze into.

Hence the some with booze some without part of my post 😀

Some of the barrels are empty.
TerraSleet Dec 11, 2022 @ 1:36pm 
Originally posted by definitive_prankster:
Originally posted by kheftel:
No you need empty barrels to brew the booze into.

Hence the some with booze some without part of my post 😀

Some of the barrels are empty.
I'm a bit late with the reply, but you also need an input stockpile containing empty barrels/pots. The workshop isn't smart enough to take inputs from the output stockpile - it'll only check input stockpiles when set up like this.

Personally, I never bothered setting up a still to only use plump helmets in this way, dwarves seem perfectly happy drinking any sort of booze they get their stubby hands on and it never hurts to have an extra stockpile of plump helmets sitting around.
The Trashman Dec 11, 2022 @ 1:56pm 
Originally posted by definitive_prankster:
Originally posted by kheftel:
No you need empty barrels to brew the booze into.

Hence the some with booze some without part of my post 😀

Some of the barrels are empty.
Your empty barrels are in the wrong place, they should be in your input pile. The empty barrel is needed as a component in the brew drinks job, not used as a place to move finished drinks to.

The job is like 'brew drinks into this container' and it outputs a full barrel and a seed, taking in an empty barrel and a plant
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Date Posted: Dec 11, 2022 @ 1:02am
Posts: 19