Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Those can be built out of rock blocks, wooden logs, boulders, and some other things, so you will want to make sure you have plenty of those. Rock blocks are likely the best choice, since you get 4 blocks per boulder, and dwarves hauling a block move at their normal walking pace, where heavier building materials like boulders slow down a lot.
There are some quirks to construction - your dwarves need a path to an orthogonal tile to build at a spot (although they will often stand on the diagonal when they get there), so you need to build corners in two waves, otherwise the tile on the corner can get you a "no path to build site" error if the two walls next to it both get finished first. You also must have access to a z-level before you can build anything there, so when you go to add a storey, you will need to start with a staircase or a wall + ramp combination, and build out from there.
In terms of planning what you want to build, there are flying things in the game that you need to worry about ranging from thieving Kea to the Megabeast Roc, so you definitely want to put a roof over most or all of the areas your dwarves will spend time. Enemies can also climb to some extent (having a harder time with smoother walls), so you may want to plan overhangs on your outer walls to deal with that.
The default way to build a moat (channel out a section of ground) leaves ramps on the edges, which makes it easy to climb in or out, so you probably want to plan to remove most of those ramps, regardless of whether or not you plan to flood the moat later. The one time it doesn't matter much is if you plan to flood your moat with magma (likely from a volcano), since the number of enemies that can survive a swim in lava is very low (not zero, though! Titans made of inorganic materials can survive that, and a dragon could survive the heat, but might possibly drown if it can't swim very well)
- How do you prevent enemies from climbing over your 1 tile high wall? Also dwarves seem to be able to somehow charge over 1 tile high wall, but not get back.
- How do you build a 2-nd tile high wall, do I have to make a ladder or ramp next to each tile?
- Is there a way to designate building priority? So my dwarves will first build corners and then the rest of walls
__|_|
|_|
They can't climb over jutting out ledges.
2)Use stair stacks as scaffolding ladders.
3) No building priority. This stupid corner trick has been in the game since the dawn of time. You just have to build the corners first manually.
One last question, is there a way to prevent dwarves from attacking enemies? I'm trying to block out tunnels with undead with a high wall, but builders kept charging jumping from walls into enemies while building.
Edit: Now that I think about it, maybe traffick priority could be used to force dwarves to build corners first? I'm struggling to come up with an exact solution though
Sounds metal dude.
How do I make a cave-in from above? I get that I need to dig around an area, but what exactly do I need to drop down to create walls? I'm assuming at least 1 level of tiles, floors alone would not be enough
To do a cave-in you basically need to remove all tiles that support whatever you are trying to drop. As usual wiki helps a lot with explaining.
2. Suspend the construction of tiles near corners as even if there was a priority system, someone else may decide to build the non-corner wall segment before someone else finishes work on the corner.
Alternatively, use bridges.
How do I do an outcrop??
2. Build a ramp or stairs near to it, so dwarves can go on top of that wall. Wall itself is walkable, so no need for floor on top of it on the second layer
3. build a floor on the second layer above the air, from the potential enemy side. It will be possible because it will be connected to already built wall
4. build a wall on top of that floor.
5 (bonus). Instead of wall on the second layer you can build fortifications so you can put marksdvarwes there to shoot enemies
You absolute legend. Thank you!