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No food or drink needed.
Since they're such important people, and their disappearance or expellation from the fortress will upset their friends and family, you should never do that.
What you should do is give them their own room someplace slightly off the beaten path, with a short hallway that leaves 1-2 spaces in front of the door.
Next assign a burrow with them alone to that room, and wait patiently for them to go there.
Once they're there, lock the door or remove it, and wall them in there.
Now you have a little alcove you can put to use. Ask one of your stonemasons to do a nice commemorative statue of your vampire's new "final" home, depicting them doing something fun like cowering in fear, and then install it in that alcove.
It sends a message.
But I still think that this game must have an official ability to execute such scum.
My favorite way to deal with vampires are these steps:
1) Get a justice system up and running (if you haven't), to include a cell with a chain that has a 1 wide hallway to get to it.
2) Find the vampire, get him to confess, get his punishment (which should include some jailtime)
3) Once he is in the cell, wall him in
4) There is no 4, you solved it at 3
I guess I should say why I like this option: You might want to make use of a vampire at some point in the future, so now you have one saved for later.
in the past i have made a 3x3 raised sacrificial altar on the surface or in the caves, with a chain and designated for justice.
1: make a pool of 3 or so deep water with spike traps in.
2: have the vampire walk back and forth over and over into the trap so the water gets nice and bloody,
3: designate that bloody pool as the fortresses only water supply
4: forbid all other drinks.
5: Segregate the fortress into those that have embraced the dark and those that have yet to embrace the dark.
edit:
I forgot the part about building a really nice tavern so they still drink things that aren't blood, which obviously must only be available in the vampire section of the fortress.
now I know who to blame, when I accuse someone in Adventurer mode of being a vampire, and the whole fortress turns!!