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Ammo is also a good one if you're relying heavily on hunting.
containers you've already mentioned, but raw materials can be good as well: "if I have less than 50 sand bags, queue up an order to gather 50 more" helps a lot in a glass-heavy fort.
These are some of the orders I'm using on my current embark, which is cassiterite poor and iron/flux/coke rich. Unless otherwise specified, all orders are daily, x1.
- at least 10 of the most used furniture
- at least 10 empty barrels, bins, buckets and wheelbarrows
- at least 20 mechanisms
- totem/large gem/craft/fat/cut gem/whatever if there are mats available
- milk animal, seasonally, (times the number of milkable animals)
- shear animal, seasonally, (times the number of shearable animals/4)
- charcoalx10 if ref. coal < 10, cokex10 if ref. coal < 30 (any reaction which needs ref. coal only runs if ref.coal>10)
- brew (both varieties) x5 if booze is under some threshold
- cook, if any solid mat is available.
- smelt iron ore (3 different orders) if iron ore <30
- pig ironx10 if pig iron <10 and iron >20
- steelx10 if pig iron >=10, iron >=10,
- bronze from ore x10 if bronze <20. I use bronze for chains, picks and axes.
- a long etc (musical instruments sequences, sand/glass sequences, stone blocks, platinum blocks, etc, etc, etc)