Dwarf Fortress

Dwarf Fortress

Differences from free version?
Anything different from the free version other than graphics?

Are there any of the improvements from DFHack or a built in Dwarf Therapist?
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Showing 1-7 of 7 comments
EkkiThump Dec 9, 2022 @ 6:41pm 
The labour assignment system is massively different. Some like it, some hate it.

All of the keybindings are different, so say goodbye to your muscle memory.

Vein auto-mine and dig planning are now in the base game.

Stairs are different and a bit broken. There are still functionally up, down and up/down stairs, but you can only build or dig "stairs" and the game decides which one needs to go there, which can cause problems because its logic isn't perfect.

Oh, and trade is more like it was in the old days, where the first trader only shows up with a couple of donkeys, and you have to earn a visit from a laden caravan.
Tarithel Dec 9, 2022 @ 6:41pm 
no architecture skill, changes to farming as we have soil quality now, 2 new stone skills, some UI features previous present not implented here yet, i.e. advance time 1 step. New labor system, not therapist still on the fence about it - not as comprehensive as therapist.
quicker world gen, some fixed bugs and some new ones.
McFuzz Dec 9, 2022 @ 6:49pm 
The streamlining, and everything except graphics and music, are coming to the ASCII version, reports say.

It will not be 'changes from the free version', but 'changes from 0.47' in a few weeks, because the free version will just be a butt-looking version of this.
UntrustedLife Dec 9, 2022 @ 6:51pm 
New version has a better UI, but lacks adventure mode. So its mising like half the game.
Its still great and i'm happy to support Toady tho. Im told adventure mode might make it back in within 3 months?
Last edited by UntrustedLife; Dec 9, 2022 @ 6:52pm
UntrustedLife Dec 9, 2022 @ 6:52pm 
Originally posted by Frank McFuzz:
The streamlining, and everything except graphics and music, are coming to the ASCII version, reports say.

It will not be 'changes from the free version', but 'changes from 0.47' in a few weeks, because the free version will just be a butt-looking version of this.
It will still be lacking adventure mode for awhile though.
Can't wait for adventure mode, all kinds of FUN happens there, you even get to see how the NPC's work as well. :D
RandomGuardian Dec 9, 2022 @ 6:58pm 
What I've found that hasn't been mentioned/elaborated.

Classic DF masonry is renamed to stone carving but is otherwise identical

This might be in my head, but I feel goblins are are a little less oppressive during world gen.

Some setting defaults have changed, but nothing important for me to bother remembering.

Migrants are a bit touchy, I think intentionally? Or maybe my multiple worlds were home to dying civs? You get your first grace wave, but after that you'll probably get nothing for a year or two. It looks like the more wealth/trade you have, the more migrants you get. Or so I'm assuming.

The labor system changed so you no longer NEED to micro every profession in Dwarf. It's a blessing and a curse. Every dwarf can do (mostly) everything by default, so no dedicated gelders to sterilize your one tomcat. On the other side, it means your dabbling bonecarver might get to the workshop before your legendary bonecarver because said legend is too busy hauling hamster remains, unless you micro the workshop or the labor itself in the new labor menu.

I can't find an in-game way to see ALL your dwarves labor skills in a chart, which is annoying if you want to micro dwarf labor like classic DF.

No alert logs, unless I'm missing something.

Can't lock doors or make them pet-proof anymore.
Last edited by RandomGuardian; Dec 9, 2022 @ 7:02pm
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Date Posted: Dec 9, 2022 @ 6:34pm
Posts: 7