Dwarf Fortress

Dwarf Fortress

['w'] Dec 9, 2022 @ 8:00am
can you cross water, the sea?
Created a large world, wonder if I can ever sail to another continent?
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Showing 1-12 of 12 comments
tons0phun Dec 9, 2022 @ 8:05am 
You can cross water if it's frozen into ice, but it's cold, desolate, and if you fall asleep there's a high chance you'll bug on the z-plane and become entombed in the ice.
IronAnxious Dec 9, 2022 @ 8:07am 
Boats aren't in the game (...yet, it's planned for a far future release)
['w'] Dec 9, 2022 @ 8:08am 
can you dig under the sea or would it take far too long, or is it even possible?

or can you minimize the area of sea and create more connected landmasses?

What will happen to all those towns I'll never be able to visit if you can't get across the water, will it slow down performance?
Last edited by ['w']; Dec 9, 2022 @ 8:10am
The Clown Dec 9, 2022 @ 8:11am 
its sadly not a feature at the moment, it is planned for the future though. tarn has talked about boats a lot in the past and how difficult it was to actually make them but also talked about some cool ideas with them as well you can find them on youtube
Last edited by The Clown; Dec 9, 2022 @ 8:13am
CaoLex Dec 9, 2022 @ 8:16am 
I don't understand, isn't Adventurer mode yet to be added to Steam version?
And Dwarf Fortress only mode allows to use very limited part of the map to play, without ability to leave while keeping colony, aside of sending automatic missions.
What kind of ocean crossing is discussed here?
['w'] Dec 9, 2022 @ 8:18am 
Originally posted by CaoLex:
I don't understand, isn't Adventurer mode yet to be added to Steam version?
And Dwarf Fortress only mode allows to use very limited part of the map to play, without ability to leave while keeping colony, aside of sending automatic missions.
What kind of ocean crossing is discussed here?
haven't played the game so far, but I thought you can build outpost and new fortresses.
Stavbearer Dec 9, 2022 @ 8:20am 
That's true, but it's extraordinarily difficult to run forts with only ice and ice creatures
CaoLex Dec 9, 2022 @ 8:31am 
Originally posted by wilb 🐈🍷♫💤:
Originally posted by CaoLex:
I don't understand, isn't Adventurer mode yet to be added to Steam version?
And Dwarf Fortress only mode allows to use very limited part of the map to play, without ability to leave while keeping colony, aside of sending automatic missions.
What kind of ocean crossing is discussed here?
haven't played the game so far, but I thought you can build outpost and new fortresses.
No, but you can leave current one (most likely due to case of the game being way too fun, my first fun this version was human necromancer (not just apprentice) attacking the fortress with dozen of zombies right after first migrant wave) and continue playing in the same timeline but in new location. Then you also can send Dwarfs to capture other settlements, but it's more of "permanently get rid of the problem" thing than anything and you aren't actually control them.

While playing as adventurer thought you can build temporary camps and travel whole map and I heard about brave adventures who managed to swim across the ocean Goku style, but generally there is not much point in it. And moot point anyway since Adventurer mode isn't going to appear until they finished the UI for it or whatever holds it backs.

Which is shame because adventurer mode allows you to visit your former fortress and pick up all that stuff you want from "secret" room you build in the mines before succumbing to catasrophe, circus visit or another of various ways to have fun.
Erei Dec 9, 2022 @ 8:35am 
Originally posted by wilb 🐈🍷♫💤:
Originally posted by CaoLex:
I don't understand, isn't Adventurer mode yet to be added to Steam version?
And Dwarf Fortress only mode allows to use very limited part of the map to play, without ability to leave while keeping colony, aside of sending automatic missions.
What kind of ocean crossing is discussed here?
haven't played the game so far, but I thought you can build outpost and new fortresses.
You can "retire" a fortress and start another i nthe same world. Your old fortress will stay on the map, but you can't physically go there and watch. You can raid it, provided you pick another civilization.
You can't cross the sea itself, since the initial fortress can only build in it's area, and you can't make a new fortress sharing tiles with the old one. So the new one will be "in the sea", which, obviously, can't work.

If it's a 1"fortress" tile wide body of water, I don't think it work either. The game only calculate landmass, I assume. I haven't checked, finding a 1tile (or 2 and making 2 fort) only might not even be possible.
Originally posted by wilb 🐈🍷♫💤:
haven't played the game so far, but I thought you can build outpost and new fortresses.

Now, I'm not a DF veteran, but I think you actually can build new outposts, maybe fortresses too, I can't recall 100%.

HOWEVER, I do know from watching Kruggsmash (one of the absolute best DF YouTubers) that you can use your army to conquer enemy sites, which you can then utilize to your advantage, for instance sending pops you don't want/need there, or requesting migrants from there, or acquiring historical artifacts, etc.

Crossing water might be coming to DF in like 2025, if we're lucky.
Right now, all I want is the missing functionality present in the classic version of Fortress mode, like building individual levels of stairs, burrows being easier to use, etc.

Which, even that probably won't be in the game until sometime during 2023.
Erei Dec 9, 2022 @ 8:40am 
You can invade places, ask them to swear fealty, and when you grow big enough, some will join on their own. As I said, you can also retire the fortress (abandon it) and build a new one in the same world. But you can't physically go there/back (as in, the player), you can only play one fortress (the rest is abstracted and only available throguh interaction in world map screen, basically).

And yeah, 2025 is really a hopeful estimation. IIRC, the next update is magic, and it's a very big one (one of the biggest they said). Not to mention all the bug fixing from the release that takes priority. 2030 maybe ?
Last edited by Erei; Dec 9, 2022 @ 8:41am
CaoLex Dec 9, 2022 @ 4:51pm 
Originally posted by Erei:
If it's a 1"fortress" tile wide body of water, I don't think it work either. The game only calculate landmass, I assume. I haven't checked, finding a 1tile (or 2 and making 2 fort) only might not even be possible.
You can't select a tile that consist only of ocean (or mountains), at least without modding.
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Date Posted: Dec 9, 2022 @ 8:00am
Posts: 12