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Grates and bars can be destroyed by building destroyers.
The only permanently safe solution I am aware of, is a drawbridge made of magma safe blocks and mechnism.
I tried a grantite block drawbride with an iron mechnism and it melted away as soon as the magma submerged it to flood my pumpstack reservoir.
You could pump directly through a single hole form the magma sea, if you close that hole with a hatch cover. As long as no alternative path to this hatch voers exists, they cannot be destroyed from below. But that condition is hard to check and the safety can be treacherous.
As for dwarves falling in through the passable tile I have never seen it happen without combat being involved and my forges are usually the most secure part of my fortress so it never comes up.
Making a reservoir underneath was always the safest anyway. That hasn't changed. Since magma doesn't get used, you can fill it and close it with a bridge (need magma safe mechanism and materials), then forget about it.
Same thing in my last fort. 20 years, nothing spawned in the channels.
Fire imps will absolutely yes come through a workshop floor no matter where the empty tile is placed. Tested on a capped off volcano. So will magma crabs.
Prior to the Steam release, you could set up workshops so that nothing can come through. I played using this back in the version before inns and libraries were added.
https://steamcommunity.com/app/975370/discussions/0/3761101693165071379/
May or may not help but I dig an extra level down only in the spot where the smelter/forge needs magma. Also use grates to filter at magma breach. It's an early warning at least.