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But if the less-efficient gameplay is what helps you get started on figuring this game out, I'm in favor of it. Just know that it's ultimately a lesser version than the old ASCII version at the moment. For example, the lack of Adventure Mode is a huge drawback, since that's half the game that's... missing. But the good thing is that, if you ever feel inclined, going back to the ASCII version is still possible. It will take some readjusting, since the UI and visuals are completely different, but the gameplay is more-or-less the same.
About the versions, i might switch back to the old one maybe. But as far as i see they both have advantages.
Again: we all started once and it is a brilliant game. Welcome onboard
I can see that he's trying new things. Nothing should stop someone from trying new things to see if they're better. However, at the same time, if those new things, once working as intended don't work well, one should not be so beholden to them that they blind themselves to what they have done. Right now, the new features I don't think work as intended completely. I'm going to be patient and see how they work once they've been repaired.
I've found numerous bugs with the system that make it seem like I don't know what I'm doing with the new system, and I feel that it's exacerbating the situation. E.g. Carpenters are supposed to build wooden structures, Masons build stone structures, and Metalcrafters/Blacksmiths build metal structures, but in the case of a jewelers worshop, you need both the construction skill and jewelcrafting for some reason active to build it. This has to be a bug since it's the only one like that as far as I can tell.
If they can add more feedback in the game for how things work, e.g. the task list giving you what labors are required to perform this task, rather than just sitting there unworked while dwarves sit idle unhelpfully, we could more easily learn how to work with this system and have a more educated opinion of it. If the game gave more feedback to why it's making decisions so players can operate the controls more effectively, then the system would suddenly become more useful.
As it sits, I hear constant toxic opinions from one side though, "The game is trying to take away the micromanagement from the player." The problem is that the game is doing so at the expense of taking control from the player. I don't mind if the game would take micromanagement from me while leaving me with the same level of control over the civilization, but that's not how it currently feels. The control may be there, but if it exists, it's buried under a ton of obfuscation, which means that rather than micromanaging a pile of dwarfs, I'm instead micromanaging a pile of menus to try to regain control.
If anyone is making you feel unwelcome due to being new, I'll punch them in a video game
The community belongs to the community, but there's no need for theatrics.
The vitriolic people are best ignored rather than given such a grand spot at the table as this post does. Ignore them and let them wallow.
Some folks will be happy to chat about a game they like, offer suggestions or assist new players. Other folks are just around to troll or push their opinion without regards for even basic social etiquette.
In the end there is no "Group" as much as there is a bunch of individual people with their own thoughts and opinions. And just like on any forum, you can just ignore or block folks that rub you the wrong way. They will always be there, courtesy to all of us commenting anonymously with no repercussions for uncivil behaviour.
Just speaking for myself: I like to see new people play and enjoy Dwarf Fortress, and i try to give assistance and advice if i believe i can offer something useful. And just ignore any discussions that are the written variant of a shouting match entirely. (There are better ways to spend ones time than to argue on the internet after all).
In time, the young Urist will learn that no amount of pick-swinging will truly change the mountain, nor will it stop grumpy old longbeards from grumbling and complaining.
Swing away then, the grumblings and mutterings of these old goats notwithstanding. ;)
Now that I'm talking about it, let me take this opportunity to plug the official dwarf fortress forums[www.bay12forums.com] over at bay12.
There's plenty of information there on the game and it is one of the most friendly communities I know. As far as I can tell most of the old guard enjoy the new version, and defintely don't despise half of it.
Also definitely check out the community games and stories section where "multiplayer" DF games are organised. Basically games where multiple people play the same fortress in succession. Some of the greatest dwarf fortress stories were born there. Traffic has been a bit slow despite the release, mainly because the servers initially crashed due to all the traffic.