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You can turn off hostile enemies on world creation which gets rid of a large chunk of the things that'd kill you but dwarves can still suffer from random accidents or interpersonal relationships.
At first you might just try to survive the winter, then a few seasons, then once you're an old hand at the basic surviving part you'll get stuck into whatever interests you like metalworking or farming or whatever, and maybe have some adventures with all sorts of different things happening. The game encourages you to keep scaling your ambitions but it's totally upto you whether you do or not.
Yes it's possibly to create a functioning self-sustaining profitable fortress that is the envy of every other. Bar the gates and retreat into the mountain and so on... but what if... what if...
As for an end goal... for the most part you set your goals yourself, like building a megastructure fortress which takes many generations to finish. And there _is_ a kind of endgame content which is crazy hard to beat, but I won't go into spoilers here.
It is.
A well designed fortress can generally survive indefinitely, provided the player pays attention and makes no fatal mistakes. Mistakes are relatively easy to make though - more than one fort has crumbled due to the player not paying attention to the mood of their dwarves, or due to accidentally leaving a route open into their fortress when in invasion arrived.
Getting there will take time though, and you should very much expect to see your first few forts die in flames. (Even more so if you avoid advanced tactics and spoilers on the wiki).
Heck, I'd argue your fort imploding in a blaze of glory is the best part. One of my most-recent forts in the Old ASCII version died out because riots broke out after Dwarven Justice sentenced a grieving widow a beating because she was throwing violent tantrums due to her depression. Chaos erupted shortly after the woman was beaten, as my dwarves began to tear each other apart. I'd like to imagine there was some sort of internal strife in my fort, like one side who thinks she didn't deserve her punishment, while the other side believed she needed to be punished, and the arguments quickly turned violent. Now, "Castlescorched" stands as a completely hollow shell of its former glory.
So don't worry if your forts don't work out. Just try again and enjoy the ride.
You'll make a world. You'll play around with it, until you will get bored with it. And then you will move on to the next world. Make it younger. Make it smaller. Make it less populated. Make it more populated. More harsh. Less harsh. With more resources. Or less resources.
You are making your own goals and when you think you've achieved them, you move on. Considering the sheer complexity of the game and it's systems, you won't run out of things to try any time soon.