Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you deleted the default archer loadout and are unable to fix the issue otherwise, you've encountered something we call an "unintended challenge run". See what you can do without using any marksdwarves for the rest of your fortress' life span. I really think it's possible to do fine with only melee dwarves, especially since you'll have *more* of them now
If that sounds boring to you, that's fair too. I think it'd be interesting to try
You shouldn't have a barracks if you want your marksdwarves to train archery. only an archery range. only use a barracks for sleeping. Make sure the fire direction is is correct. I find they won't pick up bolts if they have nothing to do with them. Make sure your bolt stockpile has bins disabled. Then make sure they are scheduled correctly. If not try bruteforcing the training order
My functional marksdwarf squad is setup as follows:
1- Bolts in bins in a stockpile, stockpile outside archery range
2- Squad setup with custom schedule alternating between training and patrolling
3- Archery range set up to have squad train there, no other barracks assigned
4- Custom outfit with helm, greaves, crossbow, nothing else. Does not work when applied to second squad
I don't think any of this solved the issue, it's just a miracle one squad worked at all. I cannot recreate the solution with a second squad.
IEvery attempt to recreate my functional squad has resulted in dwarves getting drunk during training without any bolts in their quiver, the uniform system just seems very inconsistent (the only hypothesis I've seen that might hold water is that marksdwarves will only pick up bolts that were made after the squad uniform is assigned, but I haven't tested it yet with my squads). All other possible causes of the issue I've seen have been disqualified through my testing, other than quivers+uniforms just being straight up broken, which I suspect is the case, given you can't assign quivers in uniforms like you could in acsii.
Even if it isn't a uniform issue, it's definitely a bug. I tell dwarf "shoot crossbow", dwarf picks up crossbow, looks at stock of 1000 bolts and says "nope, no ammo available sir" then goes back to drinking themselves silly.
1. I made many wooden bolts, which are stored in the ammo stockpile.
2. I made my Squad use Crossbows
3. Made sure they have quivers.
4. When I send them to kill a target, they use melee. They seem to never pick up the bolts from my ammo stockpile during on or off duty.
Edit: Seems like the bug is only present for user-made uniforms, from what I read around Any confirmation on this?
I should also mention that I have a constant supply of bone bolts being made. Bone bolts can still pierce armor and they are easy to obtain. I also sprinkle in some higher quality bolts from time to time.
Early on, yes, you should restrict archery/marksdwarf skill training to an archery range. However, the moment you have at least one adequate marksdwarf, there's significantly less reason to do traditional training, rather than using demonstrations for mass training. The same is generally true of melee dorfs, though demonstration/sparring regimens will always produce much more diverse skillsets.
I had issues with ammunition early on (never experienced it in Classic despite it being a 12 year old bug, probably due to lack of playtime). However, between forcing all uniforms to be worn instead of clothing, not allowing hunters/woodcutters to be marksdwarfs/axedwarfs respectively, and ensuring that the ammo/armor/weapon stockpile overlaps the barracks, barracks dining hall, and all archery ranges, the issue has since cleared up. Using equip always orders also cleared up the food dropping issue entirely.
Adding a new unit to a squad can sometimes make things a bit confused, for some reason. So, whenever one does that, just reassign the uniform to the squad and it should cycle through things fine.
Don't assign Hunters to any Squad. Just FYI.
And, when in doubt, always have the Squad wear their armor "Always." Armored boots do not fit over "shoes" and this should also force them to wear any profession/skill "uniform" setups, which causes problems.
Even so, they can still seem to be a bit wonky with ammo. Dunno why, as i've got all the bases covered there. /shrug
PS: Don't have any backpacks in your Fortress at all if you want to avoid food being dropped all over the place and causing Miasmas. They shouldn't need to eat/drink during combat and won't leave combat, even if they did.
Hmm I bet it was the quiver not being included in the uniform for me.
It's not really a long standing issue. It's unique to the steam version which came out a few weeks ago.