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Feels very unexpected for it to be this devoid of combat.
Necromancers ignore population, other sieges have requirements.
the game does not generate events (like 99% of all other games) most games roll a die, event happens, roll for what event.
dwarf fortress doesnt do that. dwarf fortress creates a world. you are in that world. if you pick a relatively peaceful location, with few hostile neighbors, chances are combat will be rare especially for the first 5-10 years of your fort until you become more wealthy (when the goblins take notice)
however. if you choose a start location between a necromancer tower and the civilization he is trying to destroy, you will get in the crossfire just by accident. you may have zombie attacks within months. if you choose an untamed wilds start, you will frequently get attacks by savage creatures. if you choose a haunted biome..... good luck.
you get the idea. also, there are a ton of sliders to change the world (at worldgen). if you want more combat, make it so. just remember, losing is fun
stuff will show up even in safe regions eventually, if you're building a bigger and richer fort, esp if you open up to the underground
Battles with goblins are a semi-annual occurrence on about 90% of all embarks. It is possible to set yourself someplace where the overland armies cannot reach you, but then... uh.
Dig down, my dude.