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No matter how sturdy a building is erected, if the foundation is faulty then the building is still weak. - Buddha
lol dropped
Tell us more...
DF still sucks.
that ♥♥♥♥ can't even remember the last 5 lines of its own "history"
AI and hardware is going to let people make a better simulation games than them just through bruteforce alone, they are building an infinite ceiling but they haven't even built the walls or pillars yet. The simulation aspect would be all the better if they actually completed the fundamentals. The devs aren't the first people with ideas for a simulation game, it just requires a lot of hardware power to simulate a million different things happening simultaneously. All their 'hardwork' is going to get blown in the wind when hardware has another exponential boom, all their 'work' can be simulated by an AI soullessly crunching numbers, and no one will remember them for any unique gameplay ideas that could be added TOO the simulations, instead the simulation genre will be wrongly attributed to DF and their mindless drone work that could be automated by an AI.
A rock is a singular part. Sure it has molecular construction, but everything has molecular construction, so there'd be no need for a word to differentiate something that's complex at the molecular level from anything else.
The word "complex", then, we can assume is referring to something else. Here's how a few dictionaries help us determine just what it's referring to.
Webster: "a complex mixture of chemicals". The word "mixture" is important here. Yes, each chemical is composed of trillions of particles itself, whatever its form. But the mixture is what's complex. It's complex because several different chemicals, not particles, are combined.
Cambridge: "The company has a complex organizational structure." An organization isn't a physical object, so it has no particles at all. We can clearly discern that molecular composition in no way factors into the definition, then.
Britannica: "The house's wiring is complex." The house itself is already complex on a molecular level. That the wiring is distinguished by this word again tells us molecules have nothing to do with it.
Oxford: "Scientists need a better understanding of the complex interactions that cause hurricanes to intensify." We see here that actions can be complex. Actions, too, have no molecular structure.
Sorry if it seems like I'm talking down to paint you as a simpleton, that's not my intention. I'm only pointing out what you already know, being quite the intelligent sort: Complexity is a relative concept, contrived in order to distinguish things we can perceive (be it physical, such as machinery, or conceptual, such as the workings of an organization) from those perceived things that are simple.
There is no distinction to be drawn at the molecular level, because literally everything is complex. So we go to the truth of the matter: Being composed of only one solid part, a rock is simple in its construction. You don't get any simpler than one part. You knew this already, it's why you used the rock in your hyperbolic retort.
How does this apply to a video game?
Code is our molecular structure. It's the fundamental component all games are made out of. Every game is complex on that front. Thus, we must discern what "complexity" distinguishes when speaking of games. Again, the definition of "complex", this time from Oxford:
If not code, then what? Well, the next step up is what the code builds: Features. Obviously, pong isn't a complex game. it has two features: Bounce mechanics (the "ball" will ricochet off all surfaces except the side of the screen), and paddles (each player can move a paddle in an attempt to trigger ricochet and prevent a score). In your rock analogy, Pong is a construct consisting of two rocks and a pebble.
Dwarf Fortress, on the other hand, has many features, and most of those features themselves are complex, being composed of a number of sub-features. Take for example, just one of the broad features in the game. Villains.
One of the devs spoke for 33 minutes on all the component mechanics going into villains and their procedural plots.
https://www.youtube.com/watch?v=4-7TtPX5uhg
This is the definition of a complex machine, whether or not any of this makes the game more convoluted to play.