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Yea. That was it. The option is completely hidden until the room reaches 2000 value. Not sure that's the best way to do it. Wasted a lot of time trying to find it. It probably would have been better to have it there but grey'd out in some way, and just a message saying needs 2000 room value.
Surprisingly enough the game is actually lacking a lot of feedback. For instance there is no easy way I can find to even see any rooms value. Another recent example for me is mayor proclamations and build requests. I'll get the alert saying she has made a proclamation but to actually see what she wants I found it by going to the assignment screen and hovering over the icon next to the mayor. wouldn't it have been simple to just say in the alert that she wants 3 large cut gems?
Right now I have a few people angry. Why? Don't know... I check their thoughts/details and still can't figure it out. So I just ignore them (I have like 60 dwarfs now). They eventually snap and militia kills them and problem solved!
You should expel or send those angry dwarfs to other settlements before they snap. :) I like the sending them to anger management camp. Dwarfs get bad thoughts killing fellow bearded ones.
I guess I just need to abandon my previous thoughts on how these games work. For instance I've played a lot of Rimworld. In that game I spent a lot of time trying to make sure every pawn was as happy as possible. That is just not possible with DF. I have 150 Dwarfs now and there is no way I can even attempt to fulfill every one of their desires, so I just ignore it now. The only ones I treat as my actual characters are the special nobility. Like the Mayor, Captains, brokers, etc... The rest I just treat as NPC pawns.
Some dwarves are just ornery, some dwarves are spies for gangs, some dwarves are secretly evil, etc. You can't actually please everybody, much like in life.
Exactly. It's just a hard habit to break after hundreds of hours of playing other games, all of which seem to expect to to make everyone happy. It's actually refreshing to have it more realistic in where you can't please all off the people all of the time. So I need to add coffin making to the labor order and always have a supply on hand.
Speaking if which, I set up a graveyard of sorts but I'm kinda confused about how it works. I tried designating a large zone for burials but it seemed to treat it as a zone for only one dead person. Am I meant to make a bunch of single tile zones, each with a coffin? Or is there a way to make a large graveyard filled with empty coffins for when dwarfs eventually die?
Also, is there a way to highlight zones i've made without clicking the zone button? for instance when I made a few single tile burial zone they all disappear when I click the build button to place a coffin. Makes it hard to see if I'm actually placing the coffin in the zone I made.
- Keep your refuse, fishery and butchery above ground or in airlocked rooms to minimize miasma spread
- Make statues with your master crafters and carve out single tile nooks for them to spread aesthetic vibes
- Build covered or underground pathways to key surface locations if it rains in your area (traffic designations help here)
- Either put key locations aboveground or seal it off entirely to avoid sickness from cave adaptation
- Have at least 1 of each location and put your theater kids in performer roles
- Put your worst offenders in a squad and see how many troglodytes and olms they can kill in the caverns; they'll either become your most feared warriors or get bumped off in some remote cave (just keep some slabs on hand to keep the ghosts at bay).
For your rank and file dwarves: build a coffin (stone coffins are cheap and effective), place the coffin like any other furniture, go to your zones and place a single-tile tomb directly on top of the coffin (make sure you aren't using the "multi" drawing tool unless all your coffins are in sealed rooms). I'm doing this in my current fort and it works like a charm, you don't even have to assign a specific dwarf.
For important dwarves: same deal, but put the coffin in a sizeable room and make the tomb zone cover the entire room, then assign it to the right dwarf. Now you can fill it with fancy statues until the owner stops complaining.
For dwarves whose body can't be recovered: replace the coffin with a stone slab. You also have to engrave the slab specifically for the lost dwarf before placing it. I always screw this up somehow so triple-check the wiki.
For everyone else: the "corpse" stockpile will hold bodies that can fit into coffins as well as some other formerly-sentient creatures, designate one aboveground or in an airlocked chamber so nobody stinks up your main hall.
The wiki says that "When meeting the requirements of 10 followers and temple value of 2000, priesthood is recognized. You can then select a priest etc..." My temple already has 71 worshippers and 2400 value, so I'm confused.
Yellow-collored needs are a "probably should adjust/build things before this escalates" thing. If you see them, you might want to take a moment to set up a way to address them.
Orange needs means the dorf is going to get uppitty within, at most, a few seasons if at least some aren't met. This is your red alert status, do not let them run around orange too much or they might go into depression or throw a violent tantrum. !FUN! varies from no work being performed to tantrum spiral/killing spree that ends the fortress.
Designate "temple" areas for all the gods worshiped by your dorfs. Altars are nice, but apparently you don't need them (from what I saw others report, I never tried since it doesn't take much to make some random stone altars anyway) - it's just a place for your off-duty Urists to go and engage in religious self-delusions.
Make sure you're not overwhelming your population with tasks. A lot of dwarves will, grudgingly, slog their way through backlog of work without much attention to all but most pressing personal needs (drink/food/sleep), but not having some time off to address social or religious needs will impact their happiness in a major way.
Fastest way to give them time off, without clearing all custom labor assignments, is to put them in a military squad with no scheduling - they'll use that time as "off duty" to address their personal needs.
Your dorfs need to petition[dwarffortresswiki.org] for official recognition of the temple as a new organization, or creation of the office of a priest.
Might be tied to economic/diplomatic status, haven't messed around with temples that much yet.
As an aside, the temple value and number of worshipers can be modified during ongoing game from the Settings -> Difficulty -> Custom Settings list, it's at the near bottom of it just above mandates and same settings for guilds.