Dwarf Fortress

Dwarf Fortress

Balkoth Dec 8, 2022 @ 11:44am
PSA: You can change the population cap in the options.
Until you get a better handle on the game, I would drop the pop cap to 12 instead of the default 200. That way you don't get a flood of migrants eating all your food/beer all at once.

Settings -> Game -> Population Cap
Last edited by Balkoth; Dec 27, 2022 @ 6:59am
Originally posted by Duuvian:
30 should be enough for most things unless you want a lost of researchers or something else. There will be less haulers though so a backlog there can develop if you give the 30ish specific jobs on repeat. I noticed this in the past when using a low population cap as prepared meals began rotting in the kitchen and putting out miasma due to a lack of haulers.
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Showing 1-12 of 12 comments
Leem Dec 9, 2022 @ 12:12am 
Christ, thank you! I kept getting 20+ migrants every year and have lost multiple games to not being able to handle the rapid influx.

Do you know if it's possible to change the population cap in the options later to allow your fortress to grow again? Or is it locked in once the map has been created?
Soul4hdwn Dec 9, 2022 @ 12:17am 
I'm not sure how people create and export in such vast amount to get 20 to 40 immigrants even in old versions...
But yes a cap of say, 30 will get you enough labor for everything with some to spare for hauling and construction.
Draconius Dec 9, 2022 @ 12:18am 
Originally posted by LittleBull:
Christ, thank you! I kept getting 20+ migrants every year and have lost multiple games to not being able to handle the rapid influx.

Do you know if it's possible to change the population cap in the options later to allow your fortress to grow again? Or is it locked in once the map has been created?

I'm nearly certain you can change that on the fly.

Originally posted by Soul4hdwn:
I'm not sure how people create and export in such vast amount to get 20 to 40 immigrants even in old versions...
But yes a cap of say, 30 will get you enough labor for everything with some to spare for hauling and construction.

Dwarven industry at its finest!
Last edited by Draconius; Dec 9, 2022 @ 12:19am
The author of this thread has indicated that this post answers the original topic.
Duuvian Dec 9, 2022 @ 12:36am 
30 should be enough for most things unless you want a lost of researchers or something else. There will be less haulers though so a backlog there can develop if you give the 30ish specific jobs on repeat. I noticed this in the past when using a low population cap as prepared meals began rotting in the kitchen and putting out miasma due to a lack of haulers.
Last edited by Duuvian; Dec 9, 2022 @ 12:36am
Balkoth Dec 9, 2022 @ 2:17pm 
Yeah, 30 is probably better. Starting out with 12 seems to be good for my tiny forts just getting used to the game. The default of 200 I feel just causes your fortress to get flooded with people and you're panicking trying to meet everyone's needs.

Originally posted by LittleBull:
Christ, thank you! I kept getting 20+ migrants every year and have lost multiple games to not being able to handle the rapid influx.

Do you know if it's possible to change the population cap in the options later to allow your fortress to grow again? Or is it locked in once the map has been created?

Yes, you can change it any time. Once you have a good fort going you can increase it and more migrants will arrive.
Last edited by Balkoth; Dec 9, 2022 @ 2:20pm
Irael Dec 26, 2022 @ 5:53am 
What is difference between population cap and strict population cap?
BonPadre Dec 26, 2022 @ 6:35am 
Originally posted by iTranquillity:
What is difference between population cap and strict population cap?
Strict population cap will not let any migrants come past that number. The population cap will let you "breed" your dorfs until you reach that number. So basically you can still grow your fort by natural ways.
Krabbanstruts Dec 27, 2022 @ 1:29am 
Originally posted by Balkoth:
Yeah, 30 is probably better. Starting out with 12 seems to be good for my tiny forts just getting used to the game. The default of 200 I feel just causes your fortress to get flooded with people and you're panicking trying to meet everyone's needs.

Originally posted by LittleBull:
Christ, thank you! I kept getting 20+ migrants every year and have lost multiple games to not being able to handle the rapid influx.

Do you know if it's possible to change the population cap in the options later to allow your fortress to grow again? Or is it locked in once the map has been created?

Yes, you can change it any time. Once you have a good fort going you can increase it and more migrants will arrive.


How do you change it please?
Birdey Dec 27, 2022 @ 2:08am 
Set mine to 5000 so they drink all my beer and food!
Sophtopus Dec 27, 2022 @ 2:37am 
Originally posted by Duuvian:
30 should be enough for most things unless you want a lost of researchers or something else. There will be less haulers though so a backlog there can develop if you give the 30ish specific jobs on repeat. I noticed this in the past when using a low population cap as prepared meals began rotting in the kitchen and putting out miasma due to a lack of haulers.
Hold on a moment, you can assign research technology?
derpenstein Dec 27, 2022 @ 4:04am 
Originally posted by Sophtopus:
Originally posted by Duuvian:
30 should be enough for most things unless you want a lost of researchers or something else. There will be less haulers though so a backlog there can develop if you give the 30ish specific jobs on repeat. I noticed this in the past when using a low population cap as prepared meals began rotting in the kitchen and putting out miasma due to a lack of haulers.
Hold on a moment, you can assign research technology?

If you have a library, you can assign people as scholars and depending on their skills they'll write about things, discuss things, and even come up with new ideas. They'll have books on mating patterns, geology, astronomy, anatomy, philosophy, everything. This mostly functions as fluff, although I think the doctor skills are raised somewhat through reading medical books. Maybe mechanical books also affect the mechanics skill? Not sure.
Balkoth Dec 27, 2022 @ 6:56am 
Originally posted by valter.gullichsen:
How do you change it please?

Settings > Game > Population Cap
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Date Posted: Dec 8, 2022 @ 11:44am
Posts: 12