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It reminds me of the early SSI Dungeons & Dragons games.... so I don't mind that much.
Mid 90's is pretty generous. It's more like 90-92.
on the upside you can actually change all the sprites to your liking, the devs uploaded a modding guide and it has mod support right out the box.
If the ground gets wet it looks the same. Graphics limitation, okay. However, let me tell you about a bug that came out of rain. Every raindrop is individually simulated, and their velocity is monitored. There used to be a bug that would cause rain to sometimes murder dwarves because every drop fell at terminal velocity and therefore turned into a barrage of rail gun fire on anyone outside.
There was a bug where, because the liquids that cats walk through is tracked and cats consume the liquid when they lick their paws, cats kept dying of alcohol poisoning.
Every creature has stats. Even fish. The famous Carp Of Death bug came around because carp were registered as constantly swimming, which means they were absolute monsters in strength and could beat a dwarf to death.
Yeah these are bugs, but they are famous because it shows how incredibly deep the simulation is.
The difference between sand, silt, and loam is tracked and reported in game.
Dwarves will create auto-generated artwork that is from historical events and their memories, even from years ago.
It's a basic looking game, but it's an extraordinarily deep one. Some people are into that, some aren't. It's hard to learn to play, and you will spend a hundred hours on a fort that dies because one of your dwarves opened a door and let in a were-llama which killed your favorite stonemason, sending his friends into a spiral where they are killing each other until one throws open the "emergency" lever that floods the entire base that you intended to use to drive off invaders. If you can get into it then it's great, otherwise you might be bored. But there's a reason why Rimworld and others like it crib so heavily from its design.
It has a steep learning curve but the payout is worth it.
Much of what happens is more in the little things that build a story. Some of it is how you imagine it.
Big Plans - I once built an entry way into my fort with flood gates at either end and a grate floor.
Invaders would enter. First lever shut the gates. Second lever poured lava from the chamber above, burning away the flesh and clothes, leaving the delicious iron and steel. The third lever re-pumped the lava back up and my dwarves gathered the loot.
Another time I had the dwarves carve out a mighty temple from raw rock, starting at the roof as they tunnelled down, carving their stories on each wall as they descended 20 z levels deep.
On the surface this is just a ridiculously complex world simulator filled with alcoholic dwarves.
But in the details, the artworks they make, the history they build, the heroes they become and the absolutely twisted things you invent is the story you tell.
Watch some youtubes - I would suggest Kruggsmash. It is not a tutorial channel. He tells stories with DF.
Having said that, it's pretty good and you should get it.
The free version has less game breaking bugs than the Steam release, currently.
There's a reason they never made a UI-version, it's because they were incapable of it.
It seems they still are.