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+1
lol, yeah miss typed
Would love it if somebody figured it out, its the thing stopping me buying it currently.
I would LOVE LOVE LOVE to be able to adjust the amount scrolled
And maybe have it ramp up in speed and scroll amount the longer you hold down the button?
That's always so awkward though..
Just wish a way to set how much cells will camera move. But personally I think the best solution is to make the movement not bound to the game grid cells.
That way you will have much more precision moving around and will not give sight weirdness
Another thing to consider is the use of shift button to make camera move faster, by the way making sure to have this button as an option in the keybindings menu.
Edited: not saying that the way it is should not be an option. All I am saying is to have more option than what we have and also an option to tweak what we have.
So players could adapt better getting the best of the game.
What I'm doing now is using the mouse middleclick for finer control, and the WASD when I want to move FAST. Still, I need to zoom out or it becomes disorienting.
All that means is that does not makes any difference at programming it, you just make the rules what you will, cell size is 10, moving 10 by 10 pixels will just jump from cell to cell. Making it move half number will make it feel smoother.
Also there is the speed. Speed in the other hand can be complicated. The game runs at some speed, the code runs in another speed. Really depends on how things are done.
But whatever code drives the movement of camera is pixels based, just because a game is all about pixels. So should be there something like cameraXpos =+ cellXsize, so you can change the code just a little bit to make the movement smaller. It is not really a big deal. And if it is, so the code is something really weird and hard to work with, which should not be.