Dwarf Fortress

Dwarf Fortress

Mr Jade Dec 7, 2022 @ 3:02pm
Cannot reliably make-up/down stairs.
Stairs cannot be converted from down-stairs to up/down-stairs, making it very difficult for dwarves to get around.

The issue is that a 1x1 stair works as intended, but a 3x3 or 2x2 does not. It glitches.
Last edited by Mr Jade; Dec 7, 2022 @ 7:29pm
< >
Showing 1-15 of 24 comments
Yolomancer Dec 7, 2022 @ 3:07pm 
Yeah it's a bit confusing.
In vanilla if you screw up and make the wrong stair type, you could fix it by plowing it, then building a up/down stair in it's place. Now,I don't fully understand how to invoke an up/down stair. I think I need to select the area above and below, even if there are already stairs there, and sometimes it doesnt work because it's 'block'. Actually a UX step back.
Mr Jade Dec 7, 2022 @ 5:40pm 
Yeah, that's what's happening to me.
The stairs are only going one way, and in Steam only. So sad!
The Former Dec 7, 2022 @ 5:43pm 
Wait it's not automatic? In my experience it's automatically connected to the stairs on the next level, whether they be upward or downward. For instance I have stairs going downward right now. If I build another block of stairs on top going upward, it converts the downward stairs to two-way stairs.
Stairs automatically become up/down when the (m)ining-s(t)air order is given on either side of an existing stair
Mr Jade Dec 7, 2022 @ 7:06pm 
@Urist It isn't working in my save right now, I've got a series of down-only stairs that my dwarfs can't come up from.
@Seize Same answer, I can show you a screenshot of how that isn't correct.
MOK Dec 7, 2022 @ 7:10pm 
I struggled with stairs a bit once I hit my first cavern. I found that there's construction problems when I attempted multiple X/Y-axis instead of just focusing on A single column traversing the Z axis. In other words, I stopped trying to make my 3x3 stairs column until I was able connect the stairs back to the ground. There's a few variables that seem to get in the way so simplifying the problem was what eventually got me moving foward again.
Mr Jade Dec 7, 2022 @ 7:13pm 
Yeah, that's the issue I ran into, I had a single 1x1 stairwell that went up/down just fine, but then tried to 3x3 a few new levels, and they failed into down-only. As such, I was left with a few floors that were accessible only one-way. I could absolutely just build (and did) a 1x1 stairwell back up, but it ruined the aesthetics and efficiency of the fortress.
OgichiGame Dec 7, 2022 @ 7:15pm 
I'm not sure why so many people are struggling with the stairs, other than the new controls. The tutorial made it very understandable to me how placing stair works. Select the tile you want to start on, change elevation to where you want them to go to, and place.
Mr Jade Dec 7, 2022 @ 7:18pm 
Originally posted by Mr. Rogers:
I'm not sure why so many people are struggling with the stairs, other than the new controls. The tutorial made it very understandable to me how placing stair works. Select the tile you want to start on, change elevation to where you want them to go to, and place.

The issue is that it isn't working. I know how they SHOULD WORK, and the issue is that it isn't. I make a 3x3 grid, change the elevation down 1 or 3, or however many levels, and the stairs appear down-only.
MOK Dec 7, 2022 @ 7:23pm 
Yes, as Mr Jade says. The idea of how it's supposed to work is completely intuitive. And it's not what's reliably occurring, in some circumstance.
Ice Dec 7, 2022 @ 7:25pm 
I noticed this when building in aquifers and having my dawri stop every 12 seconds and ruining the stairbuild.

Set the stair-start on already built stairs then go down/up respectively and the dawri should automatically make up/down stairs.
Mr Jade Dec 7, 2022 @ 7:29pm 
Originally posted by Ice:
I noticed this when building in aquifers and having my dawri stop every 12 seconds and ruining the stairbuild.

Set the stair-start on already built stairs then go down/up respectively and the dawri should automatically make up/down stairs.

I've tried that, but nothing happens, I'm assuming because it's considering the stairs as structures/blocks that it can't build through.
MOK Dec 7, 2022 @ 7:41pm 
That was my theory. And so if things went haywire, and the player attempted to plot anything more than one Z column at a time, the game can't quite resolve the whole thing. But even when sticking with one Z column, I came upon instances where a stairway wouldn't connect.

So I'm guessing that a stairway entity on a single Z level is two components: The wall in that specific Z, and the floor in the same Z. The floor component on the bottom is kind of like a hatch, and the wall component allows upward access to the next Z level stair unit(specifically, it's floor/hatch).

When I was experiencing malfunction, it seems that the stairs underneath didn't extend all the way up, as if the 'hatch' portion was closed or nonexistent. I might be recalling wrong though. This is hard to explain and was hard to interpret at the time.
vonsch Dec 7, 2022 @ 7:46pm 
Having same issue. I have managed to fix the stairs but does spoil the aesthetic a bit since it involves constructing stairs where the carved ones didn't meet.
jimboslice8778 Dec 7, 2022 @ 7:57pm 
The problem i have with the U/D stair, is the removal. Lets say you build, the tutorial makes it simple enough, you link your U/D stairs on creation, but i wanted to remove some stairs. there is the issue of proper linking if you do not rebuild blocks for the U/D transit.

OG never made this a specific point because z levels were not linked at creation, but if we are linking stairs between levels it should be more fluid for reconstructions.
< >
Showing 1-15 of 24 comments
Per page: 1530 50

Date Posted: Dec 7, 2022 @ 3:02pm
Posts: 24