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In vanilla if you screw up and make the wrong stair type, you could fix it by plowing it, then building a up/down stair in it's place. Now,I don't fully understand how to invoke an up/down stair. I think I need to select the area above and below, even if there are already stairs there, and sometimes it doesnt work because it's 'block'. Actually a UX step back.
The stairs are only going one way, and in Steam only. So sad!
@Seize Same answer, I can show you a screenshot of how that isn't correct.
The issue is that it isn't working. I know how they SHOULD WORK, and the issue is that it isn't. I make a 3x3 grid, change the elevation down 1 or 3, or however many levels, and the stairs appear down-only.
Set the stair-start on already built stairs then go down/up respectively and the dawri should automatically make up/down stairs.
I've tried that, but nothing happens, I'm assuming because it's considering the stairs as structures/blocks that it can't build through.
So I'm guessing that a stairway entity on a single Z level is two components: The wall in that specific Z, and the floor in the same Z. The floor component on the bottom is kind of like a hatch, and the wall component allows upward access to the next Z level stair unit(specifically, it's floor/hatch).
When I was experiencing malfunction, it seems that the stairs underneath didn't extend all the way up, as if the 'hatch' portion was closed or nonexistent. I might be recalling wrong though. This is hard to explain and was hard to interpret at the time.
OG never made this a specific point because z levels were not linked at creation, but if we are linking stairs between levels it should be more fluid for reconstructions.