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i'm also putting it aside for now. Given how many people seem to play this game and how text heavy it is someone will hopefully release a Tahoma font mod on the workshop.
Good news is that it seems technically possible:
1) get one of the 640x300 tile set from this site (its just a png):
https://dwarffortresswiki.org/Tileset_repository
2) drop it inside your root folder /data/art/
3) finally replace the old font file names in data/init/init_default.txt
The pixel art is so nice, but the font is still straight out of 90s.
I wish to read all that lore and flavor text, but it hurts my eyes.
My thoughts exactly, in-fact, it's the new context that makes it so difficult. How easy it is to read will vary based on experience with the game.
It's already natural for your eyes to want to saccade far more when you have text set on a background of varied colors and images, even more so when there are animations still going on.
If the devs happen to read this, you could make the tutorial dialogs easier instantly by freezing animations outside the tutorial dialog window. Otherwise, if there's a dwarf and a dog on the same square, the cycling of those icons will distract the viewers eyes unless the viewer is entirely comfortable/familiar with the font.
Other non-font options would be to de-saturate of grayscale the background.