Dwarf Fortress

Dwarf Fortress

Teemo Dec 6, 2022 @ 8:51am
2
Quantum Stockpiles - Now with Video
Really slick to set up in this new UI, liking it so far. Got a request for showing how to do this, here is the video. This helps with a lot of optimization issues with forts, your FPS will thank you.

https://www.youtube.com/watch?v=M0rUEEb8oSI
Last edited by Teemo; Dec 8, 2022 @ 5:38am
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Showing 1-15 of 34 comments
Klondike Dec 6, 2022 @ 9:38pm 
How'd you get em going? I set mine up about as close as I could to the old method and the dwarves don't seem to want to use them.
Ozone Dec 6, 2022 @ 10:20pm 
You use a dump zone in a stockpile, or a pit above a stockpile; they will throw the objects you select into a single cell.
Last edited by Ozone; Dec 6, 2022 @ 10:20pm
Other Dec 6, 2022 @ 11:45pm 
The type I use is minecart sitting on a dumping track stop, and those work just fine in the new version. They have the same limits they had in the old version, where you shouldn't try to q-pile wheelbarrows if any of your feeder pile uses wheelbarrows to collect heavy stuff, and similar restrictions for bins & barrels, but that restriction isn't new.
OzzieWorm Dec 7, 2022 @ 12:34am 
Hurm -- is it single-type per dumppile or everything in it?
Ozone Dec 7, 2022 @ 1:36am 
Originally posted by OzzieWorm:
Hurm -- is it single-type per dumppile or everything in it?
Everything.
When you order to dump objects, your dwarves will look at the closest dump-zone, and throw the objects there without other consideration.
OzzieWorm Dec 7, 2022 @ 1:50am 
I found a guide for the classic DF to set this up... trying to follow it but I cannot link the piles to the track stop :(
Raumschiffo Dec 7, 2022 @ 8:21am 
Originally posted by OzzieWorm:
I found a guide for the classic DF to set this up... trying to follow it but I cannot link the piles to the track stop :(
In the routes menu, the second button of the stop let you assign stockpiles to the track stop
Teemo Dec 7, 2022 @ 9:16am 
Process for creating Quantum Stockpiles in this version:
1) Create an input stockpile, I usually use a 2x5
2) Create an output stockpile, 1x1 that has 1 empty tile between it and the input stockpile, be sure to remove all bins, barrels, wheelbarrels etc from this 1x1
3) Create a track stop with a dump direction towards the 1x1 (remember to click the green arrow), track stops are under construction menu
4) Open the route menu (looks like a minecart), create a new route
5) Click the route icon for creating a stop (brown square over a track), click on your track stop, this will create a stop in your menu
6) Click the route icon for selecting the minecart (looks like a minecart), pick an unused minecart
7) Click the stop icon for setting items (looks like a minecart), pick the same items as your stockpiles
8) Click the stop icon for linking a stockpile (stockpile icon), then click the minecart with a green arrow pointing towards it (means pickup), then click your input stockpile (2x5 for me)
9) Click the stop icon for conditions (bunch of green symbols), delete all the conditions

Good to go. Now what will happen is your dwarves will move stuff to the 2x5 input, and then they will also move items from the 2x5 to the minecart on the track stop. Everything they put in the minecart will immediately dump into the 1x1 next to it. As everything is in a stockpile of the type that it belongs, the dwarves will leave it there until that resource is needed for a job.

I highly recommend using these everywhere and to get very detailed in their use by using custom stockpiles and being precise with what is used. In this way you can for example have your armor and weapon stockpiles filtered by crafting level so you can easily melt down everything that wasn't masterwork so you can get metal back and improve training levels until all of your armor and weapons show up in the masterwork/artifact stockpile. You can also use a different stockpile for just your flux stone so you know when you're running low on flux and a different stockpile for your fuel so you know when you're low on that etc. This also works really well if you're trying to build matching sets of stone or wooden furniture since you can link workshops to specific stockpiles. You can also have multiple output 1x1 stockpiles from the same 2x5 input stockpile. Just remember when you do this to make the 2x5 inclusive of everything you want to collect, and then the track stop and 1x1 are filtered down to just what you want in that specific 1x1.

Happy Hauling Dwarves!
OzzieWorm Dec 7, 2022 @ 5:58pm 
Originally posted by Teemo:
Process for creating Quantum Stockpiles in this version:
1) Create an input stockpile, I usually use a 2x5
2) Create an output stockpile, 1x1 that has 1 empty tile between it and the input stockpile, be sure to remove all bins, barrels, wheelbarrels etc from this 1x1
3) Create a track stop with a dump direction towards the 1x1 (remember to click the green arrow), track stops are under construction menu
4) Open the route menu (looks like a minecart), create a new route
5) Click the route icon for creating a stop (brown square over a track), click on your track stop, this will create a stop in your menu
6) Click the route icon for selecting the minecart (looks like a minecart), pick an unused minecart
7) Click the stop icon for setting items (looks like a minecart), pick the same items as your stockpiles
8) Click the stop icon for linking a stockpile (stockpile icon), then click the minecart with a green arrow pointing towards it (means pickup), then click your input stockpile (2x5 for me)
9) Click the stop icon for conditions (bunch of green symbols), delete all the conditions

Good to go. Now what will happen is your dwarves will move stuff to the 2x5 input, and then they will also move items from the 2x5 to the minecart on the track stop. Everything they put in the minecart will immediately dump into the 1x1 next to it. As everything is in a stockpile of the type that it belongs, the dwarves will leave it there until that resource is needed for a job.

I highly recommend using these everywhere and to get very detailed in their use by using custom stockpiles and being precise with what is used. In this way you can for example have your armor and weapon stockpiles filtered by crafting level so you can easily melt down everything that wasn't masterwork so you can get metal back and improve training levels until all of your armor and weapons show up in the masterwork/artifact stockpile. You can also use a different stockpile for just your flux stone so you know when you're running low on flux and a different stockpile for your fuel so you know when you're low on that etc. This also works really well if you're trying to build matching sets of stone or wooden furniture since you can link workshops to specific stockpiles. You can also have multiple output 1x1 stockpiles from the same 2x5 input stockpile. Just remember when you do this to make the 2x5 inclusive of everything you want to collect, and then the track stop and 1x1 are filtered down to just what you want in that specific 1x1.

Happy Hauling Dwarves!
My dwarves keep dumping a bin onto it, and it changes to max 1 bin, even after I set it to 0 :(
Teemo Dec 7, 2022 @ 9:00pm 
Originally posted by OzzieWorm:

My dwarves keep dumping a bin onto it, and it changes to max 1 bin, even after I set it to 0 :(

Forbid bins from the input as well then, that should fix it.
Kenuty Dec 7, 2022 @ 9:18pm 
Originally posted by Teemo:
Originally posted by OzzieWorm:

My dwarves keep dumping a bin onto it, and it changes to max 1 bin, even after I set it to 0 :(

Forbid bins from the input as well then, that should fix it.

you should make a video and show us!
Teemo Dec 7, 2022 @ 10:32pm 
Originally posted by Kenuty:
Originally posted by Teemo:

Forbid bins from the input as well then, that should fix it.

you should make a video and show us!

This is my first ever youtube video, strike the earth!

https://www.youtube.com/watch?v=M0rUEEb8oSI
Kenuty Dec 7, 2022 @ 10:55pm 
Originally posted by Teemo:
Originally posted by Kenuty:

you should make a video and show us!

This is my first ever youtube video, strike the earth!

https://www.youtube.com/watch?v=M0rUEEb8oSI

OHHH i get it now,
So basically that small square holds an infinite number of whatever materials you put in there. Thats some neat stuff I never knew you can do something like this.
now edit your thread and hit that video up
Last edited by Kenuty; Dec 7, 2022 @ 11:06pm
valdarkwall Dec 7, 2022 @ 11:05pm 
Originally posted by Kenuty:
what is the purpose of quantum stockpile like this though? is it just organization or efficiency?
Efficiency and game performance optimization.
All items in the same tile, minimum pathfinding calculations for dwarves, minimum temperature calculations for items etc.
Kenuty Dec 7, 2022 @ 11:08pm 
Originally posted by valdarkwall:
Originally posted by Kenuty:
what is the purpose of quantum stockpile like this though? is it just organization or efficiency?
Efficiency and game performance optimization.
All items in the same tile, minimum pathfinding calculations for dwarves, minimum temperature calculations for items etc.

yah i just looked it up, I never knew you can do this kinda thing in this game its kinda advance for me as I am newer to the game advance stuff. Impressive logistics
Last edited by Kenuty; Dec 7, 2022 @ 11:09pm
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Date Posted: Dec 6, 2022 @ 8:51am
Posts: 34