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There's a bit less nuance to the DF systems. Nothing like refrigerating food or managing temperatures. But then it'll say, hey if you want to make glass, here's 4 industries you need to learn first lol
You can get the basic survival in one or two playthroughs. Then you just take on the most complex systems when you feel ready. Or not at all! Plenty of veteran players don't mess around with a great deal of systems.
In terms of difficulty, you can build a drawbridge and lock your dwarves in a hole whenever an external threat arises.
But it is a game about losing. If you aren't prepared to lose a few forts, then it might not be the best pick for you.
That being said, you will need the wiki open to search things like stone types or some mechanics. You can also always ask questions here.
It's also important to note that in RW, your colony dying means the game ends. In Df, the world persists so you can keep starting new forts in the same world. Losing is fun - it just means your world has one more ruin to explore when adventurer mode comes out!
As far as complexity goes, it's probably a fair bit more complex than Rimworld, but they are adding a tutorial here and making numerous UI and graphical changes to hopefully make the experience smoother. Nobody knows how that will go yet as we haven't seen it yet.
As far as the game itself previous to that, it has a learning curve that sounds like something you might not be fully comfortable with, there's a lot to learn and do, and most tutorials out there are made by people who seemingly aren't very good at teaching people the ropes and they go on for hours.
Once you learn a few basics like digging, setting up some farm plots and building workshops/issuing orders to those, the rest of the game/learning goes relatively smoothly so long as you don't mind doing a bit of research or experimenting. It has one of the, if not the best wiki ever, which is full of very comprehensive pages explaining all mechanics and how they work. That said, DF will definitely demand a fair bit of your time, if that doesn't sound like it's for you then it doesn't seem like the best idea.
I never found DF to be about the challenge or difficulty, but about experimenting and see what kind of fort I can build this time, and what kind of nonsense will happen that will be funny or lead to me making a new one. It really doesn't sound like it's for you, but I don't want to discourage you from trying if you're interested, there's no reason to be afraid of games. You can always try the free version of the game and see how that goes, and if you do, I'd recommend kruggsmash's crash course video.
Rather than smarts I'd say you guys need patience and willingness to learn a bunch of stuff, once you do it's a different experience altogether. It's the kind of game you'll want to sit down with a fair bit of time to spare to get into, but if you really couldn't get into rimworld at all, I don't know if DF will be any different. It's worth a try though
Whatever killed your dorfs may still be lurcking tho ...
After this you learn one System/Industry after the other.
But be mentally prepared to lose your fort. The Question is not "if" your fort will fall but "when" and "why" because ALL forts will fall. Some by your mistakes, some by bad luck, and some by the limitation by your hardware (FPS death).
The stories that your dwarves and forts create in the time they last, are the value of DF.
And DF will create the most hilarious, tragic, funny and sad stories you can think of.
If you can embrace the motto "LOSING IS FUN" DF has much to offer
if not, it is prabably not the Game for you.
I was exaggerating a bit. You can play a safe fort (self-sufficient with drawbridges),
but where is the fun in that. Regarding the FPS death, i think the new version will help a bit.
and you can work around some of the CPU-drains. But if you are in this stage you have already managed most of the systems/industries