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Nah I'm probably just misremembering as it's been a while since I last played lol
Edited the original post as to not spread misinformation and confuse players.
-Put a lever room in or near the dining hall or whatever is your most popular meeting hal.
-If your biome isn't wood-rich, use rock for pots; rock pots store food and drink, so you don't need barrels, so all the wood can go to beds.
-Your military should be roughly 10% of your fort pop
-Don't bring a male cat if you respect your FPS lol.
Here is another one.
When selecting your starting equipment don't select empty barrels as they cost point to select, instead just select 1 of any cheap item as that item will come IN a barrel and so once you empty out that item you will have a empty barrel as well.
A efficient way to "abuse" this is to select 1 of every different type of meat as each meat type works the same way in food preparation but will come in it's own barrel instead of being stacked into 1 barrel, you can then just transfer all the meat types to 1 barrel and use the empty barrels for other things.
-Bring plump-helmet seeds
-At-least 2 axes and picks (in-case one gets 'lost')
-Enough beer to last until your farming is fruit-full
This has several advantages : it trains your miners, so that they can dig even faster in harder stone layers.
As soon as you have breached the first cavern layer (wich can be done right at the start) fungal spores will start colonizing the muddy rooms you dug out.
You can then turn those fertile grounds either into farms (moss and fungi increase farm plots fertility if i remember well) and you can designate pastures in those spaces, for your pets to graze in the safety of the underground.
It's an old dwarven custom for new settlers. It aims to emphasize their newly gained independence from the motherland.
That way I can afford the anvil and some other useful things right?
Later you'll have more valuable items to trade, but you can make wooden spiked balls immediately, giving you enough time to get enough of them by the time the first trade caravan arrives. Don't forget to build a trade depot.