Dwarf Fortress

Dwarf Fortress

Gunsaremagic Nov 24, 2022 @ 12:06pm
I was wondering is it possible to make a tavern fort?
A place were everyone can come and pay to get alcohol poisoning? Or gambling or maybe bulid an arena were people can bet on fights something like that ? probably not i don't know could never play it because of the horrible ui i could only watch others play i don't know the limits of this game.

I’m asking now because the steam version looks a lot easier to play compared to the free version easy access to all the menus I watched them play the steam version and it’s a lot more accessible for new players.

Df is the reason I bought caves of qud it’s great.
But qud is probably closer to adventure mode than fortress mode.
Last edited by Gunsaremagic; Nov 24, 2022 @ 11:14pm
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Showing 1-15 of 18 comments
Rick Nov 24, 2022 @ 1:03pm 
You can make a Tavern, and they are very useful, but you don't earn money from them.

Things guests can do at a Tavern:
  • Talk with your dwarfs, by sharing information and rumors
  • Entertain your Dwarfs with Stories, Poems, Songs, and Dances
  • "Rent" rooms, where they request Long-term residence
  • Drink all your alcohol

Renting a room provides you some non-monetary benefits:
  • Monster Slayers and Beast Hunters, who fight Monsters in the Cavern Layer or hunt animals on the Surface, respectively.
  • Mercenaries, who will work in your army when the squad their attached to is ordered to do something, and will be found drinking in your tavern when not on duty.
  • Performers, who are just there to practice their musical/poetic/dance skills for drinks. They turn alcohol into another form of Dwarven Happiness.
  • Scholars, who will philosophize with your Dwarfs, study, read your books, and even write books for your Fortress. When they leave, they may leave some of their own books behind or leave with some of your books, so I suggest you keep your favorite books locked away somewhere with only copies available to the scholars. Otherwise, you might notice your favorite volume has been traded for Urist's Sock of Seven Scents
Last edited by Rick; Nov 24, 2022 @ 1:04pm
McFuzz Nov 24, 2022 @ 1:28pm 
Library forts are my fav. Something oddly satisfying about collecting books and having a few dwarves locked in the basement writing theses on like, porridge or whatever.
You could totes do this.

You have a fair chance of everyone literally drinking themselves to death in an orgy of partying and musical glee, but you can do it.
Skinny Pete Nov 24, 2022 @ 4:57pm 
Originally posted by Rick:
You can make a Tavern, and they are very useful, but you don't earn money from them.

Things guests can do at a Tavern:
  • Talk with your dwarfs, by sharing information and rumors
  • Entertain your Dwarfs with Stories, Poems, Songs, and Dances
  • "Rent" rooms, where they request Long-term residence
  • Drink all your alcohol
Don't forget "recruit your citizens to steal your artifacts for foreign enemies" and similar skullduggery.
Originally posted by Frank McFuzz:
Library forts are my fav. Something oddly satisfying about collecting books and having a few dwarves locked in the basement writing theses on like, porridge or whatever.
I like these too. There are also ways of making sure visitors don't steal your books (scholars have a habit of wandering off with them) and also to ensure you get copies of books that come with visitors.

Here's the general method:
http://www.bay12forums.com/smf/index.php?topic=172513.0

There's also a useful dfhack script called the Librarian to make it a lot easier to look at your holdings and what's in them:
http://www.bay12forums.com/smf/index.php?topic=170462.0
Last edited by Skinny Pete; Nov 24, 2022 @ 5:00pm
Maverickan Devil Nov 24, 2022 @ 5:11pm 
Oh another one:
Bringin vampires and lycantropes to "meet" your citizens.
Hanuman Nov 24, 2022 @ 6:38pm 
Anything is possible in DF. I created a society of tree-dwelling dwarves that hated mining. Their queen was a 6 year old female dwarf who jumped to her death.

The "horrible UI" you mention is actually the most logical UI ever created. It is very sensible to those that "get it". I am not putting you down, I am sure you are good at other things, you just don't get DF. It is best you move on to something else.

The game has no limits. You can create a society of crazy beekeeping dwarves if you so desire. The games' limits are your own perception of the world around you. if your worldview is obscene, so will be your forts.
Rick Nov 24, 2022 @ 6:52pm 
2
1
Originally posted by Hanuman:
I am not putting you down, I am sure you are good at other things, you just don't get DF. It is best you move on to something else.
Elitist garbage like this doesn't belong in our community. You should be ashamed of yourself.
Hanuman Nov 24, 2022 @ 7:04pm 
Originally posted by Rick:
Originally posted by Hanuman:
I am not putting you down, I am sure you are good at other things, you just don't get DF. It is best you move on to something else.
Elitist garbage like this doesn't belong in our community. You should be ashamed of yourself.

Elitist garbage?? Our community?? I started playing DF almost 20 years ago. I watched Tarn give talks at Stanford University....don't be so presumptuous about "our community"! There is no community but the Fort. Your attachment goes against everything DF stands for.

DF was made for the loners....the isolates....the "Tarns and Zacks" of the world... dont you dare give me your Woke view of community.

Shame on you sir
Skinny Pete Nov 24, 2022 @ 7:50pm 
Originally posted by Hanuman:
The "horrible UI" you mention is actually the most logical UI ever created. It is very sensible to those that "get it". I am not putting you down, I am sure you are good at other things, you just don't get DF. It is best you move on to something else.
If it were that perfect already, Zach and Tarn wouldn't have improved it immensely. You have to be trolling if you're claiming the military menu is even coherent much less logical.
Hanuman Nov 24, 2022 @ 8:02pm 
Originally posted by Skinny Pete:
You have to be trolling if you're claiming the military menu is even coherent much less logical.

If it could be better, It would be better. Tarn doesn't even exist on the level of you trolls. Skinny pete...come on man,,,wtf are we doing here....if Breaking Bad is your source of inspiration, maybe reconsider your life choices.
clinodev  [developer] Nov 24, 2022 @ 8:22pm 
Originally posted by Hanuman:
Originally posted by Skinny Pete:
You have to be trolling if you're claiming the military menu is even coherent much less logical.

If it could be better, It would be better. Tarn doesn't even exist on the level of you trolls. Skinny pete...come on man,,,wtf are we doing here....if Breaking Bad is your source of inspiration, maybe reconsider your life choices.

Give it a rest.
Hanuman Nov 24, 2022 @ 8:45pm 
Who are we to question Clino? I will always support Tarn, as I will always respect Clino's authority, When this game releases, if you love RPG, roleplay, city simulation, it don' matter, it will break records. We all have one thing in common; we love dwarves :D
Gunsaremagic Nov 24, 2022 @ 11:12pm 
Originally posted by Maverickan Devil:
Oh another one:
Bringin vampires and lycantropes to "meet" your citizens.
Yeah right…... just to meet them
Last edited by Gunsaremagic; Nov 24, 2022 @ 11:12pm
Originally posted by vitowns:
How is combat works in fortress mode? Do i control my dwarves like soldiers?

You order them by squad, or by individual orders. You can have them move to a certain spot to guard or attack specific creatures.

You can also set up uniforms (standardized sets of equipment hat can be applied to a whole squad) and set their yearly training/guard/rest schedules. You can have them sleep in a barracks or no, and decide how much food and drink they bring with them on duty. You can set patrol routes.

Its quite in-depth.
Rick Nov 25, 2022 @ 8:35am 
Originally posted by vitowns:
How is combat works in fortress mode? Do i control my dwarves like soldiers?
In Fortress Mode, you don't just order your dwarves into battle. You train and equip a squad or multiple squads of dwarfs, and then set alert levels and schedules (which are more like "if this happens, go here and guard") so you don't have to micro manage everything.

When they see an enemy, your dwarfs charge them. It's something that can't be avoided, as far as I know. If you order them to move to an area, they'll fight any wild animals they see along the way, so it's best to keep your military inside the fort, and wild elephants outside. When a fight does happen, it's to the death.

When your dwarfs find an enemy, they swarm them, if they can. There are no formations or battle tactics, they just dive in and kill. For this reason, you need to prepare for fights. Set traps to capture, kill, or separate enemies from each other; Use drawbridges to control the enemy pathing; Use ranged weapons like ballista and crossbows; And most important of all, never fight fair.

Set up choke points where you force the enemy to come in a few at a time and they get swarmed by dwarfs. Flood tunnels with lava. Wash enemies into giant pits with water. Remotely release caged monsters, like zombies, along the path you're letting the attackers take. When the fighting begins, let loose the dogs (or polar bears) of war. Don't be afraid of sacrificing some dwarfs if you get caught off-guard; a delayed enemy and a few dead dwarfs is far better than a fort flooded with enemies and a hundred dead dwarfs. Have safe rooms set up for your civilians to hide. Sieges are brutal, so be prepared and have hospitals ready to fix your warriors and civilians.
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Date Posted: Nov 24, 2022 @ 12:06pm
Posts: 18