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翻訳の問題を報告
Rimworld has never been discounted due to a Steam sale
Rimworld has over 62,000 user reviews, indicating the game sold will over a million copies.
Dwarf Fortress > Rimworld
It's in the devs hands how they handle the redesign, release and marketing.
Price should reflect the perceived value of the game
https://kitfoxgames.itch.io/dwarf-fortress
Based on the advertised features, it sounds like a $20 pack that'll be frequently updated.
" Not just generated geometry -- a whole simulated world. Generated rise and fall of civilizations, personalities, creatures, cultures, etc. Infinite hours of gameplay.
Now with graphics and music! (Optional ASCII mode available.)
A lifetime “living” project - created/updated since 2003, with no end in sight
Generate your unique world and manage a bustling colony of dwarves, even as they probably mine towards their eventual demise.
Optional ADVENTURER MODE: explore the generated world as a single hero in an RPG
Optional LEGENDS MODE: read the history of the generated world and your games in it
A new endless hobby, just for you!"
It didn't mention Mac or Linux support anywhere on that page or the Steam store page, even though Dwarf Fortress supports both platforms.
All this Steam version will have, is just updated graphics and more friendly UI.
Cool so it'll support mac and linux. I assumed, heck many people did, that it'll have a new UI. After digging for more info, I've yet to find any mention of them fixing or improving the UI.
Many many many people are assuming the UI is getting a complete overhaul, including Nook:
Comment from his chat, "Imagine what this game would be like to have the UI of RimWorld"
He replied here stating, "The thing about this though is that there's just so much ... I think that's kind of the plan of the Steam release is to fix the UI, because the UI hasn't really been messed with. The UI's the same as it has been forever. I think it's a big part of the Steam release."
Regarding linux/mac, sadly it seems it won't be supported at first. Was asked at the last Future of the Fortress[www.bay12forums.com] Q&A on the Bay12 forums:
Pillbo: As far as the graphical release is concerned, you've mentioned that initially there will be no Mac version. Does that mean the Mac version will be put on semi-permanent hold, or will there be an effort to hit the three OS versions in some subsequent release pre-Big Wait?
Toady: In terms of the Steam release, yeah, I do not personally have the experience to sell a Mac or Linux product. If I can't easily get the build working, and I can't marshal the expertise in whatever way, then it won't come to those platforms, whether that's eventually paying somebody to help or however it'll work. I can't afford it now and don't feel comfortable asking for volunteers in this context, and I doubt my ability to put together a 'properly bundled' OSX app that works on whatever version is the latest and to keep it working through future deprecations. Additionally, I haven't been closely following where the current notarization issues are at, and that might be prohibitive as a separate matter, depending on exactly what's going on. I know some of my peers decided to leave the platform, but their situation might be different. Others have struggled through it. I'm all for getting it worked out, but it'd need to be a solution that sticks and which I can maintain more reliably.
And yeah, a lot of semi-misleading info being put out here. Yes, the version sold here on Steam is basically a donation version with the premium of an exclusive tileset and new music/sound stuff, as well as steam workshop support and possibly achievements. The Steam update as a whole however which includes the free version (both of which will recieve the same updates at the same time going forward) aims to improve on a lot of things focused on accessibility. That is fixing major bugs, reworking the UI (to what extent remains to be seen, but some stuff is promised to be improved at least), further mouse support, changes to settings and features to make things more noob-friendly, etc. A tutorial has been talked about quite a bit but I'm not 100% sure it's confirmed to happen or more something they want to do if it seems manageable.
There was a reddit AMA back in march which answered some stuff, other than that I'd recommend checking out the future of the fortress thread on the bay12 forums that I linked further up, Tarn answers questions each month and a lot of stuff has been clarified there.
I hope this game sells well and they are able to invest money to hire the top contributors of the existing LNB packs for each platform Win, Linux, Mac. I'm saying this only due to the mention of it being a Windows exclusive and the unlikeliness of that to change, unless the developers hire external talent.
Steam is the best distributor for Linux/Mac games & support, but they won't be able to help the devs at all as the LNP app itself, DFHack, Dwarf Therapist, SoundSense and the other programs aren't going to run using Steam Play to enable a Windows game to work on Linux/Mac. tmk, that only works for a video game program itself. I tried using Wine to emulate the Windows LNP in Linux, no luck. I tried using a vm of Windows10 ontop of Linux with the Windows LNP on it, the frame rate is atrocious and will not work as it should because DF is single-threaded.
There maybe a way for it to work if the UI had a complete overhaul and all of the LNP tools that are important are integrated into the game, then use Vulkan, that way Steam Play would work properly. That's a lot of work. I don't know how big the DF source is, but I imagine adding multi-threading to is would be just as challenging. It'd be far easier to have a separate executable for each platform, compared to the other solutions above, most of the work is already done. And the people who created those packs for Linux/Mac are the people to ask howto do it.
Someone here spoke of asking $60.00 dollars for DF which is simply stupid.
$20.00 dollars is a reasonable price to ask for DF. Also to draw those folks who never played or are too afraid to play DF they will have to build from the ground up a new thought out interactive mouse menu (right click, list of command, then click), and a updated set of tools.
Sure there are many of us who have played the game but to sustain the future of the game is to bring in new blood into the DF community.
Now the one thing I am having an issue with is I wish to see the game released NOW since those of us who are interested in the supporting the dev, and who are playing it now. I want to purchase the game now, not tomorrow.
Personally I am a wee bit fed up with all of this Time is Relative garbage. If you want support, let me buy the game so I can support you.
I do not donate via websites. I refuse to post any of my card or bank details on the internet, I use steam cards which I purchase at the store.
I am very sure those of you who are working on the game, and prepping it for a steam release want to do it properly but I am about one hundred percent sure there will be bugs, and no matter how much time you put into it is going to make it any less buggy.
Release it, and stop messing around.
I wouldn't want to hear 'it's to support the developer'' , ''the medical bill stuff''
I would want a defined list of what the money will help them achieve
like will he hire more devs to help him
how deep will the overhaul be
just a very detailed list of where that money will be invested in...sort of like a new roadmap
I wouldn't mind if it was like the KENSHI route he did it alone for 7 years and built a team up..but I also don't think this dev will ever stop developing DF
so much questions.
https://www.pcgamer.com/if-dwarf-fortress-sells-millions-on-steam-its-creators-will-give-the-money-away-as-fast-as-possible/
Question: Dwarf Fortress sells a million copies at $20 each. What is his life after that?
Tarn Adams: “There's no reason we'd get up to a million copies, but if we did, that's at the point where Zach and I would both have like 5 million dollars, and I don't know what that means,” he says."
Tarn Adams: "Is that going to corrupt my morality somehow and turn me into a strange person? Because that seems to be a thing that happens. That's why I'm thinking, just try to pitch it away as fast as possible. People expect me to take care of myself, that's what I'm going to do, make sure that my health is in order, make sure that the game is in order, and the rest of it? You know, there are a lot of people and animals and other stuff that are in trouble. Kids that don't have school supplies. All kinds of stuff. It's like Brewster’s Millions, right? You've just got to get rid of it, man, that's how I feel about it."
Quote from the article:
"He does see money changing a few things. They might hire someone to help with graphics programming in the future so he can focus on developing Dwarf Fortress’s upcoming features, like a long-gestating magic system. He wants to keep paying the artists to work on the game after the initial Steam release. And if money as a concern really does go away for life, he says, why not release the source code? "
Tarn Adams: "It’s easy to say now,” he adds to his give-it-all-away statement. “I don't know the psychology of it. It's such a hard thing, especially when you're looking at how much [medical] treatments cost. What is the line? Where do you really feel comfortable to start peeling that [money] away? I don't know. It's not a moral test I've passed."