Dwarf Fortress

Dwarf Fortress

Slphapalme Nov 17, 2022 @ 7:46am
Possibilities of this game.
Hello. Iam new in Dwarf Fortress and veeery exicited for the Steamrelease.

I wonder what the possibilities are in this game? Does anyone have any examples of what can happen?
Are there wizards or can you live alone in a castle with a vampire and keep a bat as a pet?
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Showing 1-11 of 11 comments
[MadTs] Phyrys Nov 17, 2022 @ 7:56am 
Well, with in mind that only the Fortress mode will be available for now, you can in theory do all of the following.

You can try to have your seven initials dorfs live in a castle. Alone, I'll think not. The world is full of migrants seeking to live where you are (migrants that you can't refuse) and others civilizations that can't care less of what you think about their goal to make you roll some anal circumference checks.

You can (and probably will) live with vampires in your fort. You'll notice quicky why vampires are a bane to live with, and you can have bats as pet (if you manage to find some and start a breeding and taming programs of those). Long ago, I had a fortress that managed to have a couple of giant black mambas. The extremely venimous snake, which were in this case king size. Read : The size of a damn tiger with vemon glands the size of your brain.

An interesting fact with black mambas is that they lay between 20 to 30 eggs. Soon enough, I had my very one cliché snake pit and boy does it did wonders to remove some gobbos out of sight !
Yes, I have a Mic. Nov 18, 2022 @ 10:58am 
Originally posted by Rat:
so far there are vampires and necromancers, but not any other magic yet. you can indeed keep a bat as a pet. You could also breed giant bats and keep them chained around your castle as guard animals.
Yeah. It kind of seems like introducing different schools of magic as direct counters to each other would make the world abit more balanced.
Like if a necromancer gets abit too big for his boots a cleric rises to challenge them.

As it stands necromancers just end up dominating everything.
Last edited by Yes, I have a Mic.; Nov 18, 2022 @ 10:59am
perl Nov 18, 2022 @ 11:34am 
Also steam workshop support + mods will add a lot of possibilities too
UMBRELLACORP GAMER Nov 18, 2022 @ 12:51pm 
I do have an idea, however simplistic.. But one way stairways.. where you can use only downstairs to get to floors and upstairs to get back out.... the forced two way system is killing me for builds i want to do..

Im aware of the workaround for using pressure plates with doors but this is so pointless
Teemo Nov 18, 2022 @ 1:28pm 
Originally posted by TinyBear™:
Hello. Iam new in Dwarf Fortress and veeery exicited for the Steamrelease.

I wonder what the possibilities are in this game? Does anyone have any examples of what can happen?
Are there wizards or can you live alone in a castle with a vampire and keep a bat as a pet?

Examples of what can happen:

I had a dwarf fail to get the materials to complete an artifact, go crazy (enraged), pick a fight in a stairwell and cause a loyalty break in my population which made ~5 dwarves enemies of the rest and get into a fight in the stairwell. Some of these dwarves had pets and one mother had a baby, so I had a great fight between a baby dwarf, it's mother and a duck.

I repeatedly stole all of the merchant goods from elves when they came to trade until they got fed up with me and sent an army to fight me. I was already at steel armor when they showed up with wooden, it was not a good fight for them. I lost no dwarves and they lost dozens of warriors along with their mounts.

I started a civilization near a dark tower and it sent waves of undead to kill me, I survived the first 3 waves through the use of traps, but wave 4 was hundreds and they overwhelmed my trap line and then my very green dwarven military and then all of my civilians.

I made a catwalk entrance into my fort that snaked back and forth over a very very deep pit. Right next to the bottom of the pit was where my military was training. I set up catapults to shoot straight down the long sections of the snaking catwalk. As goblin armies invaded and tried to cross my catwalk they had to decide between taking catapult bolts to their chest or diving out of the way into the 20z pit and then fighting my army if they survived.

Edit: Remembered another funny one: I created a long drawbridge over a volcano as the entrance to my fort. It was a retracting bridge with a plate as the trigger, the plate was right after the bridge any only triggered by enemies. Right after the bridge, there were stairs up into my fort and the stairs came up into the center of a large room that was 4 training areas for my 4 military squads, 3 of which were training at any given time. So what would happen as goblins invaded is a group would cross the bridge, the first goblin across would drop all his buddies into the volcano by retracting the bridged with the pressure plate, then he would climb the stairs alone into 3 squads of dwarves. After ~10 seconds the bridge would reset and the next batch of goblins would attempt to cross..
Last edited by Teemo; Nov 18, 2022 @ 1:37pm
dr_crimbo Nov 18, 2022 @ 6:20pm 
Possibilities of this game are amazing

If you settle in a quiet space its mostly what you expect . ie penguins in cold . big cats in hot places etc ,

now if you do a sinister or hunted space , it can get freaky . one eyed worms , undead , were creatures of all types even creepy clowns ! , it also wont be easy

the thing is no game is ever going to be the same ,
zeeb Nov 22, 2022 @ 9:16am 
Magic is something they will add, but not yet.
In any case, there are 2 main game modes, Fortress and Adventure.

In Fortress mode, you have a group of dwarves, then you build a home for those dwarves, then more dwarves will migrate to your home and it will get traders that want the crap you make and then there will be sieges on your home because yet again, others want the crap you make. Then you will continue this home until you either grow bored by being too strong, or fall to ruin by being too weak. There are also dangers when you dig for minerals, like forgotten beasts, dragons and stuff that are hostile and very dangerous.

In Adventure mode, you make one single hero, made by you with lots of different options to choose from, then you go out into that same world and just do whatever you want. This game mode is not complete though, it's fun but as soon as you become a Necromancer you've won it. Basically.

They're both fun, but in different ways.
Last edited by zeeb; Nov 22, 2022 @ 9:19am
McFuzz Nov 23, 2022 @ 1:21am 
one time, my friend was learning the game, and he had his fishers fishing outside, and then they were beset by a horde of mussel shells. Turns out, a necromancer had snuck in near where the fishers were fishing up, and subsequently dumping, their catch of mussels.

He wasn't far enough to have any other kind of refuse or bodies. So a gigantic horde of clams toppled his militia and eventually overrun the fortress.
McFuzz Nov 23, 2022 @ 1:30am 
Originally posted by Frank McFuzz:
one time, my friend was learning the game, and he had his fishers fishing outside, and then they were beset by a horde of mussel shells. Turns out, a necromancer had snuck in near where the fishers were fishing up, and subsequently dumping, their catch of mussels.

He wasn't far enough to have any other kind of refuse or bodies. So a gigantic horde of clams toppled his militia and eventually overrun the fortress.
It was actually kind of epic. The militia was struggling but the outpost captain, the woodcutter, had just about had enough. He stood at the gate to the fortress and he mashed up a great number of the approaching clams. But ultimately by this time he was dealing with other dwarf bits wiggling toward him, and was overcome in the end.

It was sad. But also it was the funniest ♥♥♥♥ in the universe lol.
CyberianK Nov 23, 2022 @ 1:44am 
I am always amazed at these Fishing/Butchering entrails Necromancer stories. I did a tower embark once but had my fort wiped the classical way by a siege. Never had sneaky necromancers appearing by themselves without a giant army, Does someone know if the< can naturally appear even if your embark is NOT in the vicinity of a tower?

Also I read somewhere that other wizard types besides Necromancers are planned probably as first stages of Magic update but that's years away.
[MadTs] Phyrys Nov 23, 2022 @ 5:14am 
Originally posted by CyberianK:
I am always amazed at these Fishing/Butchering entrails Necromancer stories. I did a tower embark once but had my fort wiped the classical way by a siege. Never had sneaky necromancers appearing by themselves without a giant army, Does someone know if the< can naturally appear even if your embark is NOT in the vicinity of a tower?

Also I read somewhere that other wizard types besides Necromancers are planned probably as first stages of Magic update but that's years away.

Afaik they will not move further than three days out of their beloved tower, except if you decide to raid them yourself. Then, they could opt to retaliate a bit.

Be warned, I talk about sieges. From time to time, you can be graced the visit of some intelligent undead or an apprentice in your fortress for "studying" or "tourism". Read : "Hello, I think you're supremely moronic and I like the legendary bone gauntlet you did. Very Thanos-style. Mind if I ask some of your dwarves to steal it for me ?"

Thus the raid to recover the gauntlet (I had to scavenge the ruins three times after I razed the tower. Where did they stuffed my ♥♥♥♥♥♥♥ gauntlet ? In their septic tank ?), thus the "siege" made by the angry necromant, two of his surviving apprentices and some fistful of half-men/half-bird experiments that now lies on pedestals in my medical guild.
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Date Posted: Nov 17, 2022 @ 7:46am
Posts: 11