Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can try to have your seven initials dorfs live in a castle. Alone, I'll think not. The world is full of migrants seeking to live where you are (migrants that you can't refuse) and others civilizations that can't care less of what you think about their goal to make you roll some anal circumference checks.
You can (and probably will) live with vampires in your fort. You'll notice quicky why vampires are a bane to live with, and you can have bats as pet (if you manage to find some and start a breeding and taming programs of those). Long ago, I had a fortress that managed to have a couple of giant black mambas. The extremely venimous snake, which were in this case king size. Read : The size of a damn tiger with vemon glands the size of your brain.
An interesting fact with black mambas is that they lay between 20 to 30 eggs. Soon enough, I had my very one cliché snake pit and boy does it did wonders to remove some gobbos out of sight !
Like if a necromancer gets abit too big for his boots a cleric rises to challenge them.
As it stands necromancers just end up dominating everything.
Im aware of the workaround for using pressure plates with doors but this is so pointless
Examples of what can happen:
I had a dwarf fail to get the materials to complete an artifact, go crazy (enraged), pick a fight in a stairwell and cause a loyalty break in my population which made ~5 dwarves enemies of the rest and get into a fight in the stairwell. Some of these dwarves had pets and one mother had a baby, so I had a great fight between a baby dwarf, it's mother and a duck.
I repeatedly stole all of the merchant goods from elves when they came to trade until they got fed up with me and sent an army to fight me. I was already at steel armor when they showed up with wooden, it was not a good fight for them. I lost no dwarves and they lost dozens of warriors along with their mounts.
I started a civilization near a dark tower and it sent waves of undead to kill me, I survived the first 3 waves through the use of traps, but wave 4 was hundreds and they overwhelmed my trap line and then my very green dwarven military and then all of my civilians.
I made a catwalk entrance into my fort that snaked back and forth over a very very deep pit. Right next to the bottom of the pit was where my military was training. I set up catapults to shoot straight down the long sections of the snaking catwalk. As goblin armies invaded and tried to cross my catwalk they had to decide between taking catapult bolts to their chest or diving out of the way into the 20z pit and then fighting my army if they survived.
Edit: Remembered another funny one: I created a long drawbridge over a volcano as the entrance to my fort. It was a retracting bridge with a plate as the trigger, the plate was right after the bridge any only triggered by enemies. Right after the bridge, there were stairs up into my fort and the stairs came up into the center of a large room that was 4 training areas for my 4 military squads, 3 of which were training at any given time. So what would happen as goblins invaded is a group would cross the bridge, the first goblin across would drop all his buddies into the volcano by retracting the bridged with the pressure plate, then he would climb the stairs alone into 3 squads of dwarves. After ~10 seconds the bridge would reset and the next batch of goblins would attempt to cross..
If you settle in a quiet space its mostly what you expect . ie penguins in cold . big cats in hot places etc ,
now if you do a sinister or hunted space , it can get freaky . one eyed worms , undead , were creatures of all types even creepy clowns ! , it also wont be easy
the thing is no game is ever going to be the same ,
In any case, there are 2 main game modes, Fortress and Adventure.
In Fortress mode, you have a group of dwarves, then you build a home for those dwarves, then more dwarves will migrate to your home and it will get traders that want the crap you make and then there will be sieges on your home because yet again, others want the crap you make. Then you will continue this home until you either grow bored by being too strong, or fall to ruin by being too weak. There are also dangers when you dig for minerals, like forgotten beasts, dragons and stuff that are hostile and very dangerous.
In Adventure mode, you make one single hero, made by you with lots of different options to choose from, then you go out into that same world and just do whatever you want. This game mode is not complete though, it's fun but as soon as you become a Necromancer you've won it. Basically.
They're both fun, but in different ways.
He wasn't far enough to have any other kind of refuse or bodies. So a gigantic horde of clams toppled his militia and eventually overrun the fortress.
It was sad. But also it was the funniest ♥♥♥♥ in the universe lol.
Also I read somewhere that other wizard types besides Necromancers are planned probably as first stages of Magic update but that's years away.
Afaik they will not move further than three days out of their beloved tower, except if you decide to raid them yourself. Then, they could opt to retaliate a bit.
Be warned, I talk about sieges. From time to time, you can be graced the visit of some intelligent undead or an apprentice in your fortress for "studying" or "tourism". Read : "Hello, I think you're supremely moronic and I like the legendary bone gauntlet you did. Very Thanos-style. Mind if I ask some of your dwarves to steal it for me ?"
Thus the raid to recover the gauntlet (I had to scavenge the ruins three times after I razed the tower. Where did they stuffed my ♥♥♥♥♥♥♥ gauntlet ? In their septic tank ?), thus the "siege" made by the angry necromant, two of his surviving apprentices and some fistful of half-men/half-bird experiments that now lies on pedestals in my medical guild.