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If you're a newcomer I recommend a forested area with no aquifer, and low to medium savagery (i.e. not "savage wilds"). Light aquifers and barren landscapes are okay to deal with, but still require some understanding of the basics so you don't want to try out the tutorials in a place like that. Heavy aquifers, glaciers and evil biomes exist for those who want a really challenging embark. See Roomcarnage for a story about the latter two combined.
For the first couple of runs, I'd generate a "Large" map with a "Very Short" history, "Frequent" mineral occurence, and "medium" everything else. If you're worried about experiencing FUN with the wildlife, turn down savagery, but the chance of you getting splattered on embark are very low. "Frequent" minerals is better than "Everywhere" minerals because you can easily get tunnel vision (har har har) and overwhelm yourself with the amount of materials you'd be collecting.
Now for the two most important parts, History and World Size. The "Very Short" History gets you in the game quickly and prevents any possible zombie apocalypse or goblin world conquests. The "Large" map gives you more choices in spawn locations for your fort.
Do Not, Under Any Circumstance, Try To Learn The Game In Evil Land. You Will Be Annihilated
Find yourself a good aligned biome, don't bother any unicorns you might see, and don't cut down all the trees causing the elves to retaliate. You will be able to focus on learning the game, and when you're ready for trouble, you can make your own by sending raiders out to annoy a civilization. They will retaliate eventually.
After you've gotten more experience, decrease the minerals to "Sparse" and find yourself a nice "Savage" location to play in. If you place it near, but not actually in, evil territory, you'll increase your chance of FUN. Savage worlds have "Giant" versions of animals, as well as "Animal People." An adult male moose is nearly tent times the size of a dwarf. A Giant male moose is 71 times the size of a dwarf. Have fun hunting.
Climate is also really important. In the beginning, look for a temperate area with plenty of trees and vegetation, a river of some kind (the smaller the better, dwarves aren't good swimmers), and no aquifer. You'll want the area to have a "Flux Stone Layer," "Shallow Clay," "Deep" or "Very Deep Soil," "Shallow Metals," AND "Deep Metals."
Remember, when you lose, don't get frustrated. It will and does happen to everyone. Just go with the flow.
Have FUN!
They are one of the highest valued, non-suicidal to attempt to tame, pets. A dwarf with a pet Unicorn will be really happy about it.
"Megabeasts[dwarffortresswiki.org] will not attack the player until they have accumulated a minimum wealth of 100,000☼ or a minimum population of 80 dwarves."
And this includes all Forgotten Beasts, Titans, Bronze Colossuses, Dragons, Rocs, and Hydras.
For anyone reading this who doesn't know, this symbol ---> ☼ indicates money.
This is actually meaningless other than the title, I just like it (and it also has enough violence for fun to result).