Dwarf Fortress

Dwarf Fortress

Strifeboy Mar 20, 2019 @ 9:07am
Hill or flat?
Where do you guys build the entrance to your base, in a hill or on open flat earth?
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Showing 1-15 of 20 comments
Marty Mar 20, 2019 @ 9:10am 
I generally prefer Hill, because it makes it easier to tunnel in horizontally and design defences. And hell, Dwarves live in mountains, right - they're meant to dig into steep rock and make fabulous subterranean galleries and so forth.

Exception would be a waterfall, because these are usually flat at the top, so i dig down, and then make a huge multi-level feature around the waterfall, using it for mist.
Gerustroncio Mar 20, 2019 @ 9:11am 
I always prefer just digging inside a mountain, plus it's better for performance (since you won't have to build a bunch of walls and stuff)

But I building a fort's entrance and defences from the ground up on flat land has it's charm as well
Strifeboy Mar 20, 2019 @ 9:13am 
If i remember correctly eneimes can drop down from walls attached to hills right. How do you guys build your defenses
Marty Mar 20, 2019 @ 9:21am 
Rasing bridges. Moats. Digging the hills away to remove the ramps and make 2 or 3 z-level high cliffs so invaders can't get up and down them. Traps. Combination thereof.

Moat on one side and an archer gallery with carved fortifications on the other side of a 3 tile wide road is popular with me, too.

Combine with a couple of drawbridges for isolation, and you can make a convenient shooting gallery to upskill your marksdwarves with invaders. It takes a while, and a bit of planning to dig out the rock to do this... more if you want to have a pool for drowning anyone who falls off the road. And even more if you want to be able to drain the pool to recover gear...... but that's what this game is about.

Generally if you have enough dwarves and picks, by the time you're getting properly invaded the mining dwarves have hit legendary miner status and are big and strong and very effective military recruits.
Last edited by Marty; Mar 20, 2019 @ 9:23am
Gerustroncio Mar 20, 2019 @ 9:23am 
Originally posted by Strifeboy:
If i remember correctly eneimes can drop down from walls attached to hills right. How do you guys build your defenses

Yeah that's why building everything from the ground up on flat land gives you some more control, then all you have to do is make some "lips" using flooring between some levels of the wall, and climbers will not be able to get in, also you can dig moats and stuff, of course you'll still be vulnerable to fliers unless you close all the top off.

As for when you just dig in a hill, what I usually do is not create any outside defenses, I create 2 entrances, one the normal one that leads to the fort as straight as possible, and then a secondary one, that leads to a deadly maze of traps.

which then I make lead to a big room, with properly placed fortifications one level above, from where my marksdwarves can soften the enemies that survived the maze a bit more before I send the infantry to wipe the rest out.

Then when a siege or something happens I just close the main entrance off and open the secondary, and the secondary has to lead to your fortress as well of course, otherwise the enemies will not path there

It's pretty fun, but it takes a huge amount time to clean everything afterwards...
Last edited by Gerustroncio; Mar 20, 2019 @ 9:24am
Strifeboy Mar 20, 2019 @ 9:26am 
I might start a new game with flat. Got to improve how I do my defenses.
Marty Mar 20, 2019 @ 9:28am 
Originally posted by Onarum:

It's pretty fun, but it takes a huge amount time to clean everything afterwards...


Yeah, I've had dwarves sink into depression and wander aimlessly and start brawls from the shock of seeing all the dismembered bodies, and the stress of dealing with the miasma since it takes so long. It's possibly best to let everything rot first.
.... That and screen your clean up crew for mental fortitude using Dwarf Therapist.

Alternatively DF-Hack and Autodump is your friend.
Last edited by Marty; Mar 20, 2019 @ 9:29am
Gerustroncio Mar 20, 2019 @ 9:37am 
Originally posted by mgotthard:
Originally posted by Onarum:

It's pretty fun, but it takes a huge amount time to clean everything afterwards...


Yeah, I've had dwarves sink into depression and wander aimlessly and start brawls from the shock of seeing all the dismembered bodies, and the stress of dealing with the miasma since it takes so long. It's possibly best to let everything rot first.
.... That and screen your clean up crew for mental fortitude using Dwarf Therapist.

Alternatively DF-Hack and Autodump is your friend.

Yeah I dont get that, dwarves should get happy thoughts when seeing a horribly disfigured goblin!

Miasma is indeed an issue though, gotta confess that at times I do a bit of cheating with dfhack, either using fastdwarf to have them do it as fast as possible os simply just deleting all the body parts and such.
Last edited by Gerustroncio; Mar 20, 2019 @ 9:37am
CoLS Firestar Mar 20, 2019 @ 5:17pm 
Always dig into the mountain. IDK why but it seems having the entrance to the fort just be a hole in the ground feels so very very wrong.
Strifeboy Mar 21, 2019 @ 12:11am 
Originally posted by CoLS Firestar:
Always dig into the mountain. IDK why but it seems having the entrance to the fort just be a hole in the ground feels so very very wrong.

Haha Yeah it does
Tarithel Mar 21, 2019 @ 8:21am 
Sometimes there is no useful outcrop and you just tunnel and build some fortifications around the entrance.

There is something undeniably dwarvish about an impressive door into a mountain however...
BirdyBot Mar 21, 2019 @ 12:22pm 
I'm a big fan of above-ground forts, so I tend towards flat embarks. It's more dangerous in the early game, since you're so exposed, but it gives you full control over how you structure your defences. I also find it easier to 'read' the landscape. Finding wild game or invaders tends to be a bit easier when you're only looking on one Z-level for everything. But there's certainly upsides to carving into a mountain, especially when it comes to dwarfiness and defence!
Trip Mar 21, 2019 @ 6:33pm 
Build UP!!! Dwarf Tower! For maximum effort make it out of soap. Is soap blocks still a thing?

Once, long ago, I embarked on a site that had to have been bugged. It was a sheer straight up and down dolomite cliff over 30 Z levels. It had no minerals or gems in it which is what makes me think it was a bugged embark. Still that massive cliff face was the perfect entrance to a mountain fort.
Fantastic Fwoosh Mar 23, 2019 @ 9:32am 
I like high elevation flat-land (pressing tab to go through elevation & info charts on embark), it is the easiest to build on and also suitable for housing windmills for free power unlike flat low-lands which is not windy.
Yuubi Mar 24, 2019 @ 7:40am 
Dont acually care, i can reshape my surface entrance how i want it, which is usually a hole with a fancy roof and statues.
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Date Posted: Mar 20, 2019 @ 9:07am
Posts: 20