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Maybe like a narrative or campaign? Maybe some kind of impetus at the start defining a victory condition?
The UI needs work, too. There is a lot to do, to make it a proper game. Please don't hate me for that, that's just my opinion. And I respect yours if it is different.
Well, army updates to allow invaders to burrow or break down defenses is supposedly coming with the smaller updates after the steam release (before myth and magic), so hopefully that'll really break all the current easy defense strategies. Kinda wish some other base systems would be updated before magic as well like farming as you said, but it's nice to see the steam release put focus on polishing up some old stuff at least.
You can already turn on enemy tunneling in dfhack (and almost certainly when they introduce this into vanilla there will be a dfhack script to turn it back off too).
I can't name one project where everyone working on it was just as passionate about the project as the originator.
I don't know how I can help to make the game better other than reporting bugs. 0.47 in Linux needs more reporters right now.