Dwarf Fortress

Dwarf Fortress

Ryu Jan 12, 2020 @ 4:13am
Is it bad i'm hoping adventure mode has some changes done to help with CPU loads?
Ok so i used to play DF but whenever i would play in adventure mode(Big fan of RPGs) I would always get lag when walking around like every 12 steps or so i would get a lag spike that would take me out of the game. my guess this is do to the world being alive and every step made my i5 6500 cry or something. Anyway i guess i am hoping they add is more ways of turning off stuff that overwork CPUs. Like i would ever say a static world option would be nice that way the CPU does not have to load everything that is happening in the world everything you walk around.
Or like you can limit how many NPCs spwan in the world in a area so you don't end up with areas that have 1000s of NPCs the game has to keep track of.
Anyway i know even the idea of this may upset some people so all i can say is sorry if my idea made you mad i just loved playing this game but the lag killed the game for me.
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Showing 1-7 of 7 comments
Carbo♦lemons Jan 13, 2020 @ 7:01pm 
I'm guessing you did 0% research and immediately ranted here
there are already plenty of things you can do to reduce CPU lag my friend!!!!!!!!!!!
No one is mad for you asking toady to make the game run smoother.
for the current version of 44.12, you can download and install dfhack and get a lot more options for init and world creation.
I would start by going to the DFWiki and go to data/init in your game files and mess with settings. all of the settings are clearly labeled.
start in d_init.txt
A big start is turning off temperature and weather. Another small thing would be to turn off spatter in adventure mode
you can also turn down the pathfinding cost for AI, and make the game go smoother, but be wary, allies and enemies may become... really dumb.
in init.txt
there are MANY, MANY things that you can change to adapt framerate, which really, really leads me to believe you didn't bother to look a single thing up and assume that the game has no settings whatsoever
1) play around with the renderer. theres text mode, 2d mode, different buffer rates, different openGL profiles, etc, etc, etc.
near the bottom you can set CPU priority. if you really want to crush your cpu, but have great frames, turn the priority from NORMAL to something near REALTIME or slightly below
I won't get into how to use DFHack, but there are things there to help you aswell.

Also, on you. You can generate worlds with littler history, size, and civs, and have a smoother experience. I can easily play adventure mode with tweaking. And im using a 4th gen laptop i7 processor, which your 6th gen desktop i5 should have me beat my dude. I only barely lag in cities, and lag heavily in dark pits. and i generate medium worlds with medium everything, up to 250 years
Ryu Jan 14, 2020 @ 1:54am 
Originally posted by Carbolemons:
I'm guessing you did 0% research and immediately ranted here
there are already plenty of things you can do to reduce CPU lag my friend!!!!!!!!!!!
No one is mad for you asking toady to make the game run smoother.
for the current version of 44.12, you can download and install dfhack and get a lot more options for init and world creation.
I would start by going to the DFWiki and go to data/init in your game files and mess with settings. all of the settings are clearly labeled.
start in d_init.txt
A big start is turning off temperature and weather. Another small thing would be to turn off spatter in adventure mode
you can also turn down the pathfinding cost for AI, and make the game go smoother, but be wary, allies and enemies may become... really dumb.
in init.txt
there are MANY, MANY things that you can change to adapt framerate, which really, really leads me to believe you didn't bother to look a single thing up and assume that the game has no settings whatsoever
1) play around with the renderer. theres text mode, 2d mode, different buffer rates, different openGL profiles, etc, etc, etc.
near the bottom you can set CPU priority. if you really want to crush your cpu, but have great frames, turn the priority from NORMAL to something near REALTIME or slightly below
I won't get into how to use DFHack, but there are things there to help you aswell.

Also, on you. You can generate worlds with littler history, size, and civs, and have a smoother experience. I can easily play adventure mode with tweaking. And im using a 4th gen laptop i7 processor, which your 6th gen desktop i5 should have me beat my dude. I only barely lag in cities, and lag heavily in dark pits. and i generate medium worlds with medium everything, up to 250 years
First of not a rant and also i knew of some of the stuff you are talking about however thanks for telling me about a few others..
Jester_hell_696 Jan 14, 2020 @ 6:41pm 
Originally posted by Carbolemons:
I'm guessing you did 0% research and immediately ranted here
there are already plenty of things you can do to reduce CPU lag my friend!!!!!!!!!!!
No one is mad for you asking toady to make the game run smoother.
for the current version of 44.12, you can download and install dfhack and get a lot more options for init and world creation.
I would start by going to the DFWiki and go to data/init in your game files and mess with settings. all of the settings are clearly labeled.
start in d_init.txt
A big start is turning off temperature and weather. Another small thing would be to turn off spatter in adventure mode
you can also turn down the pathfinding cost for AI, and make the game go smoother, but be wary, allies and enemies may become... really dumb.
in init.txt
there are MANY, MANY things that you can change to adapt framerate, which really, really leads me to believe you didn't bother to look a single thing up and assume that the game has no settings whatsoever
1) play around with the renderer. theres text mode, 2d mode, different buffer rates, different openGL profiles, etc, etc, etc.
near the bottom you can set CPU priority. if you really want to crush your cpu, but have great frames, turn the priority from NORMAL to something near REALTIME or slightly below
I won't get into how to use DFHack, but there are things there to help you aswell.

Also, on you. You can generate worlds with littler history, size, and civs, and have a smoother experience. I can easily play adventure mode with tweaking. And im using a 4th gen laptop i7 processor, which your 6th gen desktop i5 should have me beat my dude. I only barely lag in cities, and lag heavily in dark pits. and i generate medium worlds with medium everything, up to 250 years

I'm pretty sure the whole point is that ideally you shouldn't need these BS workarounds for a commercial release and that during the Pre-Steam clean up he should work on improving FPS natively without the need for editing text files or using 3rd party utilities.
Comestibles Jan 15, 2020 @ 7:21am 
yeah all tarn has to do is just change multicore support from false to true
Brassqund Jan 15, 2020 @ 11:33am 
Originally posted by Comestibles:
yeah all tarn has to do is just change multicore support from false to true
lol
Viss Valdyr Jan 16, 2020 @ 4:34am 
In all seriousness. It has a lot of problems in the optimation of the game itself. As simulator, it runs fine. But as a game not so much
Jester_hell_696 Jan 19, 2020 @ 12:16am 
Originally posted by Viss Valdyr:
In all seriousness. It has a lot of problems in the optimation of the game itself. As simulator, it runs fine. But as a game not so much

I agree, it does have optimisation issues from a game perspective and if they want to sell it as a "Premium" product then some optimisation is in order, but DF is first and foremost a Simulation and I personally think that is something people have to accept.

I suggested this in the CPU thread.

Originally posted by Jester_hell_696:
If all else fails the Dev's could, assuming they make a actual settings menu for GUI init file changes, include the option for simplified raws.

Basically instead of 100 types of tree each with its own type of wood which is distinct in the raws, 3 type of Iron ore, hematite, magnetite and limonite or 5 types of flux stone it would just have generic wood, iron ore, flux stone etc, it reduces the amount of bookkeeping that must be done which increases fps.

Also reduces simulation accuracy but to some people that is acceptable and giving those people an option that doesn't require changing the simulation mechanics operating behind the scenes is IMHO quite reasonable, I think of it as a compromise for gamers while still allowing DF to keep its simulation based goal close to heart.

Basically I support optimisation so long as it doesn't remove what I love about DF which is its simulation focus, I hate Aquifers in DF but I refuse to turn them off because IMHO simulation is king, its why I think that Kerbal Space Program is the best space game and Arma is the best FPS.
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Date Posted: Jan 12, 2020 @ 4:13am
Posts: 7