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there are already plenty of things you can do to reduce CPU lag my friend!!!!!!!!!!!
No one is mad for you asking toady to make the game run smoother.
for the current version of 44.12, you can download and install dfhack and get a lot more options for init and world creation.
I would start by going to the DFWiki and go to data/init in your game files and mess with settings. all of the settings are clearly labeled.
start in d_init.txt
A big start is turning off temperature and weather. Another small thing would be to turn off spatter in adventure mode
you can also turn down the pathfinding cost for AI, and make the game go smoother, but be wary, allies and enemies may become... really dumb.
in init.txt
there are MANY, MANY things that you can change to adapt framerate, which really, really leads me to believe you didn't bother to look a single thing up and assume that the game has no settings whatsoever
1) play around with the renderer. theres text mode, 2d mode, different buffer rates, different openGL profiles, etc, etc, etc.
near the bottom you can set CPU priority. if you really want to crush your cpu, but have great frames, turn the priority from NORMAL to something near REALTIME or slightly below
I won't get into how to use DFHack, but there are things there to help you aswell.
Also, on you. You can generate worlds with littler history, size, and civs, and have a smoother experience. I can easily play adventure mode with tweaking. And im using a 4th gen laptop i7 processor, which your 6th gen desktop i5 should have me beat my dude. I only barely lag in cities, and lag heavily in dark pits. and i generate medium worlds with medium everything, up to 250 years
I'm pretty sure the whole point is that ideally you shouldn't need these BS workarounds for a commercial release and that during the Pre-Steam clean up he should work on improving FPS natively without the need for editing text files or using 3rd party utilities.
I agree, it does have optimisation issues from a game perspective and if they want to sell it as a "Premium" product then some optimisation is in order, but DF is first and foremost a Simulation and I personally think that is something people have to accept.
I suggested this in the CPU thread.
Basically I support optimisation so long as it doesn't remove what I love about DF which is its simulation focus, I hate Aquifers in DF but I refuse to turn them off because IMHO simulation is king, its why I think that Kerbal Space Program is the best space game and Arma is the best FPS.