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i have only skipped one puzzle battle but that gave me literally nothing. maybe it was just that one.
It's not the player's fault that the game has bad elements in it. That's the designers' and producers' faults. Therefore, they should be the ones who have the onus on them to fix the bad elements (or better yet, don't include bad elements into the game in the first place).
You do realize that good or bad is subjective, don't you? I personally enjoyed puzzles a great deal, much more than than ordinary easy battles. So, what, I should start asking developers to put more puzzle battles into the future Witcher Tales games?
I just think the games appearance was misleading; though to be fair I should have done more research before getting it. There isn't really any sense of progression if you're just given the cards that you have to use, not much sense of overall strategy when you're forced to use just one specific method to win a battle.
"Skipping content the player paid for" is a consideration in basically every game in existence that has optional content. The content is there because some people like it and enjoy doing it, and it's optional because the designers didn't want to force anyone to do it in order to experience the story or reach the end; otherwise it would have been part of the critical path. The Witcher 3 is a massive game with a ton of optional content-- should a player feel obliged to do every single thing there is to do in the game, even if they don't enjoy it, for no other reason than that they paid for that content?
Furthermore, plenty of non-puzzle games have puzzles, optional or not. I don't really see the puzzle battles in Thronebreaker as being any different than puzzles or minigames you'd encounter in an action game or any other type of game in which puzzles don't make up the core gameplay. They exist to provide variety and additional, almost entirely optional content for players who enjoy it. Non-puzzle battles still outnumber puzzle battles significantly. I can sort of understand why someone who doesn't like them might feel as though there are too many, but to suggest they have no place in the game simply because they deviate from the core gameplay is silly. I personally think there are slightly too many standard three round filler battles, with no unique rules or conditions, especially toward the end, but those are almost entirely optional as well, and I'm choosing to do them, so that's on me.
I find it interesting, too, that people are complaining about this game having an abundance of gameplay that's unconnected to the standard gameplay and progression of the game it's in, when Gwent itself began as a side activity in Witcher 3 that was completely unconnected to the standard gameplay and progression in that game.
I don't believe there was any point in witcher 3 where they took away all your skills and equipment you've built up and give you a stock set of abilities instead, within which there's only one way to beat your opponent. That would have made witcher 3 annoying too, if that sort of thing had been a significant part of the game.
Or hacking vending machines mini-game in Bioshock 1. Doctor mini-game in recent Pathologic 2. Or.. well you've got the idea. Most of the games have some sort of mini-games integrated in them, sometimes with gameplay that is drastically different from the gameplay of main game.
That's not exactly the same thing, mini games are different than what we're talking about. What we're talking about is them taking a normal part of the game(ie. you engaging in battles) and then changing the rules on you. Those puzzle battles are too integrated into the game, they seem like normal battles until you get into them. You should be able to fight the drowners with your normal army if you want, it doesn't make any sense for you to magically have different units and cards for no reason just for one battle. Where did those units and cards come from? Where did they go after? It's stupid. It's also pointless, why bother building up your army when you can't use them.
The VAST MAJORITY of Witcher fans wanted to experience epic army battles ala Gwent, and to be immersed in great lore and story.
Having to fiddly fart around doing high school math puzzles to reduce monsters in one row to only 1 point is just plain horse sh!t. And these puzzles are way too linear.
You can't even choose your cards, and are pipelined into playing what the developers want you to play, not what you want to play.
You can't just march past the puzzles, as you need the resources, and several times they're in your way.
Not a good game. All the spin off 'card games' from the franchise are pretty meh, and they don't address the key winning factors in these sorts of games: Easy to pick up, hard to put down.
Thronebreaker sucks. How the hell can a minigame from Witcher 3 beat an entire full game on the topic?
I'm being very thorough in the game, but I had all camp upgrades unlocked before reaching the final main map area in the game, and I currently have a ridiculous amount of money and wood with nothing to spend it on, so obviously you don't have to do every puzzle or optional encounter to unlock things. And regular battles (both standard and shortened) still vastly outnumber puzzles, so it's not as if the game is lacking opportunities to play with your own deck.
As for being forced to use special cards and strategies to solve these puzzles instead of using your deck-- that's just your standard arbitrary gameplay contrivance, just like every other video game ever made has. Ever played a game with insurmountable waist-high fences? A game where you aren't allowed to jump? Where you only get three (or five, or ten) dialogue options instead of infinity? Where you're forced to solve a puzzle to proceed instead of finding some other way around? At a certain point, you have to just accept that this is how it works, or find a different game to play.
Well speaking for myself, that's exactly what I did. I uninstalled and moved on; but that doesn't mean I don't regret having bought it. I own thousands of games and thronebreaker joins a fairly small, single digit group of games that I regret having purchased. I mean, it's at the bottom of that list as there are far worse ones, it's far from the worst game I've bought. But it's still on the list, and that's entirely because of the puzzle battles.