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A normal fight is: you use your deck, the player with the most points wins the round, you must win two rounds to win the game. This are the classic Gwent rules as far as I know.
Now you very often have special rules when starting a fight. Let's say "mutators". A very common one is that there is only one round to win. Another one is you must do a special action in order to win, like killing an enemy card or not losing one you have for this fight only. Sometimes you have your deck but the enemy deck is very special like there is a "gate card" and "wall cards" and you must destroy the gate.
You have puzzles too, where not only you have a special deck, but the cards are special too and don't appear anywhere else in the game, they have special effects only used for this puzzle, and your goal is to solve the puzzle like "escaping from a prison", "every enemy must have 1 HP", things like that, and there is often only one way to do it, using the cards the game gave to you in the right order and there effects on the right cards.
As an example of a fight with special rules, there is a part early in the game where bandit wagons are attempting to escape. If you allow three wagons to escape, you lose. So you have to play the game around trying to prevent the wagons from escaping with special rules for how they do so. Overall it's not that difficult if you have a balanced deck with a variety of options and the hero cards make certain maps very easy to clear. Black Rayna is overpowered in combination with Xavier and will turn your deck into an elf-killing machine regardless of the special rules.
Think of the puzzles like a math problem with only one answer. No matter what the answer is, the logic will more or less the same. You cannot use "division" (your own deck) to solve an "addition" problem. You need different tools.
your deck is your army used to beat monsters and fight nilfgaard