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Still I think Thronebreaker is a good title. I really enjoyed playing it.
The only time I actually cheated, was one of the first fight on the 1st map! Lol
**Spoiler
I used a mix of Alchemists and Strays Infiltrator +. Buff the Infiltrators, they usually had 40-50 healt, then use 4-5 alchemists to buff your board
I also used that trinket that lets you steal an enemy's card, so I stole the one that buffs others
I finished the fight with 450ish points
What strat did you use ?
Yep I had to use something similar. The Alchemist is the one card I threw out of my deck early on. It proved to be essential for the final battle. Go figure. Anyhow it felt wrong somehow. I built up my deck over 50 hrs. made it better, upgraded cards, swapped trinkets and trophies etc. just to find out that it's completely useless against the strongest boss. It's like building up the stats of a character, upgrading armor and weapons and then find out that you can only beat the final boss naked and armed with a toothbrush. Oh well...
You are looking for an opening hand with Reinhard, Gascon and 2 drumers. Keep also any alchemist or medic you get.
1st round Aep will pass quickly. Good, that's the round you use to score 1 AND setup a crushing victory R2. Play drumer, drumer, start summoning things, use the adepts to place what you need in your deck (usually I go 3 drumers, 1 alchemist and 1 slinger except if I summon the medic). Shuffle his units, mix in your baubles (except skull), you should be able to reach a higher unit count than his while 1) making Gascon 50+, 2) keeping at least 2 alchemist in your hand/deck, 3) keeping the medic in your hand/deck
Round 2 is easy.
SKull on all but Reinhard. Play Gascon. Multi copy Gascon's strength on your weaker units. Just make sure you allways play Reinhard LEFT to Gascon.
I usually reach 90+ on Gascon, and about 700 on the round. Best I saw Aep achieve was 400 I believe. Easy win even with a 50 Gascon. There's also other ways to play it, I just described the most classical scenario.
Edit: and I find strange that you did not even consider the alchemist with the absolutely ridiculous strength some units can reach. It's been a staple since my 1st playthrough with the drumer
Ultimately I downloaded cheat engine and just cheated by setting one of my cards to 900 in each round. :)
But the ability to replace killed units with units from your deck made this tactic not viable against Aep Dahy.
After building a new deck focused on buffing my own units I won on the second try after replacing Mahakam Ale with Dimeritium Bomb.
My deck was:
Meeve Longsword
Lyrian Banner
Black Blood
Lyrian Wine
Dimeritium Bomb
Muzzle
Reynard Odo
Isbel:Destroyer
Eyck
3x Lyrian Scytheman
3x Alchemist
3x Lyrian Drummer
2x Strays Infiltrator
2x Cow thief
2x Lyrian Hajduk
2x Lyrian Blacksmith
Won Round 1 with Dimeritium Bomb and was able to draw the rest of my deck in R2 with the Drummers + Reynard and Hajduk
Got to 650 points in the end of R2 mainly due to the Alchemists and finished the second round with Blacksmith into second Dimeritium Bomb
So no advanced cards from the tent and only 200 Max unit value.
No Blacksmith (so no double trinkets)
Additionally Eyk went away after I did some decisions, which were not liked by him :)
Very bad circumstances to start with.
But finally I made it with a bit of luck thanks to the tipps - Seize does the trick!
And I remembered I was merciful to my son, so he played a very important Role in the first Round! ;)
My Setup was:
Meves Longsword
Gernichora Trophy (seize bronze unit every 6 turns)
Royal Decree (play two blitz units from deck)
Muzzle (Seize bronze unit)
Dimeterium Bomb (all enemies reset to original strength)
Lyrian Merlot
Arnjolf the Petricide (did not use him at all - so feel free to replace hin)
Reynard Odo+
Dagur two Blades (did not use hin either - feel free to replace)
Prince Villem (Very important for first round, on tries he was not in my hand I forfeitet)
Isabel Destroyer
Strays Bomber+ (2x)
Lyrian Scytheman+ (5x)
Reinforced Ballista (4x)
Strays Cavalry (3x)
Regiment Drummer (2x)
Gheso Arbalest (2x)
Alchemist (2x)
Strays Infiltrator (2x)
Field Medic (2x)
So how it went:
First round Villem is the man - When Opponent plays his (boost left and right units unit, dont know the name) play him left of it (the unit has 10, villem 9 with green morale of the army)
In the next move opponent will play an additional Unit to the left of Villem.
Now Villem and both of the Booster units have 10 Morale - so use longsword on a Scytheman and 30 points of mayhem plus the boost mechanic go to your side.
That lead to Opponent not passing early, because I was in points lead.
I used my gernichora and Muzzle seizes in first round. but kept the Dimeterium Bomb for the second.
After I won the first round thanks to the boosts from the two units of the beginning the second was still very tight.
Again I used my gernichora for seizing the Unit which gets 2 Morale if enemy uses his ability or orders.
And additionally I got a boosting unit of his too.
When I ran out of cards (my last one was the dimeterium bomb) I was in lead with ~300 points vs. ~50 points on the opponents side)
Now he played his "draw additional cards" but my seized units gave me some morale bach each round.
At the end of round 2 I still had ~300 - and opponent managed to get ~250 something, but I won. Exciting battle where the others in the game were a walk in the park even on hard mode.
Used this combo:
alchemist and the plunderer
the female magician can copy an units, you get it with the drum guys, reactive the orders.
Sure, there is much more points possible if you work for them exaclty and if you prepare your deck. but I used the same deck in the whole chapter and wanted to try firstly - and was succesful.
The game still went some rounds .
But ends when the Nilfgard lines were full <--- btw. this also a simple way to win, do no damages at the opponents line. because there are some unit which make damages to you, many, if you destroy enemies.