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Αναφορά προβλήματος μετάφρασης
This is essentially Gwent 2.0 which the devs have invented a few new rules you'll need to learn and understand. Apart from the classic best-of-three mode, the devs have designed a series of unique puzzles along the way of your adventure. Most of these puzzles have a specific solution and all of them are already solved by people and have the answers uploaded to Youtube in case you're stuck.
The thing about difficulty is that becuz this game also happens to be an RPG-lite with choices and consequences, it will definitely affect your deck building throughout the game. One thing for sure, the fool-proof strategy of spy spam + decoy swap of the Northern Realms/Nilfgaard decks in Gwent 1.0 does not work here.
What about generally difficulty though. Is the highest one more of a New Game + where you min/max your deck/choices to have the best possible outcome always or can you enjoy it on a first playthrough?
Referring to the game being an RPG-lite once again, it isn't as easy to discuss the perfect build like it is in Gwent 1.0. A lot of variations can happen along the journey as you may or may not run into certain card types. New cards must be 'crafted' with in-game resources so you can't actually spam the ones you own either. Worth mentioning that there is only one save slot per playthrough, thus unless you manually backup the save file every time you do something which will be extremely tedious(and kinda breaks the purpose), your choices will be permanent for the rest of the game
Thanks for the write up
The puzzles are a bit hit and miss, some are really tough, some are trivial. I personally enjoyed them more than regular battles which are too easy and repetitive. From the top of my head puzzles should be all optional anyway, though you probably want to get them done as they will often unlock new cards for your deck.
More importantly, the puzzles are often just tutorials in disguise. The solutions often involve learning new strategies and card synergies that will prove useful in story related battles.