Sniper Ghost Warrior Contracts

Sniper Ghost Warrior Contracts

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Mashallah Oct 10, 2024 @ 12:07pm
The save system is awful.
I hate that I can't manually save in the middle of slowly and methodically clearing out a base over the course of 30 minutes. One mistake? Welp, time to lose 30 minutes of progress. The lack of manual saves is absolutely infuriating and makes me wish it wasn't too late to refund this game.
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Showing 1-15 of 30 comments
the game saves every few minutes and i'm sick of people spreading this lie that's so easy to disprove

git gud
Elymnir Oct 16, 2024 @ 12:56pm 
Originally posted by Pumpkin Mr. Phann 🎃:
the game saves every few minutes

I just started the game (on Epic) and did some experimentation on the first map, including trying to wipe the camp before the bunker. The fight took well over 20 minutes ('cause we were both playing hide but not much seek) and after that I searched the camp thoroughly, resplenished ammo then went towards the bunker. But a sniper got me, then the auto-save put me before I even enter the camp.
So no, not "every few minutes".
As a bonus, the sniper seemed to change location on reload. Sometimes he was on top of the laboratory, sometimes he was on a rocky ledge nearby.
Last edited by Elymnir; Oct 16, 2024 @ 12:57pm
Mashallah Oct 17, 2024 @ 10:31am 
Originally posted by Pumpkin Mr. Phann 🎃:
the game saves every few minutes and i'm sick of people spreading this lie that's so easy to disprove

git gud

This is just blatantly not true. If you're in the middle of clearing a base, the game generally does not save until you're done. Some bases easily take 30+ minutes to clear if you're playing slowly and methodically.
Mashallah Oct 17, 2024 @ 10:33am 
I'll note that Contracts 2 is significantly better about this, saving much more often, and I actually completed that game because of that instead of dropping it out of frustration. I still dislike the lack of choice, however.
doomedSniper Oct 18, 2024 @ 2:06am 
Originally posted by Mashallah:
Originally posted by Pumpkin Mr. Phann 🎃:
the game saves every few minutes and i'm sick of people spreading this lie that's so easy to disprove

git gud

This is just blatantly not true. If you're in the middle of clearing a base, the game generally does not save until you're done. Some bases easily take 30+ minutes to clear if you're playing slowly and methodically.

It should? So that you can kill them one by one after making a mistake in each turn?:steamhappy:

I think it was a great decision provided the correlation among enemies, they are quite sensitive to a sniper kill nearby. If the game saves each time when you kill enemies(which you call "progress"), it will destroy this correlation(or you'll know about the future and quickly take action to make up for your mistakes) and I don't think sniping would mean much then.

On the other hand, I'll call this save system a design flaw for noobs and for people who doesn't understand a thing about sniping but still have the thrill for an easy experience. There should have been a save system like contracts 2 for these purposes.

And you know what, People called the game trivial(yes it was, compared to contracts 1, but not in this sense) after they've implemented a relatively better save system and a red dot. So, there's that. 99% of people plays the game is easy unless there's some achievement behind a veteran difficulty wall.

Which you think methodical might not be methodical at all. You make a kill, does not mean it will stay undetected for all eternity. It is random upto a very great deal in this game. And this randomness is why I place SGWC in first place. This very act of Improvisation is what you should seek in a sniper.

At the end I would say, this conflict is arising just because some of us are playing Sniper Elite 3 from 2014 on authentic, which says, ♥♥♥♥ quick save. But it gives you a choice, good, but sometimes giving choices is what makes a game look bad. People misjudged contracts 2 because of this. What would you have chosen if you were CI? Interesting choice by the way.


If you're still not convinced, read this moron. These so called curators who plays the game in easy and makes the entire review with just a few hours of playtime. This is what is expected when you allow everything and full control of your will. Nobody would judge deadeye when you have a lolipop difficulty. Average human bahavior it is.


Unlimited Stupidity :
https://in.ign.com/sniper-ghost-warrior-contracts-2/160950/review/sniper-ghost-warrior-contracts-2-review
Last edited by doomedSniper; Oct 18, 2024 @ 2:29am
There is no technical justification for not being able to save the pretty exact game state. It may be complicated and thus out of scope. But there is not such thing as "intricate relations" that can't be saved, technically. Maybe it's a gameplay decision, or ideology :p. But it's not, because there is "relations" of some sort.

In SGW3 the saving system somewhat sucks, but allows for infinite experience, in theory.
doomedSniper Oct 23, 2024 @ 6:45am 
Originally posted by GeneralGamePlaying:
There is no technical justification for not being able to save the pretty exact game state. It may be complicated and thus out of scope. But there is not such thing as "intricate relations" that can't be saved, technically. Maybe it's a gameplay decision, or ideology :p. But it's not, because there is "relations" of some sort.

Here comes the noob. Commenting on something that you don't understand. Read some math and then probably you'll understand how to weaponize it.

Or try 'deadeye sniping' maybe instead of playing it on easy lolipop and infiltrating some blind enemies.
Last edited by doomedSniper; Oct 23, 2024 @ 6:46am
Originally posted by doomedSniper:
Originally posted by GeneralGamePlaying:
There is no technical justification for not being able to save the pretty exact game state. It may be complicated and thus out of scope. But there is not such thing as "intricate relations" that can't be saved, technically. Maybe it's a gameplay decision, or ideology :p. But it's not, because there is "relations" of some sort.

Here comes the noob. Commenting on something that you don't understand. Read some math and then probably you'll understand how to weaponize it.

Or try 'deadeye sniping' maybe instead of playing it on easy lolipop and infiltrating some blind enemies.
Look, idk what you know about me. But you're not exactly detailing anything about why it shouldn't be possible to save an exact state of things, technically. There is no technical justification. You claim the intricate mechanics bla bla bla. If i want to record a movie frame by frame, and make it perfect like Glenn Gould, i need to rewind and check, but the developers don't want me to do it. I'd gladly suffer the penalty being excluded from the hardest of difficulty levels, if necessary. The reason why i wrote that the SGW3 save system sucks, is the odd set backs to random nearby fast travel points, but it remembers locations you cleared. I find that so and so. A map further into the game, it's not that bad, though. Just sometimes it's a tad bit off.

It's just no argument, technically. Apart from that it's illogical to advise me to play hardest, if hardest is supposed to set me back further on failure, than easiest probably would. For practicality i do the first play through on very hard. Indeed maximum difficulty on sniping games like SE5/SGWC2 is totally doable for me, but tends to remove some things, that i would prefer to be in on first play throughs, and i don't start as a configuration master, if configuration is that fine grained at all - unlucky i tested that after wasting some time on normal and very hard first, despite fun.
Last edited by GeneralGamePlaying; Oct 23, 2024 @ 3:19pm
doomedSniper Oct 23, 2024 @ 7:22pm 
Originally posted by GeneralGamePlaying:
Look, idk what you know about me. But you're not exactly detailing anything about why it shouldn't be possible to save an exact state of things, technically. There is no technical justification. You claim the intricate mechanics bla bla bla. If i want to record a movie frame by frame, and make it perfect like Glenn Gould, i need to rewind and check, but the developers don't want me to do it. I'd gladly suffer the penalty being excluded from the hardest of difficulty levels, if necessary. The reason why i wrote that the SGW3 save system sucks, is the odd set backs to random nearby fast travel points, but it remembers locations you cleared. I find that so and so. A map further into the game, it's not that bad, though. Just sometimes it's a tad bit off.

It's just no argument, technically. Apart from that it's illogical to advise me to play hardest, if hardest is supposed to set me back further on failure, than easiest probably would. For practicality i do the first play through on very hard. Indeed maximum difficulty on sniping games like SE5/SGWC2 is totally doable for me, but tends to remove some things, that i would prefer to be in on first play throughs, and i don't start as a configuration master, if configuration is that fine grained at all - unlucky i tested that after wasting some time on normal and very hard first, despite fun.
That's what I thought.
Originally posted by Mashallah:
Originally posted by Pumpkin Mr. Phann 🎃:
the game saves every few minutes and i'm sick of people spreading this lie that's so easy to disprove

git gud

This is just blatantly not true. If you're in the middle of clearing a base, the game generally does not save until you're done. Some bases easily take 30+ minutes to clear if you're playing slowly and methodically.

i have over a hundred hours in this game and this is still incorrect. it saves every few minutes
Ternian Nov 3, 2024 @ 6:11am 
Yes, it saves often but when you die your only choice is to load the last checkpoint and the last checkpoint is normally long ago so you've just wasted an hour or two if you're a careful and methodical sniper. If you leave the game normally is when it returns to the last save.
doomedSniper Nov 3, 2024 @ 6:17am 
The game does not save when you do not move from a place, like when you're nesting. It only saves while nesting if you complete an objective, like killing a main target.

The autosave triggers every time you enter a new sector. These sectors are those around which enemies spwans and despawns, these are quite small. No autosaves while you're engaged, until you're far away from that place.

Now the people who reports about loosing their progress is just alerting the enemies in every sector, yes every sector. If you alert enemies in one sector, it won't allow you to save the game until you clear out another objective stealthily. If you do it all running and gunning down, as you guys are doing, it won't allow you to save.

Don't tell here bogus things, we've also played the game a little.
Last edited by doomedSniper; Nov 3, 2024 @ 6:37am
Ternian Nov 3, 2024 @ 6:27am 
So, in either auto-save scenario, you lose accomplishments and you have absolutely no control over it. Very frustrating and why, in five years, I've never finished the game.
doomedSniper Nov 3, 2024 @ 6:35am 
Originally posted by Ternian:
So, in either auto-save scenario, you lose accomplishments and you have absolutely no control over it. Very frustrating and why, in five years, I've never finished the game.
If you want to finish the game, stop alerting enemies and do a main target firsthand. The design is to support stealth, not alarms. Don't tell me you thought contracts would be another COD sniper day.
Last edited by doomedSniper; Nov 3, 2024 @ 6:36am
Destiny Dec 23, 2024 @ 7:40pm 
There are also broken checkpoints in this stupid game, if you try to boot on it, you'll fall through the textures and have to start the whole map all over again.
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