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I just started the game (on Epic) and did some experimentation on the first map, including trying to wipe the camp before the bunker. The fight took well over 20 minutes ('cause we were both playing hide but not much seek) and after that I searched the camp thoroughly, resplenished ammo then went towards the bunker. But a sniper got me, then the auto-save put me before I even enter the camp.
So no, not "every few minutes".
As a bonus, the sniper seemed to change location on reload. Sometimes he was on top of the laboratory, sometimes he was on a rocky ledge nearby.
This is just blatantly not true. If you're in the middle of clearing a base, the game generally does not save until you're done. Some bases easily take 30+ minutes to clear if you're playing slowly and methodically.
It should? So that you can kill them one by one after making a mistake in each turn?
I think it was a great decision provided the correlation among enemies, they are quite sensitive to a sniper kill nearby. If the game saves each time when you kill enemies(which you call "progress"), it will destroy this correlation(or you'll know about the future and quickly take action to make up for your mistakes) and I don't think sniping would mean much then.
On the other hand, I'll call this save system a design flaw for noobs and for people who doesn't understand a thing about sniping but still have the thrill for an easy experience. There should have been a save system like contracts 2 for these purposes.
And you know what, People called the game trivial(yes it was, compared to contracts 1, but not in this sense) after they've implemented a relatively better save system and a red dot. So, there's that. 99% of people plays the game is easy unless there's some achievement behind a veteran difficulty wall.
Which you think methodical might not be methodical at all. You make a kill, does not mean it will stay undetected for all eternity. It is random upto a very great deal in this game. And this randomness is why I place SGWC in first place. This very act of Improvisation is what you should seek in a sniper.
At the end I would say, this conflict is arising just because some of us are playing Sniper Elite 3 from 2014 on authentic, which says, ♥♥♥♥ quick save. But it gives you a choice, good, but sometimes giving choices is what makes a game look bad. People misjudged contracts 2 because of this. What would you have chosen if you were CI? Interesting choice by the way.
If you're still not convinced, read this moron. These so called curators who plays the game in easy and makes the entire review with just a few hours of playtime. This is what is expected when you allow everything and full control of your will. Nobody would judge deadeye when you have a lolipop difficulty. Average human bahavior it is.
Unlimited Stupidity :
https://in.ign.com/sniper-ghost-warrior-contracts-2/160950/review/sniper-ghost-warrior-contracts-2-review
In SGW3 the saving system somewhat sucks, but allows for infinite experience, in theory.
Here comes the noob. Commenting on something that you don't understand. Read some math and then probably you'll understand how to weaponize it.
Or try 'deadeye sniping' maybe instead of playing it on easy lolipop and infiltrating some blind enemies.
It's just no argument, technically. Apart from that it's illogical to advise me to play hardest, if hardest is supposed to set me back further on failure, than easiest probably would. For practicality i do the first play through on very hard. Indeed maximum difficulty on sniping games like SE5/SGWC2 is totally doable for me, but tends to remove some things, that i would prefer to be in on first play throughs, and i don't start as a configuration master, if configuration is that fine grained at all - unlucky i tested that after wasting some time on normal and very hard first, despite fun.
i have over a hundred hours in this game and this is still incorrect. it saves every few minutes
The autosave triggers every time you enter a new sector. These sectors are those around which enemies spwans and despawns, these are quite small. No autosaves while you're engaged, until you're far away from that place.
Now the people who reports about loosing their progress is just alerting the enemies in every sector, yes every sector. If you alert enemies in one sector, it won't allow you to save the game until you clear out another objective stealthily. If you do it all running and gunning down, as you guys are doing, it won't allow you to save.
Don't tell here bogus things, we've also played the game a little.