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I'm not a weapons expert but, where the game is concerned, I think you have Mobility mixed up with Stability. Mobility is the measure of how long you can sprint while carrying a particular weapon, depending on it's weight. Whereas, Stability is the measure of how much your aim wanders when sighting through the scope.
If I'm seeing this right, Stability is not affected by weight. Take the example of the Reese ESR 2020. It has a rather low Mobility rating, suggesting it's a heavier rifle, yet aiming is pretty rock solid due to it's very high Stability rating. Here's what I mean ...
https://youtu.be/2T18Ke4z_AY
Also, I'm not sure I understand how mouse sensitivity affect either Mobility or Stability. What am I missing there?
Mobility is greatly affected by the weight of the rifle, affects sprinting time. It is the principal characteristic, I agree.
Yet there is another point that I would like to bring to your attention.
Another Perspective : Mobility is also a parameter that directly specifies a rifles's smooth movement capabilities while in scoped mode.
For example, if you engage two dispersed enemies separated by some angle, then how fast you can focus on the second enemy just after killing the first, everything will happen in scoped mode. I found the mouse sensitivity in scoped mode is another result of that mobility and changing the mouse sensitivity affects this thing hardly.
Your criterion :
Low mobility, Small sprinting time.
Countermeasure : Adrenaline Rush.
My criterion :
Low mobility, Less mouse movement, and less dispersive kill capabilities in scoped mode.
But this time it has no countermeasure.
You can't compensate this vulnerability.
This effect will not be obvious readily if you just check these rifles and you'll hardly notice any difference. But if you go for a continuous dispersive blow, only then you'll find the reliability of high mobility LSRs.
Feel free to rectify the mistakes friend.
Mobility : It represent the weapon's weight and "handiness". I discovered the mobility truth(apart from yours) in the quest of finding what that handiness implicated.
https://steamcommunity.com/sharedfiles/filedetails/?id=2459808670
If I understand what you're saying, mobility also refers to the ease or quickness that you can move from target to target while in 'scope' view. Is that what you mean by 'dispersive kill capabilities in scoped mode'?
I did as you suggested and went to the same spot in Altai Mtns, (as shown in your video) equipped with the Reese ESR 2020 (very low mobility), and to be honest, I couldn't see a significant difference in how quickly I could move from one target to the next. Perhaps for someone who is a better shot and has more experience with 'speed playing', there may be an advantage to understanding the nuances of such weapons characteristics. But as an average player, I just don't see how mobility is a practical distinction, here.
Although, this discussion has made me more aware of what you're saying about the 'Aim Sensitivity' mouse setting. Mobility as you describe it, should be dependent upon the rifle's specs, and not be adjustable across the board for any rifle. Oh, well. No game is perfect, right?
There's something else that's confusing to me. In your first post, you showed three rifles with their respective mass. After doing some research, I found that the game's Reese ESR 2020 is almost identical to the real-life Remington M2010 ESR. The Reese ESR 2020 has a rather low mobility rating yet, if it is indeed similar to the M2010, it would weigh only 5.5 kg. Your suggestion that a LSR should be rated as higher mobility means that the Reese ESR 2020 conflicts with that idea. Of course, I could be wrong when comparing those two rifles. Again, not an expert in weapons. I'm just sayin'.
btw, in my video, I wasn't suggesting 'mobility' allowed us to run long distances. I agree, there are few, if any, situations where that would be useful. I was just trying to demonstrate the more noticeable affect mobility has when comparing weapons at both ends of the spectrum, that's all. I wasn't trying to be argumentative. Sorry if I gave that impression.
I see. But I felt some kind of a "drag" whenever I tried it with Heavy rifles. This may be my deception but believe me I felt that every time. I request you to do the thing with a SORIS and BLOWER(you don't have to go the spot, just spawn and do it). ESR is a different unique kind, I don't know if that is even comparable to any high mobility LSR. In other words, I do not trust the scales the game offers, I felt it many times with RPM.
The ESR is lightweight like any LSR but still It does not possess high mobility.
Referring the journal again,
Mobility : It represent the weapon's weight and "handiness".
This statement is very deceptive. Comparing Blower and ESR, both has almost the same weight(according to your data), yet they do not posses the same mobility. So, mobility do not represent the weight always. Help me here if I am blabbering stupidly.
Then what is this mobility? The only unique parameter that the journal tells is that "handiness", as the weight seems deceptive.
I have felt two things that might represent this "handiness"(Not necessarily right).
1. I have already told you what I felt when I did those dispersive kills.
2. Maneuverability : The more the mobility the faster is the switching between the sidearm and rifle. If the rifle is bullpup(KSV) then the maneuverability increases even more.
This two effects are very little. You can barely feel 'em even with terminal spectrum weapons.
Sorry for the gibberish.
I understand what you were getting at, now. Thanks for putting up with my confusion on this. I appreciate your patience.
Thanks for your response.
I think it's quite possible, if not probably, that the game devs found a similar picture, called it a 'Reese ESR 2020' and arbitrarily attributed specifications, such as low mobility, when the real life weapon would have had high mobility. Such is the case throughout the gaming world. I probably shouldn't have gone into it that deep, to begin with. Sorry I confused the matter.