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回報翻譯問題
Sturm Bodyguard 9: Totally unimpressive. It's just another sidearm. Grab it if you like how it looks
SV-Amur: Solid rifle, last time I messed with it the suppressed sound was really wimpy, but it's semi-auto and kills with bodyshots.
Merciless Marksman: The weapons don't offer any new functionality that you wouldn't get from base-game weapons. Grab it if you like how they look.
Savage Sniper: These weapons were ported from Contracts 2, so have some weird stuff going on, but the MSSR would be a substantial step up from the starting rifle if you want to make the early game easier.
Seeker's Select: The sniper is pretty meh, the secondary shotgun I haven't played with, but the pistol has luring bullets, which could be some nice extra utility.
Crossbow Chaos: The sniper is pretty meh, but the secondary assault rifle can be suppressed unlike all the other secondaries, and the crossbow is a handy tool. No idea if the revolver is any good.
Personally, if I was buying the game again, I would get just the base game and buy the soundtrack separately, and if you're having fun with the game next time there's a sale, then I would grab the full arsenal bundle.
Thanks for the info, I'll think I just get the core and OST. SGW3 had many DLC stuff - bought the Gold Edition - and mostly didn't use any of the stuff.
Also, it reminds to Mass Effect 3 which base a lot fow eapons + DLCs and promotional. I don't think after 500 hours palytiem I'll used all of them.