Sniper Ghost Warrior Contracts

Sniper Ghost Warrior Contracts

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wespe___o=/;;;:* Dec 11, 2021 @ 12:12pm
@Devs: Feedback on Snipers/Physics
Anyone thinking this game has great ballistics, never shot a real rifle above 100m.
It´s comical how unprecise those sniper rifles are.. I could make make better shots with a quality hunting rifle and standard ammo.
-> In reality NONE of those rifles would miss a target @150m by half meter because of wind, and that´s not even including special ammo :steamfacepalm:

This game is very much a weaker SniperElite from different angle.
-> BulletCam is fun, but that´s it.. don´t expect very tactical gameplay

What annoys me most is bullet-type restrictions in a sniper game. FAIL..


EDIT: After playing some more, I have to add:
This game is pretty much GhostRecon: Breakpoint
- without the open world,
- without daily life,
- without vehicles to drive,
- without real story,
- and NOT Casual friendly
-> instead you just get simple AI that cheats in multiple ways (CounterStrike-Bot) and unrealistic weather influence to generate artificial difficulty :sentry:

Some more reality:
1. a rested weapon does NOT move unless you do :steamfacepalm:
2. mine behaviour in this game is plain wrong
3. destroying the optical element of automated guns makes those effectively useless

EDIT 2: After almost 100hours my opinion hasn´t changed much. It´s a solid game, but quite restricted.. it seems more polishing & less bugs would have helped.
Well, it´s quite on par with SplinterCell, but definitely not mainstream.
(Btw, 100% Achievements is mostly time-consuming, some really stupid..)
Last edited by wespe___o=/;;;:*; Dec 21, 2021 @ 12:14pm
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Showing 1-15 of 16 comments
Originally posted by wespe___o=/:*:
It´s comical how unprecise those sniper rifles are.. I could make make better shots with a quality hunting rifle and standard ammo.
[...]
This game is very much a weaker SniperElite from different angle.

You realize Sniper Elite has even LESS precise rifles, right? Also, imagine getting pissy over realism instead of interpreting the ballistics mechanics in any sniping game as a key balancing factor to make sure they're not as OP as other games.
doomedSniper Dec 11, 2021 @ 4:07pm 
Originally posted by wespe___o=/:*:
Anyone thinking this game has great ballistics, never shot a real rifle above 100m.
You never did a rendering then.

Originally posted by wespe___o=/:*:
Anyone thinking this game has great ballistics, never shot a real rifle above 100m.
-> In reality NONE of those rifles would miss a target @150m by half meter because of wind, and that´s not even including special ammo :steamfacepalm:
Do you think the developers are that much of a fool? They don't know that?
Try to learn about "distance rendering" in Modern gaming engines.

Originally posted by wespe___o=/:*:
This game is very much a weaker SniperElite from different angle.
-> BulletCam is fun, but that´s it.. don´t expect very tactical gameplay.
Sniper Elite? Please don't make such jokes.
Last edited by doomedSniper; Dec 11, 2021 @ 4:08pm
whiskyone Dec 12, 2021 @ 9:23am 
Games contra real life You are a joker:steamhappy:
wespe___o=/;;;:* Dec 12, 2021 @ 2:46pm 
Originally posted by Present Mr. Phann:
You realize Sniper Elite has even LESS precise rifles, right? Also, imagine getting pissy over realism instead of interpreting the ballistics mechanics in any sniping game as a key balancing factor to make sure they're not as OP as other games.
Btw, that´s both wrong.. shows you lack knowledge of your own arguments :steammocking:

Originally posted by doomedSniper:
Originally posted by wespe___o=/:*:
Anyone thinking this game has great ballistics, never shot a real rifle above 100m.
You never did a rendering then.
...
Do you think the developers are that much of a fool? They don't know that?
Try to learn about "distance rendering" in Modern gaming engines...
As you have shown in the other thread, your knowledge of those subjects is quite low, so stop trying to educate before you understand things correctly.
-> This game fails at proper distances below 200m, that´s not a rendering issue. It´s flawed game design, which tries to "fake" realism by questionable mechanics.. :brawler:

Originally posted by whiskyone:
Games contra real life You are a joker:steamhappy:
Nah, you´re the clown as you can´t distinguish between "Realistic /Simulation-type"-games and those games played for fun (unrealistic, arcade, rpg, whatever..).
-> SniperGhostWarrior -series wants to be realistic, but still hampers itself with strange mechanics (I´m deliberately ignoring all the bugs/glitches, etc)

EDIT: SniperElite is not super-realistic either, but in some points definitely above
Last edited by wespe___o=/;;;:*; Dec 12, 2021 @ 5:00pm
Originally posted by wespe___o=/:*:
Btw, that´s both wrong.. shows you lack knowledge of your own arguments

Yeah buddy for as long as you keep putting realism on a pedestal over taking liberties with it to create a more interesting gameplay experience, you lack media literacy and knowledge of game design in general.

If you wanted more realistic ballistics, the sniping would feel virtually identical to normal hitscan weapons in other games. At the ranges you would snipe at in the game, yes, bullets wouldn't drop that hard. But then what would the point in even programming them in the first place? Sure, you could make the maps even bigger to compensate, but then you'd run into more issues with pacing.

Also, have you ever used a semi auto rifle in Sniper Elite? Damn things drop like a Nerf gun - so why are you complaining here?

TL;DR Abstract gameplay dynamics > Realism
doomedSniper Dec 12, 2021 @ 4:53pm 
Originally posted by wespe___o=/:*:
As you have shown in the other thread, your knowledge of those subjects is quite low, so stop trying to educate before you understand things correctly.
-> This game fails at proper distances below 200m, that´s not a rendering issue. It´s flawed game design, which tries to "fake" realism by questionable mechanics.. :brawler:
Sure thing. I wasn't trying to teach you though. Teach yourself bud.
You must be Sniper Elite Cadet. You never tried authentic that I am sure of. Compare the Air correction with a considerable wind here and there.
:47_thumb_up:
wespe___o=/;;;:* Dec 12, 2021 @ 5:08pm 
This game is pretty much GhostRecon: Breakpoint
- without the open world,
- without daily life,
- without vehicles to drive,
- without real story,
- and NOT Casual friendly.
-> instead you just get simple AI that cheats in multiple ways (CounterStrike-Bot) and unrealistic weather influence to generate artificial difficulty :sentry:

Some more reality:
1. a rested weapon does NOT move unless you do :steamfacepalm:
2. mine behaviour in this game is plain wrong
3. destroying the optical element of automated guns makes those effectively useless
Last edited by wespe___o=/;;;:*; Dec 12, 2021 @ 5:14pm
skill issue
doomedSniper Dec 12, 2021 @ 6:00pm 
If an in-game rested weapon does not move and the air correction is like a real life rifle, then will there be anything left of a game and a shooting challenge?
Originally posted by wespe___o=/:*:
This game is pretty much GhostRecon: Breakpoint
- and NOT Casual friendly.
Yeah. Play Sniper Elite, be a cadet and shoot straight upto 200yds. That must be more realistic and sync with your casual behavior.
You can't shoot, so the bullet must travel straight? because most of the real-life rifles can shoot almost straight upto 150yds? Right.
Destroying the optical element of automated guns makes those effectively useless.
Tell that to "two face" and his "Tommy Gun". So, people fought the world war with "effectively useless" guns? Right you're, again.
Delta Dagger Dec 14, 2021 @ 8:41pm 
We get it, your dad's got an NRA sticker in his Silverado's back windshield.
wespe___o=/;;;:* Dec 15, 2021 @ 6:55am 
Originally posted by Present Mr. Phann:
skill issue
Originally posted by doomedSniper:
..Play Sniper Elite, be a cadet and shoot straight upto 200yds. That must be more realistic and sync with your casual behavior.
You can't shoot, so the bullet must travel straight? because most of the real-life rifles can shoot almost straight upto 150yds? Right.

Dudes, I´m already among the best 1% of players in this game.. incl. 550m headshots :grwskull:
-> but that does not mean the game is great. In fact, it´s quite mixed..
Some mechanics are anti-Casual without big benefits for hardcore players.
Generally, it would be more fun without over-exaggerated wind effects, a ton of bugs/glitches and the AI cheating hard without ever spotting you :steammocking:
Last edited by wespe___o=/;;;:*; Dec 15, 2021 @ 7:01am
Delta Dagger Dec 15, 2021 @ 10:16pm 
Lol, the game only tells you where your round is going, getting 550m headshots isn't exactly difficult.

Being in the top 1% of such a small player base isn't exactly compelling or even substantiating of your claim.

It's not a hard game by any measure.
wespe___o=/;;;:* Dec 16, 2021 @ 4:30am 
Originally posted by MiG-21bis Fishbed-L:
Lol, the game only tells you where your round is going, getting 550m headshots isn't exactly difficult.
Being in the top 1% of such a small player base isn't exactly compelling or even substantiating of your claim.
It's not a hard game by any measure.
thx for fanboy jealousy.. I´m sorry I breezed through this bug-ridden game and pointed out why it sucks :D:

-> btw, Sniper Contracts sold above 500k copies overall (according to CI games)
Hardly a "small" playerbase.. even if Steam was just 30% :steammocking:
Last edited by wespe___o=/;;;:*; Dec 16, 2021 @ 4:33am
Delta Dagger Dec 16, 2021 @ 3:37pm 
Originally posted by wespe___o=/:*:
Originally posted by MiG-21bis Fishbed-L:
Lol, the game only tells you where your round is going, getting 550m headshots isn't exactly difficult.
Being in the top 1% of such a small player base isn't exactly compelling or even substantiating of your claim.
It's not a hard game by any measure.
thx for fanboy jealousy.. I´m sorry I breezed through this bug-ridden game and pointed out why it sucks :D:

-> btw, Sniper Contracts sold above 500k copies overall (according to CI games)
Hardly a "small" playerbase.. even if Steam was just 30% :steammocking:

That would have been a sizable base 20 years ago, not today though. Dunno why you take things so personally. Upset your allowance got squandered?
Last edited by Delta Dagger; Dec 16, 2021 @ 3:41pm
wespe___o=/;;;:* Dec 21, 2021 @ 12:15pm 
After almost 100 hours my opinion hasn´t changed much. It´s a solid game, but quite restricted.. it seems more polishing & less bugs would have helped.
Well, it´s quite on par with SplinterCell, but definitely not mainstream.
(Btw, 100% Achievements is mostly time-consuming, some really stupid..)

Generally, I like such games.. but this could have been much better. Really a shame.
And regarding DLC-weapons - well, those prices.. ridiculous/greedy :cozycastondeath:
Last edited by wespe___o=/;;;:*; Dec 21, 2021 @ 12:20pm
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Date Posted: Dec 11, 2021 @ 12:12pm
Posts: 16