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You realize Sniper Elite has even LESS precise rifles, right? Also, imagine getting pissy over realism instead of interpreting the ballistics mechanics in any sniping game as a key balancing factor to make sure they're not as OP as other games.
Do you think the developers are that much of a fool? They don't know that?
Try to learn about "distance rendering" in Modern gaming engines.
Sniper Elite? Please don't make such jokes.
As you have shown in the other thread, your knowledge of those subjects is quite low, so stop trying to educate before you understand things correctly.
-> This game fails at proper distances below 200m, that´s not a rendering issue. It´s flawed game design, which tries to "fake" realism by questionable mechanics..
Nah, you´re the clown as you can´t distinguish between "Realistic /Simulation-type"-games and those games played for fun (unrealistic, arcade, rpg, whatever..).
-> SniperGhostWarrior -series wants to be realistic, but still hampers itself with strange mechanics (I´m deliberately ignoring all the bugs/glitches, etc)
EDIT: SniperElite is not super-realistic either, but in some points definitely above
Yeah buddy for as long as you keep putting realism on a pedestal over taking liberties with it to create a more interesting gameplay experience, you lack media literacy and knowledge of game design in general.
If you wanted more realistic ballistics, the sniping would feel virtually identical to normal hitscan weapons in other games. At the ranges you would snipe at in the game, yes, bullets wouldn't drop that hard. But then what would the point in even programming them in the first place? Sure, you could make the maps even bigger to compensate, but then you'd run into more issues with pacing.
Also, have you ever used a semi auto rifle in Sniper Elite? Damn things drop like a Nerf gun - so why are you complaining here?
TL;DR Abstract gameplay dynamics > Realism
You must be Sniper Elite Cadet. You never tried authentic that I am sure of. Compare the Air correction with a considerable wind here and there.
- without the open world,
- without daily life,
- without vehicles to drive,
- without real story,
- and NOT Casual friendly.
-> instead you just get simple AI that cheats in multiple ways (CounterStrike-Bot) and unrealistic weather influence to generate artificial difficulty
Some more reality:
1. a rested weapon does NOT move unless you do
2. mine behaviour in this game is plain wrong
3. destroying the optical element of automated guns makes those effectively useless
Yeah. Play Sniper Elite, be a cadet and shoot straight upto 200yds. That must be more realistic and sync with your casual behavior.
You can't shoot, so the bullet must travel straight? because most of the real-life rifles can shoot almost straight upto 150yds? Right.
Tell that to "two face" and his "Tommy Gun". So, people fought the world war with "effectively useless" guns? Right you're, again.
Dudes, I´m already among the best 1% of players in this game.. incl. 550m headshots
-> but that does not mean the game is great. In fact, it´s quite mixed..
Some mechanics are anti-Casual without big benefits for hardcore players.
Generally, it would be more fun without over-exaggerated wind effects, a ton of bugs/glitches and the AI cheating hard without ever spotting you
Being in the top 1% of such a small player base isn't exactly compelling or even substantiating of your claim.
It's not a hard game by any measure.
-> btw, Sniper Contracts sold above 500k copies overall (according to CI games)
Hardly a "small" playerbase.. even if Steam was just 30%
That would have been a sizable base 20 years ago, not today though. Dunno why you take things so personally. Upset your allowance got squandered?
Well, it´s quite on par with SplinterCell, but definitely not mainstream.
(Btw, 100% Achievements is mostly time-consuming, some really stupid..)
Generally, I like such games.. but this could have been much better. Really a shame.
And regarding DLC-weapons - well, those prices.. ridiculous/greedy