Sniper Ghost Warrior Contracts

Sniper Ghost Warrior Contracts

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cyberwiz97 Apr 10, 2021 @ 8:32am
For Developer Consideration - A Bug in the Signal Jammer Game Mechanics
I want to mention a bug with the Signal Jammers that I hope will not make it into SGWC2.

Basically, if you enter an area with a Jammer, then after leaving that area and later coming back to it, the Jammer will be operational but can't be disabled.

One example is in the Sibirskya-7 Junction map; the second train yard where Xenik Alikanov is. When arriving in the area and disabling the Jammer, then going on to the next area or just to the Exfil point, then returning to the train yard, the Jammer will prevent tagging, as long as I don't get too close to the Jammer. The problem is, I can't disable it a second time.
https://youtu.be/eGCqcO4a-80

Another example is in the same map but when setting the C-4 to destroy the train in the underground rail station below the compound where Kurchatov is hold up. Entering the underground area is seen by the game as entering Kurchatov's compound, then when you leave the underground train station and go up the stairs to the compound, the game sees this as a return visit with the Jammer re-enabled, as if I'd been there before. When I arrive at the compound, the Jammer's antenna is rotating and when I shoot the panel it stops moving and it seems to allow tagging but it still prevents using the MUAV drone.
https://youtu.be/mgut8x12tUM
Last edited by cyberwiz97; Apr 10, 2021 @ 8:54am
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Showing 1-3 of 3 comments
76561199059238354 Apr 12, 2021 @ 3:01am 
Thanks for sharing this and creating the videos with a clear explanation too cyberwiz97! I don't believe this will be the case for SGWC2 but I've passed it on the dev team, just in-case!
cyberwiz97 Apr 12, 2021 @ 5:22am 
I played around with this a little more and found that, during gameplay, this bug can be cleared (restoring normal Jammer operation and the ability to disable it) by Loading Last Checkpoiint That worked for me, in both cases. So, while it's not game-breaking, it is game-interrupting, which is why I thought it was worth addressing.

BTW, SGWC is an awesome game. Kudos to you and the entire dev team. I'm so looking forward to the new release. And, thank you for paying attention to us, the players. Your communications goes a long way towards preserving gamer loyalty.
Schadenfreude Jun 7, 2022 @ 7:08am 
Still a problem. Sibirskya-7: disabled jammer, went back to area and jammer not turning but can't tag targets either.
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Date Posted: Apr 10, 2021 @ 8:32am
Posts: 3