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No, I think CI has to fix it.
Also the game is on a nvme..
My specs : 3900X, 1660super, Smoothly runs even at checkpoint junctions and spawning areas(120fps).
Maybe, but as far as I know that DRS and Re-spawning draws more power and GPU performance than any similar game which might result in huge fps drops if it isn't fed with max. power.
As you know, spawning in this game is not like any other games.
The processor maybe, what about your processors thread optimizations?
I came across a Youtube video that suggested uninstalling the drivers with DDU, then installing 20.4.2 from back in May of 2020. I gave it a shot, and it seemed to reduce the drops quite a bit. It's not completely smooth, and it seems to still have issues when you've just loaded into a level, but it might be worth a shot for you folks.
To be specific, I downloaded both the 20.4.2 driver, as well as the most recent release of DDU (v18.0.4.3 at time of writing). Then I rebooted into Safe Mode without Network. I left the settings for DDU default, and did a clean and restart. Once it booted back into Windows, I installed 20.4.2, did not do a factory reset, and then rebooted when it prompted me to.
Hopefully this helps someone!
indeterminate whether it is soft or, hard at this point.
It is clear from your consideration that it either the driver or, the cryengine.
But I found a slution for the checkpoint bumps. It comes from the monitor response/power delivery. It can be resolved via tuning Gsync and response delay in some.