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Hi, sorry to hear that you had so many problems with save system. I’m not in office yet but once I arrive there I will discuss it with designers and we might be able to modify the save you mention.
Regarding manual save - we don’t have them and that was a design decision. Manual saves are some kind of exploits - allowing players to save before each action an never fail. We want players to learn how to play and sometime even adjust theirs playstyle to situation they are in.
Sorry again, we might be able to improve the game thanks to your feedback.
Cheers!
Hello,
Thanks for reacting to my thread. Apparently I'm not the only one who had a problem like that where we got spotted and instantly killed when we reload the last checkpoint. I guess it's a more common problem for maniac players like me who like to go full stealth and kill the least guards possible, haha.
Anyway I hope you'll be able to fix that problem, it will be a great news.
I understand your point about the manual saves and I respect that even if I disagree.
@teakwood1975 => I wish we had manual saves as well, but as a player I always prefer to respect the developers vision and experience the game they way they wanted to.
Have a good day, cheers.
PS: sorry if I sounded p*ssed off in my original post, it was not my point. I wrote that right after it happened.
And yes it have sometimes happend to me too that enemys spawn in different place than they ware originally when game save itself but that is a challenge we have to deal with. :)
Your case is way different from mine, it's normal for you to be p*ssed off.
Did you verify the integrity of game files ?
I'm not against guards having different patterns when we reload the game, on the contrary it's a nice addition to replay value. Anyway it has to be done efficiently because first we don't all play the game the same way, and as I said before reloaded checkpoints must be a temporary safe spot.
Or why not giving the player the possibility to choose between the three last checkpoints ? Instead of having the game always reloading the last one and only that one. If I remember well some games already do that, like the recent Deus Ex and Styx games.
It wouldn't solve the problem but it could temporarily be a solution which would avoid a big frustration like the one I experienced.
WINDOWS 10= how did I know
DEV's do not use 10 to CODE!
Most "true" gamers use 7 x64
so this is why you see so many with issues on 10
But his game is very fun for single player .
Hope they make a COOP next!
Sniper Ghost Warrior Contracts is kind of a spiritual successor to Project IGI, I think. And Project IGI, like GoldenEye before it, has zero saves during a mission. The fact you even get checkpoint saves in Contract is the kind casual pandering that was not really a thing back in 2001-ish. (Note that I consider this kind of concession to be a good thing. You should be tough but fair on players.)
However, there does look to be a bug where you can spawn in the middle of a group of NPCs. They should definitely fix that. Basically just delete any NPC standing within a certain distance of the player when they fast travel. Or move them away if they're a critical NPC.
Only bug I found was snipers saw me through rocks - YES , I run 7 X64!