Spiritfarer®: Farewell Edition

Spiritfarer®: Farewell Edition

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Lain Jan 18, 2021 @ 12:15pm
Like on a scale of 1-10 how much will this game make me cry
i atleast wanna be prepared lol
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Showing 1-15 of 18 comments
AC Denton Jan 18, 2021 @ 12:17pm 
Either 0 or 10, maybe in between
clovercrow Jan 19, 2021 @ 1:43am 
Like a baby.
KÄNGURU! Jan 19, 2021 @ 4:04am 
11/10
DatFancy Jan 21, 2021 @ 3:23pm 
I got emotional having to let go of a character that reminded me of my grandmother, whom I had not had the chance to say goodbye before she passed in this world.

My heart went out to one other character with as much feeling.

Other than that I feel like it was more of an insightful experience, with letting go being more of a beautiful thing, that I had led my friends through their journeys and had helped as I could, the time has to come right? If it does make you cry a lot I feel as though it will be a lesson in healing as well.

Its a wonderful game.
Evadactyl Jan 21, 2021 @ 3:58pm 
I'm an absolute softy but I haven't cried yet--though I have certainly had twinges. What's interesting to me is that I feel my saddest/feel moments of emotion about a loss most powerfully when I'm later doing a task that spirit taught me (which feels pretty accurate to real life).

Granted, I haven't finished yet; I've only sent three spirits through the Everdoor so far. I've been putting off finishing Atul's quests because oh man that's gonna be rough.
7 ... most of the first spirits have very touching stories...
a bunch of the later ones are jerks...
while a few are friendly, fun, but not particular deep ...

its a mixed bag
DatFancy Jan 21, 2021 @ 4:32pm 
Originally posted by FizzlePopBerryTwist:
7 ... most of the first spirits have very touching stories...
a bunch of the later ones are jerks...
while a few are friendly, fun, but not particular deep ...

its a mixed bag
I mean like, one is an actual jerk. But obviously like real life, people act a certain way because of their upbringings or to protect them from certain realities of the world. I enjoy the fact that it isnt all goody goody with all of the people on board, problems happen in real life, people will knock you down if you let them.

I enjoyed each companions dialogue, deep is subjective, some people live way different lives than us.


Originally posted by Evadactyl:
I'm an absolute softy but I haven't cried yet--though I have certainly had twinges. What's interesting to me is that I feel my saddest/feel moments of emotion about a loss most powerfully when I'm later doing a task that spirit taught me (which feels pretty accurate to real life).

Granted, I haven't finished yet; I've only sent three spirits through the Everdoor so far. I've been putting off finishing Atul's quests because oh man that's gonna be rough.
It is kinda sad when you go to their door instead of them for their task huh? damn.
Sirwinsalot Jan 22, 2021 @ 8:15am 
got me like 3 times and my partner and she's new into games but i've got like 20+ years

so yeah you should get one out minimum
BlackWater Jan 26, 2021 @ 9:09am 
Haveing NEVER cried in any game since the days of DOS and doing so in this one...yeah be prepared, it IS a truly amazing game and I have no regrets at all buying it or playing it.
Evadactyl Jan 26, 2021 @ 7:47pm 
Welp, checking back in to say that Atul's departure got me. I'm crying right now, in fact. It's going to be rough to sign back in and have him not be on the boat.
Jules Jan 27, 2021 @ 1:27am 
Was caught in tears three times, so 10/10 for me.

Spoilers ahead.

Gwen's departure hurt like hell because I liked her personality but also because she was the one who really showed you the ropes. Losing her felt like losing a mentor and sets the precedence for the game: this is your burden to carry now.

Atul also caught me off guard and cut very deeply. He just disappears. No warning, no hints he was to be bound for the Everdoor - he straight up vanishes. This is a sharp lesson, and also a fierce personal reminder, that sometimes you don't get a chance to say goodbye.

Finally, there was Stella's own departure. The lead up was masterful. This silent protagonist simply accepting their fate without question - "It's my time". As silent as the character, the atmosphere as she heads to the Everdoor is also hushed. What helps is that the apparitions of those you helped move on appear one final time, but it doesn't stop the inevitable. The musical score at the end "What Will You Leave Behind", broke me.
Last edited by Jules; Jan 27, 2021 @ 1:28am
honeyvenom Jan 27, 2021 @ 10:36pm 
I bawled at the very end but didn't cry at any other time, even though I kind of felt like I wanted to... however a few days after finishing the game I'm still kind of feeling sad and thinking about the characters etc.
Karras Jan 31, 2021 @ 8:11am 
If you had previous personal experience of letting go of loved ones or having to bury them, it will hit you harder. Nonetheless, it is beautifully written without too much text, very minimalistic. I liked most of the characters and even those I did not like, I could understand or respect their motives. And well the graphics style already alludes to it: This is not grimdark, there is also a lot of humour and ridiculous fun stuff.
They all hit hard except Elena and Bruce/Mickey (for me at least.)
Lee Feb 10, 2021 @ 6:17pm 
It really depends on how much empathy you can build on very little dialog / interaction. To give you a rough idea each character has probably around a hundred or fewer lines, most of them single line quips. You're left to fill in the gaps yourself -- it probably helps if you've lost a loved one that you can relate to one of the characters.

The soundtrack and backgrounds are good and can help the atmosphere during departures or serious moments.

To give some perspective -- on the "feels" scale, this game lags behind some other games like "To the Moon", but it's still pretty good.
Last edited by Lee; Feb 10, 2021 @ 6:20pm
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Date Posted: Jan 18, 2021 @ 12:15pm
Posts: 18