Möbius Front '83

Möbius Front '83

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Why is artillery so EFFING USELESS??
So I'm on the mission where I get access to 155 mm arty and I've watched in disbelief as the enemy 'assault vehicles' just shrug off the rounds like water off a duck's . . . back. That's ridiculous. It's NOT a tank and even if it were, 95 pounds of shell hitting at high velocity should still mess it up. Even a near miss should have a good chance of immobilizing it.

Add that to the fact that NONE of the enemy heavy weapons take a round to 'set up' the way ALL of mine do, I'm rapidly losing patience with this game. I'm having more fun playing cribbage solitaire. At least there I still have a incredibly faint chance of winning . . . So am I missing something?
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Its not realy represented well but the game assumes your effectively never dropping one of those shells ON a target, just close enough to throw fragments into it. HE rounds just aren't effective in single strikes against that kind of target when striking in that fashion. also these are not a well regarded shell.

Artillery's primary uses are forcing light vehicles and infantry to move out of LOS, move to trade, or die. It also lets you win infantry HP races much more easily and smash up cars without committing a direct ground vehicle or infantry team.

As to setup, its the asymmetry of what their doctrine is assuming and what they represent. they are built to slap a tank rush down, but have very poor response to lots of infantry. Your units are hauling a lot of 50-60's equipment around, notably those really awful recoiless rifle jeeps. Unfortunately it seems the unit was never issued the HE rounds that make those useful as a dual purpose gun. your also don't have fully integrated ATGMs for your vehicles, still having the ones that need you to mount a launcher thats stored inside, and yours are far shorter range, you only have mark 1 or 2 dragons, whereas theirs seem to be the improved mark 3.

Your unit was not expected to be in a fight AT ALL, and so it was training the last few drops out of the outdated equipment.
This is an ignorant thread. It's really hard to land artillary close to a target, let alone on top of it.

Bs Boomstick a écrit :
Its not realy represented well but the game assumes your effectively never dropping one of those shells ON a target, just close enough to throw fragments into it. HE rounds just aren't effective in single strikes against that kind of target when striking in that fashion. also these are not a well regarded shell.

Artillery's primary uses are forcing light vehicles and infantry to move out of LOS, move to trade, or die. It also lets you win infantry HP races much more easily and smash up cars without committing a direct ground vehicle or infantry team.

As to setup, its the asymmetry of what their doctrine is assuming and what they represent. they are built to slap a tank rush down, but have very poor response to lots of infantry. Your units are hauling a lot of 50-60's equipment around, notably those really awful recoiless rifle jeeps. Unfortunately it seems the unit was never issued the HE rounds that make those useful as a dual purpose gun. your also don't have fully integrated ATGMs for your vehicles, still having the ones that need you to mount a launcher thats stored inside, and yours are far shorter range, you only have mark 1 or 2 dragons, whereas theirs seem to be the improved mark 3.

Your unit was not expected to be in a fight AT ALL, and so it was training the last few drops out of the outdated equipment.

I don't know why you replied to a person who clearly was trolling or can't be reasoned with.

Also, you're really wrong too. Almost none of your equipment is from the 50s, and only so much is from the 60s.

The enemy is clearly using whatever Russian system had the AT-4s (As in the Soviet AT-4s) range, but a bit more effect on target. Could be that platform that was meant to be issued at the company level. Could be Kornet.

The US never adopted something foot mobile with TOW range.
Dernière modification de TevoTFM; 17 juil. 2023 à 3h29
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