SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated

SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated

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SPENCER Jun 28, 2020 @ 10:23am
OK so I know the devs said they wouldnt be patching new glitches that could be used in speedruns but...
This level skip at the beginning of the game is atrocious. BFBB any% used to take a ♥♥♥♥ ton of skill and is one of the big reasons this game got its cult classic status. Now you can skip right to the last fight from the tutorial level and since you guys decided to remove cruise boosting you just have to beat the boss legit, maybe a couple small time saves will come up but this is looking to be a very stagnant category. If you guys were so committed to making this remake faithful why would you soil it for so many fans?
Last edited by SPENCER; Jun 28, 2020 @ 10:25am
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Showing 1-11 of 11 comments
Echsrick Jun 28, 2020 @ 10:38am 
the first mistake from the devs was listining to those speedruns people and not from actual fans that play the game normal
It's not meant for speedrunners. The orignal still exists, nothing is taken away from it. And there will of course be a "any% minus that glitch" speedrun category.
JtDarth Jun 28, 2020 @ 11:48am 
You realize that if the 'speedrun community' actually has a problem with the existence of the skip, they will self-disqualify it by labelling it a different category of run from any% or outright banning it's use from any% runs, right?
The developers should not be catering bug fixes in a singleplayer game based on a 'community' of different groups who are capable of self-regulating, and are actively playing the game in a manner that encourages abuse of exploits. Even if they do cater to the speedrunning community, they should at least wait until the speedrun community as a whole decides whether it's a problem they want fixed or not.

Realistically speaking, the level skip in question isn't a problem for players. It does not interfere with the normal play of the game. It will only happen if you make it happen yourself.
Now, if there was a circumstance out of player control that caused such a glitch to occur, that would be a different matter.

What determines whether a glitch should be patched or not, shouldn't be it's mere existence, but what the player has to do to result in that glitch, and whether said glitch negatively affects players.

If the glitch requires a specific set of actions from the player, that will almost certainly never occur during normal play, and doesn't cause continued impaired function of the game (something like a crash or faulty physics, failure to load level collision, corrupted/malfunctioning graphics, etc), there's no benefit in fixing it.

Now, if the glitch can happen due to circumstances entirely outside of player control, and could be encountered by a normal player, with a lingering effect on the game/save, that should be fixed.
SPENCER Jun 28, 2020 @ 11:54am 
Originally posted by JtDarth:
You realize that if the 'speedrun community' actually has a problem with the existence of the skip, they will self-disqualify it by labelling it a different category of run from any% or outright banning it's use from any% runs, right?
The developers should not be catering bug fixes in a singleplayer game based on a 'community' of different groups who are capable of self-regulating, and are actively playing the game in a manner that encourages abuse of exploits. Even if they do cater to the speedrunning community, they should at least wait until the speedrun community as a whole decides whether it's a problem they want fixed or not.

Realistically speaking, the level skip in question isn't a problem for players. It does not interfere with the normal play of the game. It will only happen if you make it happen yourself.
Now, if there was a circumstance out of player control that caused such a glitch to occur, that would be a different matter.

What determines whether a glitch should be patched or not, shouldn't be it's mere existence, but what the player has to do to result in that glitch, and whether said glitch negatively affects players.

If the glitch requires a specific set of actions from the player, that will almost certainly never occur during normal play, and doesn't cause continued impaired function of the game (something like a crash or faulty physics, failure to load level collision, corrupted/malfunctioning graphics, etc), there's no benefit in fixing it.

Now, if the glitch can happen due to circumstances entirely outside of player control, and could be encountered by a normal player, with a lingering effect on the game/save, that should be fixed.
but they already patched out other glitches that only affected speedrunners like I said in the post that you shouldve read
JtDarth Jun 28, 2020 @ 12:07pm 
Originally posted by ClownJoke:
Originally posted by JtDarth:
You realize that if the 'speedrun community' actually has a problem with the existence of the skip, they will self-disqualify it by labelling it a different category of run from any% or outright banning it's use from any% runs, right?
The developers should not be catering bug fixes in a singleplayer game based on a 'community' of different groups who are capable of self-regulating, and are actively playing the game in a manner that encourages abuse of exploits. Even if they do cater to the speedrunning community, they should at least wait until the speedrun community as a whole decides whether it's a problem they want fixed or not.

Realistically speaking, the level skip in question isn't a problem for players. It does not interfere with the normal play of the game. It will only happen if you make it happen yourself.
Now, if there was a circumstance out of player control that caused such a glitch to occur, that would be a different matter.

What determines whether a glitch should be patched or not, shouldn't be it's mere existence, but what the player has to do to result in that glitch, and whether said glitch negatively affects players.

If the glitch requires a specific set of actions from the player, that will almost certainly never occur during normal play, and doesn't cause continued impaired function of the game (something like a crash or faulty physics, failure to load level collision, corrupted/malfunctioning graphics, etc), there's no benefit in fixing it.

Now, if the glitch can happen due to circumstances entirely outside of player control, and could be encountered by a normal player, with a lingering effect on the game/save, that should be fixed.
but they already patched out other glitches that only affected speedrunners like I said in the post that you shouldve read
You mean cruise boosting? Which last I checked was not in fact 'patched out' but simply doesn't exist in the 'rehydrated' version?
The rehydrated version of the game was a port to a different engine. There is a big difference between a bug not being present in a remake of the game in a completely different engine, and patching out a bug that wasn't discovered until after release.
It is most likely, that the 'cruise boost' and similar bugs were not actively removed. It's way more likely that they simply don't exist in the new engine without the developers going out of their way to code them into the game on purpose.
Snow Jun 28, 2020 @ 12:29pm 
Never understood sppedrunner, how is it fun to skip all the main content... it's dumb as hell... but yeah they won't patch any glitches, they want to keep the game "authentic" as it was back in the days, just with better graphics.
Zyddie Jun 28, 2020 @ 12:51pm 
We are already working on the first patch.

//Zyddie.
Snow Jun 28, 2020 @ 12:53pm 
Originally posted by Zyddie:
We are already working on the first patch.

//Zyddie.
lmao
JtDarth Jun 28, 2020 @ 1:20pm 
Originally posted by Snowblaze:
Never understood sppedrunner, how is it fun to skip all the main content... it's dumb as hell... but yeah they won't patch any glitches, they want to keep the game "authentic" as it was back in the days, just with better graphics.
Meh, any% runs can be interesting, it really depends on the game, the viewer's level of understanding of what's going on in the game, and, especially with streamed speedruns, the personality of the runner.

I watched a WR any% speedrun for demon's souls recently, and, that being a game I have a ton of time with as a player myself, was sorta surprised I didn't see any sort of new things done to cut time. I saw nothing I didn't already know about simply from being a casual player for a really long time. It was still enjoyable to watch for me, because I understood how what he was doing worked, and even saw one or two uses of glitches I knew about that I had never considered.

I find I get a lot more enjoyment from any% runs when it's of a game I personally spent a lot of time with. You get a lot more engagement from them when you know what they are doing and why, as well as how the game is supposed to go, then you do from watching a game you don't know as much about. Of course, speedruns that involve walking around in the out of bounds void or outright skipping entire levels tend to be not as fun to watch in general, but it's even worse when you don't understand WHY they are out of bounds and what they are triggering in the background to skip levels.

If you've not got the personal experience with the game, glitchless runs tend to be much more interesting. Seeing the runner break a game over their knee in an any% run can be interesting, but that's more shock from seeing stuff the game's clearly not supposed to do than any actual interest in the run. Meanwhile, with glitchless you get to see the runner put the game over their knee while still playing by the game's own rules. Watching someone abuse the loopholes and shatter limits is a lot more interesting when you truly understand what those limits are and how they are breaking them.
Snow Jun 28, 2020 @ 6:20pm 
Originally posted by JtDarth:
Originally posted by Snowblaze:
Never understood sppedrunner, how is it fun to skip all the main content... it's dumb as hell... but yeah they won't patch any glitches, they want to keep the game "authentic" as it was back in the days, just with better graphics.
Meh, any% runs can be interesting, it really depends on the game, the viewer's level of understanding of what's going on in the game, and, especially with streamed speedruns, the personality of the runner.

I watched a WR any% speedrun for demon's souls recently, and, that being a game I have a ton of time with as a player myself, was sorta surprised I didn't see any sort of new things done to cut time. I saw nothing I didn't already know about simply from being a casual player for a really long time. It was still enjoyable to watch for me, because I understood how what he was doing worked, and even saw one or two uses of glitches I knew about that I had never considered.

I find I get a lot more enjoyment from any% runs when it's of a game I personally spent a lot of time with. You get a lot more engagement from them when you know what they are doing and why, as well as how the game is supposed to go, then you do from watching a game you don't know as much about. Of course, speedruns that involve walking around in the out of bounds void or outright skipping entire levels tend to be not as fun to watch in general, but it's even worse when you don't understand WHY they are out of bounds and what they are triggering in the background to skip levels.

If you've not got the personal experience with the game, glitchless runs tend to be much more interesting. Seeing the runner break a game over their knee in an any% run can be interesting, but that's more shock from seeing stuff the game's clearly not supposed to do than any actual interest in the run. Meanwhile, with glitchless you get to see the runner put the game over their knee while still playing by the game's own rules. Watching someone abuse the loopholes and shatter limits is a lot more interesting when you truly understand what those limits are and how they are breaking them.
Yeah I guess you're right, maybe if one gets to know a game he really enjoyed and replayed it some times then it can be fun to watch how other people play it and if they discover glitches. I kinda get it, it's not for everyone but hey. I would be sleeping by the time the speedrun is over but I understand what you said there. They have to get some skills and know the game by heart to know all the shortcuts or what not.
Doctor Sam Jun 28, 2020 @ 6:49pm 
Originally posted by Zyddie:
We are already working on the first patch.

//Zyddie.
Save yourself the work, and don't do that
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Date Posted: Jun 28, 2020 @ 10:23am
Posts: 11