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The developers should not be catering bug fixes in a singleplayer game based on a 'community' of different groups who are capable of self-regulating, and are actively playing the game in a manner that encourages abuse of exploits. Even if they do cater to the speedrunning community, they should at least wait until the speedrun community as a whole decides whether it's a problem they want fixed or not.
Realistically speaking, the level skip in question isn't a problem for players. It does not interfere with the normal play of the game. It will only happen if you make it happen yourself.
Now, if there was a circumstance out of player control that caused such a glitch to occur, that would be a different matter.
What determines whether a glitch should be patched or not, shouldn't be it's mere existence, but what the player has to do to result in that glitch, and whether said glitch negatively affects players.
If the glitch requires a specific set of actions from the player, that will almost certainly never occur during normal play, and doesn't cause continued impaired function of the game (something like a crash or faulty physics, failure to load level collision, corrupted/malfunctioning graphics, etc), there's no benefit in fixing it.
Now, if the glitch can happen due to circumstances entirely outside of player control, and could be encountered by a normal player, with a lingering effect on the game/save, that should be fixed.
The rehydrated version of the game was a port to a different engine. There is a big difference between a bug not being present in a remake of the game in a completely different engine, and patching out a bug that wasn't discovered until after release.
It is most likely, that the 'cruise boost' and similar bugs were not actively removed. It's way more likely that they simply don't exist in the new engine without the developers going out of their way to code them into the game on purpose.
//Zyddie.
I watched a WR any% speedrun for demon's souls recently, and, that being a game I have a ton of time with as a player myself, was sorta surprised I didn't see any sort of new things done to cut time. I saw nothing I didn't already know about simply from being a casual player for a really long time. It was still enjoyable to watch for me, because I understood how what he was doing worked, and even saw one or two uses of glitches I knew about that I had never considered.
I find I get a lot more enjoyment from any% runs when it's of a game I personally spent a lot of time with. You get a lot more engagement from them when you know what they are doing and why, as well as how the game is supposed to go, then you do from watching a game you don't know as much about. Of course, speedruns that involve walking around in the out of bounds void or outright skipping entire levels tend to be not as fun to watch in general, but it's even worse when you don't understand WHY they are out of bounds and what they are triggering in the background to skip levels.
If you've not got the personal experience with the game, glitchless runs tend to be much more interesting. Seeing the runner break a game over their knee in an any% run can be interesting, but that's more shock from seeing stuff the game's clearly not supposed to do than any actual interest in the run. Meanwhile, with glitchless you get to see the runner put the game over their knee while still playing by the game's own rules. Watching someone abuse the loopholes and shatter limits is a lot more interesting when you truly understand what those limits are and how they are breaking them.