Microsoft Maquette

Microsoft Maquette

leoyakxi Mar 15, 2019 @ 4:44pm
[Question] Importing .fbx with animation
I was trying to import fbx or glTF files with animation into Maquette.

What I did was downloading file from sketchfab and put in the Maquette. Among all the files I tried, https://sketchfab.com/3d-models/futuristic-safe-2c3b3d367e804be4a4c9e9d684963ca1

This model in fbx works really well in Maquette and seeing animation feels soooo good!! If you want to try this, download the file and make sure you put the model and texture in the same folder.

But all the other models from sketchfab that has animation just dont work.
So question, what is the best way to import fbx with animation?

PS: The snapping works so well and opens up so much possibility for precise positioning.
Originally posted by MSFTJoshua:
Thank you for such a concise post.

Your feedback is really useful to us because it shows we need to put more attention into FBXs with animations. Thank you very much - we will look into this situation.

(And thanks for the positive feedback regarding snapping. Any suggestions for where you'd like to see us take this sort of feature in the future?)
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76561198866961458 Mar 15, 2019 @ 5:38pm 
Thank you for such a concise post.

Your feedback is really useful to us because it shows we need to put more attention into FBXs with animations. Thank you very much - we will look into this situation.

(And thanks for the positive feedback regarding snapping. Any suggestions for where you'd like to see us take this sort of feature in the future?)
leoyakxi Mar 16, 2019 @ 1:13am 
Originally posted by MSFTJoshua:
Thank you for such a concise post.

Your feedback is really useful to us because it shows we need to put more attention into FBXs with animations. Thank you very much - we will look into this situation.

(And thanks for the positive feedback regarding snapping. Any suggestions for where you'd like to see us take this sort of feature in the future?)
Thanks for the fast response, I love the snap feature and the thoughts you guys put into the interaction of snapping and precise object manipulation, IMO you guys nailed it.

What could be nice but feels like too much to ask would be object alignment, which can be obviously done with several steps of snapping into a reference plane. But since this alignment is quite common use case for snapping, it would be nice to have it. (What you guys shipped this Thursday is just amazing already)

https://photos.app.goo.gl/a9hM7EVfPc2WwKpp6


☝Also, one quick question, what is this black ball with gizmos in it? Couldn't figure it out since yesterday hahaha. GIF of that ball is above
JiaFromMSFT Mar 17, 2019 @ 4:23pm 
Thanks for the feedback Leo!

The gizmo you asked in the video is a "rotation snap gizmo". It can be used to select an object and set its orientation as the "rotation snap" target. So if you grab the gizmo, point the ray to an object "B" in the world, and trigger select, then object "A" which is already grabbed in your right hand will be aligned to B's rotation. Selecting the "space" will reset the rotation snap target to the world coordinate system (which was the default behavior before).

We are working on add some tooltips to explain it better. Meanwhile please let us know if you have suggestions on how to make such new features more clear in the future.
leoyakxi Mar 17, 2019 @ 8:18pm 
Originally posted by JiaFromMSFT:
Thanks for the feedback Leo!

The gizmo you asked in the video is a "rotation snap gizmo". It can be used to select an object and set its orientation as the "rotation snap" target. So if you grab the gizmo, point the ray to an object "B" in the world, and trigger select, then object "A" which is already grabbed in your right hand will be aligned to B's rotation. Selecting the "space" will reset the rotation snap target to the world coordinate system (which was the default behavior before).

We are working on add some tooltips to explain it better. Meanwhile please let us know if you have suggestions on how to make such new features more clear in the future.


Damn just tried this, this is incredibly useful for more dynamic layout holy molly.....😳
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