Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I don't normally like these "advanced moves" in retro shooters, but since it exists in the game, and impacts the gameplay in such a profound way, then the devs should have embraced the mechanics. Making this kind of thing optional just makes the mechanics and level design unbalanced because they need to fit two different player approaches.
I bought the two tier 1 weapons, then the double jump and dash, then the swarmer, then the auto shotgun, then the mammoth, and then finally after I was done with the campaign I went and got the bandolier.
Prodeus has a good core but the game design is a disaster. I can understand not offering all skills immediately so as not to overwhelm the player, but if you are going to introduce double jump and dash, which completely changes the approach to both battles and exploration, then you can't make this completely optional. At least force the player to collect these things at the end of the third or fourth level when he is already familiar with the basics...
Prodeus has many elements that a good game needs, but unfortunately it is far from being a good game because of several horrible decisions by the developers who seem as if they were ashamed of simply making a simple, straightforward shooter.